ESOTU Monster Set and Zone Set Compendium

Note: 
This article is out of date and the attributes of the sets listed here may no longer be correct. However, it may be useful to locate where individual item slots (shoulders, helm, etc.) can be obtained and when a pledge dungeon will be offered next by the pledge quest givers.

For current set attributes, try https://eso-sets.com/.

I am planning to update this article but I cannot provide an estimate of when it will be done at this time.

Introduction

Crafted equipment can have different appearancesWith Update 12 (aka 2.6.x or OneTamriel), itemization in the game was significantly changed. Every region will offer players the chance to find three sets unique to the region: One light, one medium, and one heavy.  With regards to the quality of items found, the general principle is that the harder the foe or further into a dungeon or trial, the better the loot.

This is was made possible by the hard work of @cosmic_3000 and HeroOfNone for sharing it on Twitter and on the official forums. Their information was re-presented in alphabetical order and in a format more user-friendly those accessing the page on their mobiles and/or tablets, and added links to quests and my pledge calendar.

Tips:
Click the type (Zone, Pledge, Trial) for where to obtain specific locations (chest, jewelry, weapon, etc.), Click the quest giver name for details about the quests (pledges), click the dungeon for pledge calendar (pledges).

Contents

  1. Quality and Item Slots
    1. Zones
    2. Undaunted Pledges
    3. Trials
    4. Imperial City Vaults
  2. Sets
    1. A
    2. B
    3. C
    4. D
    5. E
    6. F
    7. G
    8. H
    9. I
    10. J
    11. K
    12. L
    13. M
    14. N
    15. O
    16. P
    17. Q
    18. R
    19. S
    20. T
    21. U
    22. V
    23. W
    24. X
    25. Y
    26. Z

Quality and Item Slot

Zones

Source Item
 Dark Anchor  Jewelry
 Delve Bosses  Waist, Feet, Unique
 Monsters  Any Set Piece
 Public Dungeon Boss  Shoulders, Hand, Weapon, Unique
 Treasure Chests  Any Set Piece
 World Bosses  Head, Chest, Legs, Weapon, Unique
Note: 
Zone sets can also be purchased with Alliance Points in the base-camps of Cyrodiil.
The items in the Zone Bags are typically Blue-quality, with a small chance of being Purple-quality.
Equipment found in Zone Bags will scale to your level at the moment you open it.

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Pledges

Source Item
 Boss Chest, Shoulder, Head, Leg
 Final Boss  Jewelry, Weapons
 Mini Boss  Hand, Waist, Feet

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Quality

Difficulty Quality
Normal Blue
Veteran Purple
 Veteran (Hard Mode) Gold

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Imperial City Vaults

Vault Set
Bloody Claw, Monstrious Tooth Agility
Bone Shard , Dark Ether Willpower
Mark of the Legion, Planar Armor Endurance

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Sets

Zone - Found in a zone listed.
Monster Set / Pledge- Found in pledge / group dungeon.
Trial - Found in the listed trial dungeon.
Random - Found in reward mail from daily random dungeon completed with a group created in the group finder.
BoP - Bind on Pickup (if applicable) 
( ... ) - Motif / Style of the item

A

Aegis of Galanwe

Trial, Ch. Summerset, Heavy

  1. Max Health
  2. 4% Healing Taken
  3. Stamina Recovery
  4. After successfully blocking, heal an ally within 15 meters.  This effect can occur every 2 seconds.

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Afflication

ZoneCyrodiil – Vlastarus,  Heavy (AD, DC, EP)

  1. Weapon Damage
  2. Maximum Stamina
  3. Maximum Magicka
  4. When you deal melee damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds.

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Agility

Random Dungeon and cache chests in Imperial City, Rings, Necklace, Weapons

  1. Maximum Stamina
  2. Weapon Damage

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Akaviri Dragonguard

Zone, Eastmarch, Heavy  (Nord)

  1. Magicka Recovery
  2. 4% Healing Taken
  3. Maximum Health
  4. Reduces the cost of your ultimate ablities by 15%

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Allessian Order

ZoneCyrodiil – Vlastarus, Light, Medium, Heavy (AD, DC, EP)

  1. Stamina Recovery
  2. 4% Healing Taken
  3. Maximum Health
  4. Increases immunity to disabling effects after using Break Free by 3 seconds.

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Almalexia’s Mercy

ZoneCyrodiil – Cropsford, Light (AD, DC, EP)

  1. Maximum Health
  2. Spell Resistance
  3. Spell Resistance
  4. When you take damage, you have a 20% chance to heal you and your allies within 7 meters of you for Health. This effect can occur once every 3 seconds.

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Amberplasm

Pledge,  Urgalarg the Chief-bane, Ruins of Mazzatun, Light (BoP)

  1. Maximum Magicka
  2. Spell Critical
  3. Spell Damage
  4. Adds Stamina Recovery, Magicka Recovery

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Arch-Mage, The

ZoneCyrodiil – Cropsford, Light

  1. Magicka Recovery
  2. Spell Damage
  3. Maximum Magicka
  4. When you deal damage with a fully-charged Heavy Attack, you restore Magicka.

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Archer’s Mind

Arena, Dragonstar Arena, Medium, BoP (Bosmer)

  1. Maximum Stamina
  2. Weapon Critical
  3. Weapon Critical
  4. Increases your Critical Damage done by 5%. Increases your Critical Damage done by an additional 10% when attacking from Sneak or invisibility.

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Armor of the Trainee

Zone, Starter Areas, All, (N/A)

  1. Maximum Health
  2. Maximum Magicka
  3. Maximum Stamina
  4. Increases your Max health, Magicka, and Stamina

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Armor of the Truth

Pledge,  Maj al-Ragath, Darkshade Caverns,  Heavy, BoP (Dunmer)

  1. Weapon Critical
  2. Maximum Stamina
  3. Weapon Damage
  4. When you set an enemy off-balance, your Weapon Damage is increased for 10 seconds.

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Armor of the Veiled Heritance

Zone, Auridon, Heavy, (Altmer)

  1. Weapon Damage
  2. Physical Resistance
  3. Weapon Critical
  4. When you deal damage, you have a 10% chance to increase your Weapon Damage for 5 seconds.

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Arms of Relequen

Trial, Cloudrest (Ch. Summerset), Medium

  1. Weapon Critical
  2. Stamina Recovery
  3. Weapon Critical
  4. After landing a Critical Light or Heavy Attack on an Enemy, you have a 15% chance to curse them with harmful winds, dealing  Physical Damage to them and nearby enemies every 1 second for 5 seconds.

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Aspect of Mazzatun

Pledge,  Urgalarg the Chief-bane, Ruins of Mazzatun, Heavy, BoP (Mazzatun)

  1. Maximum Health
  2. Stamina
  3. Magicka
  4. When you fall below 30% health, heal for Health and restore Magicka and Stamina. This effect can occur once every 45 seconds.

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Automated Defense

Trial, Ch. Morrowind, Heavy

  1. Maximum Health
  2. Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%
  3. Healing Taken
  4. When you use an Ultimate Ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trial Monsters by 15%

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B

Bahraha’s Curse

Zone, Hew’s Bane (DLC-TB), All, (Thieves’ Guild)

  1. Maximum Health
  2. Maximum Magicka
  3. Maximum Stamina
  4. When you deal damage, you have 25% chance to create desecrated ground for 5 seconds, which reduces the Movement Speed of enemies within by 70%, damages them for Magic Damage every 1 second, and heals you for 100% of the damage done.

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Balorgh

Monster Set, Pledge,  Maj al-Ragath, Spindleclutch II BoP (Undaunted)

  1. Weapon Damage
    Spell Damage
  2. When you use an Ultimate ability, you gain Weapon and Spell Damage for 10 seconds equal to twice the amount of total Ultimate consumed.

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Barkskin

Pledge,  Maj al-Ragath, Elden Hollow, Medium ,BoP (Primal)

  1. Maximum Health
  2. Healing Taken
  3. -Healing Taken
  4. When you deal damage with a Charge ability, you gain Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.

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Bastion of the Heartland

ZoneCyrodiil-Vlastarus, Heavy (AD, DC, EP)

  1. Maximum Health
  2. Adds 4% Healing Taken
  3. Reduce your damage taken from Players by 5%.
  4. Reduces your damage taken from Seige Weapons and Player Area of Effect abilities by 20%

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Beckoning Steel

ZoneCyrodiil – Vlastarus, Heavy (AD, DC, EP)

  1. Spell Resistance
  2. Maximum Health
  3. Spell Resistance
  4. You have a 40% chance to intercept any projectile cast on an ally with 5m of you.

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Beekeeper’s Gear

ZoneGrahtwood, Heavy (Khajiit)

  1. Maximum Health
  2. Health Recovery
  3. Health Recovery
  4. Health Recovery

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Berserking Warrior

Trial, Hel-Ra Citadel (Craglorn), Medium, BoP (Celestial)

  1. Weapon Critical
  2. Weapon Damage
  3. Weapon Critical
  4. When you deal melee damage, your Critical Strike rating is increased for 5 seconds, stacking up to 5 times.

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Blood Moon

Pledge,  Urgalarg the Chief-bane, March of Sacrifices, Medium, BoP (?)

  1. Weapon Damage
  2. Weapon Critical
  3. Weapon Critical
  4. When you deal Critical Damage with a melee Light Attack, you gain a stack of Blood Scent for 8 seconds. When you gain 5 stacks, you become Frenzied for 5 seconds, increasing your melee Light Attack damage by 50% and attack speed by 50%. This effect can occur every 18 seconds.

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Blooddrinker

Pledge,  Urgalarg the Chief-bane, Bloodroot Forge, Medium, BoP (?)

  1. Weapon Critical
  2. Weapon Damage
  3. Weapon Critical
  4. Increases the damage you deal with bleed damage over time effects by 20%

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Bloodspawn

Monster Set, Pledge,  Maj al-Ragath, Spindleclutch II BoP (Undaunted)

  1. Stamina Recovery
  2. When you take damage, you have a 6% chance to generate 15 Ultimate and increase your Physical and Spell Resistance for 6 seconds. This effect can occur once every 6 seconds.

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Bloodthorn’s Touch

Zone, Glenumbra, Light (Primal)

  1. Spell Damage
  2. Maximum Magicka
  3. Magicka Recovery
  4. When you deal direct damage, you restore Magicka and Stamina. This effect can occur once every 5 seconds.

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Bone Pirate’s Tatters

Pledge,  Glirion the Redbeard, Blackheart Haven, Medium, BoP (Draugr)

  1. Maximum Stamina
  2. Stamina Recovery
  3. Maximum Stamina
  4. While you have drink buff active, your Max Stamina is increased and Stamina Recovery.

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Brand of the Imperium

Pledge,  Urgalarg the Chief-bane, White Gold Tower, Heavy, BoP (Xivkyn)

  1. Maximum Health
  2. Maximum Health
  3. 4% Healing Taken
  4. When you take damage, you have a 10% chance to grant you and your allies within 8m a damage shield that absorbs damage for 6 seconds. This effect can occur once every 15 seconds.

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Briarheart

Zone, Wrothgar (DLC-Orsinium),Medium (Reach Winter)

  1. Weapon Critical
  2. Maximum Stamina
  3. Weapon Critical
  4. When you deal Critical Damage, you have a 10% chance to increase your Weapon Damage for 10 seconds. While this effect is active your Critical Strikes heal you for Health. This effect can occur once every 15 seconds.

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Buffer of the Swift

ZoneCyrodiil – Cropsford, Light (AD, DC, EP)

  1. Maximum Health
  2. 4% Healing Taken
  3. Reduces your damage taken from Players by 5%
  4. When you take damage from a spell, you have 10% chance to gain a damage shield that absorbs damage for 6 seconds. This effect can occur once every 4 seconds.

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Burning Spellweave

Pledge,  Glirion the Redbeard, City of Ash,  Light, BoP (Daedric)

  1. Maximum Magicka
  2. Spell Damage
  3. Spell Critical
  4. When you deal damage with a Flame Damage ability, you have a 20% chance apply the Burning status effect to the enemy and increase your Spell Damage for 8 seconds.

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C

Caluurion’s Legacy

Pledge,  Urgalarg the Chief-bane, Fang Lair, Light, BoP

  1. Spell Critical
  2. Spell Power
  3. Spell Critical
  4. When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals damage and applies a status effect. This effect can occur once every 10 seconds.
Currently on PTS and subject to change

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Chokenthorn

Monster Set, Pledge,  Maj al-Ragath, Elden Hollow I BoP (Undaunted)

  1. -Magicka Recovery
  2. When you use a heal ability, you have a 15% chance to summon a strangler sapling that heals you or an ally for Health over 4 seconds. This effect can occur once every 10 seconds.

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Combat Physician

Pledge,  Maj al-Ragath, Wayrest Sewers, Light, BoP (Redguard)

  1. Maximum Magicka
  2. Spell Critical
  3. Spell Critical
  4. When you critically heal a friendly target, you grant them a damage shield that absorbs damage for 6 seconds. This effect can occur one every 6 seconds.

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Coward’s Gear

Battleground, Ch. Morrowind, Medium

  1. Maximum Health
  2. Stamina Recovery
  3. Stamina Recovery
  4. While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed and reducing your damage taken by 30%

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Crest of Cyrodiil

ZoneCyrodiil-Vlastarus, Heavy (AD, DC, EP)

  1. Weapon Damage
  2. Maximum Health
  3. 4% Healing Taken
  4. When you deal melee damage, you apply Major Defile to the enemy for 5 seconds, reducing their healing received by 30%. This effect can occur once every 5 seconds.

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Crusader

Pledge,  Glirion the Redbeard, Volenfell, Medium, BoP (Breton)

  1. Maximum Stamina
  2. Stamina Recovery
  3. Maximum Stamine
  4. Increases the duration of the dodge chance bonus of Roll Dodge by 0.3 seconds.

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Curse Eater

ZoneCyrodiil – Cropsford, Light (AD, DC, EP)

  1. Maximum Health
  2. Maximum Magicka
  3. Magicka Recovery
  4. Reduces the duration of all negative effects applied to you by 20%.

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Curse of Doylemish

Pledge,  Urgalarg the Chief-bane, Scalecaller Peak, Heavy, BoP

  1. Max Health
  2. Max Health
  3. Spell Damage and Weapon Damage
  4. When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
Currently on PTS and subject to change

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D

Darkstride

Zone, Rivenspire, Medium (Thieves’ Guild)

  1. Maximum Stamina
  2. Maximum Stamina
  3. Stamina Recovery
  4. Reduces the cost of Sprint and Sneak by 50%

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Deadly Strike

PvP, Cyrodiil, Jewelry (N/A)

  1. Maximum Health
  2. Weapon Critical

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Defending Warrior

Trial, Aetherian Archive, (Craglorn), Heavy, BoP (Celestial)

  1. Spell Resistance
  2. Physical Resistance
  3. Maximum Health
  4. When you block an attack, you deal Magic Damage to all enemies with 10 meters of you and heal 100% of the damage done. This effect can occur once every 10 seconds.

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Defiler

Zone, Ch. Morrowind, Medium

  1. Weapon Damage
  2. Weapon Critical
  3. Weapon Critical
  4. When you deal Critical Damage, you have an 8% chance to summon a Hunger that spews poison to all enemies in front of it, dealing Poison Damage and stunning any enymy hit for 5 seconds. This effect can occur once every 5 seconds.

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Desert Rose

ZoneCyrodiil – Cropsford, Light (AD, DC, EP)

  1. Spell Resistance
  2. Maximum Health
  3. Maximum Magicka
  4. When you take damage, you have 10% to restore 2408 Magicka. This effect can occur once every 1 seconds.

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Destruction Mage

Trial, Hel-Ra Citadel (Craglorn), Light, BoP (Celestial)

  1. Maximum Magicka
  2. Spell Critical
  3. Spell Damage
  4. While you have a Destruction Staff equipped your Max Magicka is increased.

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Domihaus

Monster Set, Pledge,  Urgalarg the Chief-bane, Falkreath Hold, BoP (Undaunted)

  1. Maximum Stamina and Max Magicka
  2. When you deal damage, you have 15% chance to create either a ring of fire or a ring of molten earth around you for 10 seconds, which deal flame damage or physical damage every 1 second. Stganding within the ring grats you spell damage or weapon damage. This effect can occur once every 15 seconds.

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Draugr’s Heritage

Zone, The Rift, Heavy (Draugr)

  1. 4% Healing Taken
  2. Maximum Health
  3. Maximum Health
  4. When you take damage while you are under 35%, you knockdown all enemies within 4 meters of you for 2 seconds and heal for Health. This effect can occur once every 20 seconds.

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Draugr Hulk

Pledge,  Glirion the Redbeard, Direfrost Keep,  Medium, BoP (Draugr)

  1. Maximum Stamina
  2. Maximum Stamina
  3. Maximum Stamina
  4. Maximum Stamina

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Draughr’s Rest

Pledge,  Urgalarg the Chief-bane, Falkreath Hold, Light, BoP

  1. Maximum Magicka
  2. Magicka Recovery
  3. Healing Done
  4. When you deal damage with a fully-charged Heavy Attack, you create a circle of consecrated ground, that heals you and your allies within 5 meters health over 10 seconds. This effect can occur once every 10 seconds.

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Dreamer’s Mantle

Zone, Stormhaven, Light (Altmer)

  1. Maximum Health
  2. Maximum Health
  3. Maximum Magicka
  4. When you take damage while you are under 35% health, you knockdown all enemies within 4 meters of you for 2 seconds and heal for health. This effect can occur once every 20 seconds.

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Dreugh King Slayer

Pledge,  Maj al-Ragath, Fungal Grotto, Heavy, BoP (Dunmer)

  1. Weapon Damage
  2. Weapon Damage
  3. Weapon Critical
  4. Gain Major Bruitality at all times, increasing your Weapon Damage by 20%. When you kill an enemy, you gain Major Expedition for 20 seconds, increasing your Movement Speek by 30%.

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Duneripper’s Mail

Pledge,  Glirion the Redbeard, Volenfell, Heavy, BoP (Primal)

  1. Maximum Health
  2. 4% Healing Taken
  3. 4% Healing Taken
  4. While you are blocking, your Physical and Spell Resistance is increased.

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Durok’s Bane

Pledge,  Glirion the Redbeard, Selene’s Web, Heavy,  BoP (Redguard)

  1. Maximum Health
  2. Health Recovery
  3. 4% Healing Taken
  4. When you take damage, you apply Major Defile to the attacker for 10 seconds, reducing their healing recieved by 34%. This effect can occur once every 1 second.

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E

Eagle Eye

ZoneCyrodiil – Cropsford, Light (AD, DC, EP)

  1. Weapon Critical
  2. Increases the range of your Bow abilities by 3 meters

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Earthgore

Monster Set, Pledge,  Urgalarg the Chief-bane, Bloodroot Forge, BoP (Undaunted)

  1. Healing Done
  2. When you heal a friendly target that is under 50% Health you conjure a pool of quenching blood underneath them, which soaks up enemy placed effects instantly and heals all friendly targets in the area for 30,000 Health over 3 seconds. This effect can occur once every 35 seconds.

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Ebon Armory

Pledge,  Glirion the Redbeard, Crypt of Hearts,  Heavy, BoP (Soul-Shriven)

  1. Maximum Health
  2. Maximum Health
  3. Healing Taken
  4. Max Health of you and your group.

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Elemental Succession

Arena, Maelstrom Arena, Light (Malacath)

  1. Maximum Magicka
  2. Spell Damage
  3. Maximum Magicka
  4. When you are in combat, you gain a rotating bonus to Flame, Shock, or Frost Damage. your attacks dealing damage with active element gain Spell Damage.

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Elf Bane

ZoneCyrodiil – Vlastarus,  Heavy (AD, DC, EP)

  1. Maximum Health
  2. Maximum Health
  3. Weapon Damage
  4. When you deal damage with a Light or Heavy Attack, you have a 9% chance to gain 100% dodge chance against the next attack.

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Embershield

Monster Set, Pledge,  Glirion the Redbeard, City of Ash, BoP (Undaunted)

  1. Maximum Health
  2. Maximum Health
  3. Spell Resistance
  4. When you deal damage with a fully-charged Heavy Attack, you have a 50% chance increase your Spell Resistance and deal Flame Damage to all enemies withing 5 meters of you every 1 second for 6 seconds.

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Endurance

Random Dungeon, and cache chests in Imperial City Heavy, BoP (N/A)

  1. Maximum Health
  2. Stamina Recovery

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Engine Guardian

Monster Set, Pledge,  Maj al-Ragath, Darkshade Caverns II, BoP (Undaunted)

  1. Adds Health Recovery
  2. When you use an ability, you have a 10% chance to summon a dwemer automation to restore health, stamina, or magicka every 0.5 seconds for 6.5 seconds

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Essence Thief

Pledge,  Urgalarg the Chief-bane, White Gold Tower, Medium, BoP (Xivkyn)

  1. Maximum Stamina
  2. Maximum Stamina
  3. Weapon Damage
  4. When you deal damage with a Light Attack, you have a 15% cdhance to draw essence from the enemy, collecting the essence heals you for Helath, restores Staming, and increases your damage done by 12% for 10 seconds.

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Eternal Warrior

Trial, Aetherian Archive (Craglorn), Hel-Ra Citadel, Sanctum Ophidia, Heavy, BoP (Yokudan)

  1. 4% Healing Taken
  2. Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%
  3. Maximum Health
  4. When you die, you instead turn into a statue for 3 secons and gain 200 Ultimate. While a statue you are immune to all negative effects but can still be healed. This effect can occur once every 10 minutes. Adds 4% Healing Taken

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F

Fasalla’s Guile

ZoneCyrodiil – Vlastarus Rewards of the Worthy,  Heavy (AD, DC, EP)

  1. Maximum Health
  2. Maximum Health
  3. Add 4% Healing Taken
  4. When you take direct dmage or damage from a gound-targeted attack, you reduce the attacker’s healing received by 50% for 2 seconds.

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Fiord’s Legacy

Zone, Eastmarch, Medium (Nord)

  1. Weapon Damage
  2. Weapon Critical
  3. Stamina Recovery
  4. Reduces the cost and increases the Movement Speed bonus of Sprint by 15%.

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Flame Blossom

Pledge,  Urgalarg the Chief-bane, Bloodroot Forge, Light, BoP

  1. Maximum Magicka
  2. Spell Damage
  3. Spell Penetration
  4. When you deal damage, you have a 10% chance to summon a line of flame that moves forward dealing Flame Damage to any enemy in its path. This effect can occur once every 10 seconds.

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Flanking Strategist

Zone, Gold Coast (DLC-DB),Medium (Order of the Hour)

  1. Maximum Stamina
  2. Weapon Critical
  3. Weapon Damage
  4. Adds Weapon Damage to your damaging abilities when you use them to attack an enemy from behind.

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Footman’s Fortune

Arena, Dragonstar Arena, Heavy, BoP (Orc)

  1. Adds Maximum Health
  2. Physical Resistance
  3. Spell Resistance
  4. Increases the amount of damage you block by 8%

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G

Galerion’s Revenge

PvP, Imperial City Sewers, Light, Medium, Heavy (Altmer)

  1. Spell Critical
  2. Magicka Recovery
  3. Spell Damage
  4. When you deal damage with a Light or Heavy Attack, you put a Mark of Revenge on the enemy for 15 seconds. After stacking 6 Marks of Revenge on an enemy the detonate for Magic Damage

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Glorious Defender

Arena, Maelstrom Arena, Heavy, BoP (Trinimac)

  1. Maximum Health
  2. Maximum Health
  3. Weapon Damage
  4. When you deal damage with a Light or Heavy Attack, you have a 9% chance to gain 100% dodge chance against the next attack.

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Gossamer

Pledge,  Urgalarg the Chief-bane, Cradle of Shadows,  Light, BoP (Silken Ring)

  1. Magicka Recovery
  2. Maximum Magicka
  3. Maximum Magicka
  4. When you heal a friendly target, you have a 10% chance to grant them Major Evasion for 6 seconds, increasing their dodge chance by 20%.

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Grace of Gloom

Zone, Ch. Summerset, Heavy

  1.  Max Health
  2. 4% Healing Taken
  3. Max Health
  4. When you take damage from a single target direct attack or ability, you have a 10% chance to become a living shadow, causing your light and heavy attacks to heal you for 3440 and gaining Major Evasion for 5 seconds, increasing your dodge chance by 15%.  This effect can occur every 15 seconds.

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Grace of the Ancients

ZoneCyrodiil – Cropsford, Jewelry

  1. Maximum Magicka
  2. Increases your Max Magicka by 4%

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Green Pact

Zone, Greenshade, Heavy (Bosmer)

  1. Maximum Health
  2. Health Recovery
  3. Maximum Health
  4. While you have a food buff active, your Max Health is increased and Health Recovery.

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Grothdarr

Monster Set, Pledge,  Glirion the Red Beard, Vaults of Madness, BoP (Undaunted)

  1. Maximum Magicka
  2. When you deal damage, you have a 10% chance create lava pools that swirl around you, dealing Flame Damage to all enemies within 8 meters of you every 1 second for 5 seconds. This effect can occur once every 10 seconds.

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Gyphon’s Ferocity

Zone, Ch. Summerset, Medium

  1. Weapon Critical
  2. Weapon Critical
  3. Weapon Damage
  4. After dealing direct damage, gain Minor Force and Minor Expedition for 3 seconds, increasing your Critical Damage done by 10% and increasing your Movement Speed by 10%.

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H

Hagraven’s Garden

Pledge,  Urgalarg the Chief-bane, Bloodroot Forge, Heavy, BoP (?)

  1. Maximum Health
  2. Health Recovery
  3. Healing Taken
  4. When you take damage while under 50% Health, you summon a perservation of nature around you for 5 seconds. Any damage you take from enemies outside of the preservation is reuced by 50%, and the first time an enemy tries to enter the preservation they are knocked back 5 meters. This effect can occur once every 45 seconds.

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Hand of Mephala

Pledge,  Urgalarg the Chief-bane, Cradle of Shadows,  Heavy, (BoP (Silken Ring)

  1. 4% Healing Taken
  2. Maximum Health
  3. Physical Resistance
  4. When you take damage, you have a 10% chance to cast a web around you for 5 seconds reducing the Movement Speed of enemies within by 50%. After 5 seconds the webs burst into venom, dealing Poison Damage and applying Minor Fracture to any enemy hit for 5 seconds.

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Hatchling’s Shell

Zone, Shadowfen, Heavy (Argonian)

  1. Physical Resistance
  2. Spell Resistance
  3. 4% Healing Taken
  4. Gain a damage shield that absorbs damage every 15 seconds.

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Haven of Ursus

Pledge,  Urgalarg the Chief-bane, March of Sacrifices, Heavy, BoP (?)

  1. Max Health
  2. Healing Taken
  3. Max Health
  4. When you take damage while you are under 50% Health, summon Ursus’s spirit for 6 seconds. You or an ally can activate a synergy on Ursus to grant you a shield that protects you and the activator from 13954 damage for 6 seconds. This effect can occur once every 12 seconds

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Hawk’s Eye

ZoneCyrodiil – Bruma, Medium (AD, DC, EP)

  1. Maximum Stamina
  2. Maximum Stamina
  3. Weapon Damage
  4. Reduces the cost and increases the damage of your Bow abilities by 5%.

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Healer’s Habit

Arena, Dragonstar Arena, Light, BoP (Ancient Elf)

  1. Maximum Magicka
  2. Magicka Recovery
  3. Spell Damage
  4. Gain Minor Mending at all times, increasing your healing done by 8%

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Healing Mage

Trial, Aetherian Archive (Craglorn), Light, BoP (Celestial)

  1. Adds Magicka Recovery
  2. Maximum Magicka
  3. 2% Healing Done
  4. When you use an area of effect heal ability, you reduce the Weapon Damage of all enemies within 10 meters of you for 3 seconds

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Heem-Jas’ Retribution

Pledge,  Urgalarg the Chief-bane, Ruins of Mazzatun, Medium, BoP (Mazzatun)

  1. Stamina Recovery
  2. Maximum Stamina
  3. Weapon Critical
  4. When an enemy within 28 meters of you dies, you gain Major Berserk for 3 seconds, increasing your damage done by 25%.

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Hide of Morihaus

Zone, Gold Coast (DLC-DB), Heavy (Minotaur)

  1. Maximum Health
  2. Physical Resistance
  3. Maximum Stamina
  4. When you Roll Dodge through an enemy, you deal Physical Dmage and knock them down for 3 seconds.

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Hide of the Werewolf

Zone, Glenumbra, Medium (Primal)

  1. Maximum Health
  2. Maximum Stamina
  3. Weapon Damage
  4. When you take damage, you generate 5 ultimate. This effect can occur once every 5 seconds.

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Hircine’s Veneer

Pledge,  Glirion the Redbeard, Selene’s Web, Medium, BoP (Soul-Shriven)

  1. Adds Stamina Recovery
  2. Maximum Stamina
  3. Stamina Recovery
  4. Increases your Stamina Recovery by 10% for you and yp to 11 other group members within 28 meters

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Hunt Leader

Arena, Malestrom Arena, Medium, BoP (Malacath)

  1. Maximum Stamina
  2. Maximum Stamina
  3. Weapon Damage
  4. When you pets attack an enemy you have also attacked recenly, you heal for Health and restore Stamina. This effect can occur once every 5 seconds.

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I

Iceheart

Monster Set, Pledge,  Glirion the Redbeard, Direfrost Keep BoP (Undaunted)

  1. Spell Critical
  2. When you deal Critical Damage, you have 20% chance to gain a damage shield that absorbs damage for 6 seconds. While the damage shield holds, you deal Cold Damage to all enemies with 5 meters of you every 1 second. This effect can occur once every 6 seconds.

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Ilambris

Monster Set, Pledge,  Glirion the Redbeard, Crypt of Hearts I BoP (Undaunted)

  1. Maximum Magicak
  2. When you deal Flame or Shock Damage, you have a 10% chance to summon a meteor shower of that damage type that deals Damage to all enemies within 4 meters every 1 second for 5 seconds. Each effect can occur once every 8 seconds.

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Immortal Warrior

Trial, Sanctum Ophidia (Craglorn), Heavy,BoP (Celestial)

  1. 4% Healing Taken
  2. Maximum Health
  3. 4% Healing Taken
  4. When you die, you instead turn into a statue for 3 seconds. While a statue you are immune to all negative effects but can still be healed. This effect can occur once every 20 minutes.

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Imperial Physique

PvP, Imperial City Sewers, Light, Medium, Heavy (Order of the Hour)

  1. Stamina Recovery
  2. Magicka Recovery
  3. Weapon Damage. Spell Damage
  4. While you are in Imperial City, you tap into the power of the Tel Var Stones you are carrying, increasing your Health, Magicka, and Stamina. While you have a 4x Tel Var Stone multiplier this effect is increased by 600%.

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Impregnable Armor

Battleground, Ch. Morrowind, All

  1. Maximum Health
  2. Maximum Stamina
  3. Maximum Magicka
  4. Adds Critical Resistance

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Infallible Mage

Trial, Aetherian Archive, Hel-Ra Citadel, Sanctum Ophidia (Craglorn), Light, BoP (Yokudan)

  1. Spell Critical
  2. Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%
  3. Spell Damage-
  4. Your fully-charged heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%. Adds Spell Critical.

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Infernal Guardian

Monster Set, Pledge,  Glirion the Redbeard, City of Ash I BoP (Undaunted)

  1. Maximum Magicka
  2. When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal Flame Damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds.

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Inventor’s Guard

Trial, Halls of Fabrication, Ch. Morrowind Light

  1. Magicka Recovery
  2. Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%
  3. Healing Done
  4. When you use an Ultimate ability, you and the clostes 2 allies within 28 meters of you gain Major Aegis for 10 secodns, reducing your damage taken from Dungeon and Trial Monsters by 15%

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Ironblood

Pledge,  Urgalarg the Chief-bane, Falkreath Hold, Heavy, BoP

  1. Maximum Health
  2. Physical Resistance
  3. Spell Resistance
  4. When you take damage, you have an 8% chance to turn your blood into pure iron and gain Major Protection for 10 seconds, reducing your damage taken by 30%, but your Movement Speed is reduced by 50%. This effect can occur once every 15 seconds.

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J

Jailer’s Tenacity

Pledge,  Urgalarg the Chief-bane, Moon Hunter, Heavy, BoP (?)

  1. Healing Taken
  2. Max Health
  3. Healing Taken
  4. When you lose 25% or more of your Health from a single attack, you gain Major Vitality for 6 seconds, increasing your healing received by 30%.

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Jailbreaker

Pledge,  Maj al-Ragath, Banished Cells, Medium, BoP (Khajiit)

  1. Maximum Stamina
  2. Stamina Recovery
  3. Stamina Recovery
  4. Gain Minor Expedition at all times, increasing your Movement Speed by 10%.

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Jolting Arms

Pledge,  Glirion the Redbeard, Tempest Island, Heavy, BoP (Maormer)

  1. Maximum Health
  2. Spell Resistance
  3. Spell Resistance
  4. When you block an attack, you have a 50% chance to charge your arms, causing your next Bash ability to deal an additional Shock Damage and increase your Spell Reistance for 6 seconds.

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Jorvuld’s Guidance

Pledge,  Urgalarg the Chief-bane, Scalecaller Peak, Light, BoP

  1. Magicka Recovery
  2. Magicka Recovery
  3. Healing Healing Done
  4. Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
Currently on PTS and subject to change

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K

Knight-Errant’s Mail

Pledge,  Glirion the Redbeard, Blackheart Haven, Heavy (BoP)

  1. Maximum Health
  2. Maximum Stamina
  3. Weapon Damage
  4. Adds Weapon Damage to your One Hand and Shield abilities. When you use a One Hand and Shield ability, you heal for Health.

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Knight Slayer

Battleground, Ch. Morrowind, Light

  1. Maximum Magicka
  2. Spell Damage
  3. Maximum Health
  4. Your fully-charged heavy attacks against Players deal an additional 8% of their Max Health as Oblivion Damage

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Knightmare

Pledge,  Raj al-Ragath, Spindleclutch, Heavy, BoP (Mercenary)

  1. Physical Resistance
  2. Maximum Health
  3. Weapon Damage
  4. When you deal melee damage, you have a 20% chance to apply Minor Maim to all enemies with 8 meters of you for 5 seconds, reducing their damage done by 15%.

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Kra’gh

Monster Set, Pledge,  Maj al-Ragath, Fungal Grotto I BoP (Undaunted)

  1. Physical Penetration
  2. When you deal damage, you have a 10% chance to spawn dreugh limbs that create shockwaves in frnt of you dealing Physical Damage every 0.4 seconds for 1.2 seconds. This effect can occur once every 3 seconds.

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Kyne’s Kiss

ZoneCyrodiil – Bruma, Medium (AD, DC, EP)

  1. Maximum Stamina
  2. Stamina Recovery
  3. Weapon Critical
  4. When you deal direct damage with a Bow ability, you have a 10% chance to heal for Health and restore Stamina.

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L

Lamia’s Song

Pledge,  Glirion the Redbeard, Arx Corinium,Light, BoP (Altmer)

  1. Maximum Magicka
  2. Magicka Recovery
  3. Maximum Magicka
  4. When you use an Ultimate ability, you heal you and your allies within 20 meters of you for 34 Health per point of the Ultimate’s cost.

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Leeching Plate

Pledge,  Urgalarg the Chief-bane, Imperial City Prision, Heavy, BoP (Xivkyn)

  1. Maximum Health
  2. 4% Healing Taken
  3. 4% Healing Taken
  4. When you take damage, you have a 8% chance to summons a cloud of leeching poison under the attacker that deals Poison Damage in a 4 meter radius every 1 second for 5 seconds and heals you for 100% of the damage caused.

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Leki’s Focus

ZoneCyrodiil – Bruma Rewards of the Worthy, Medium (AD, DC, EP)

  1. Adds Weapon Damage
  2. Maximum Stamina
  3. Stamina Recovery
  4. Reduces your damage taken from area of effect abilities by 25%, but the damage and healing of your own area of effect abilities is also reuced by 25%

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Leviathan

Pledge,  Glirion the Redbeard, Crypt of Hearts,  Medium, BoP (Barbarian)

  1. Maximum Stamina
  2. Weapon Critical
  3. Weapon Critical
  4. Weapon Critical

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Light of Cyrodiil

ZoneCyrodiil – Cropsford, Light (AD, DC, EP)

  1. Spell Damage
  2. Maximum Magicka
  3. Maximum Magicka
  4. While you are casting or channeling an ability, your damage taken is reduced by 15%

Light Speaker

Pledge,  Maj al-Ragath,Elden Hollow, Light, BoP (Bosmer)

  1. Maximum Health
  2. Maximum Magicka
  3. Spell Damage
  4. Adds Spell Damage to your Restoration Staff abilities.

Livewire

Zone, Clockwork City (DLC-Clockwork City),Heavy (?)

  1. Healing Taken
  2. Max Health
  3. Healing Taken
  4. When you take damage, you have a 25% chance to overload your circuits, applying Concussion to enemies within 8 meters of you and healing for Health for each enemy hit. This effect can occur once every 8 seconds.

Lord Warden

Monster Set,  Pledge,  Urgalarg the Chief-bane, Imperial City Prision (N/A)

  1. Spell Resistance
  2. When you take damage, you have a 50% chance to summon a shadow orb for 10 seconds that incrases the Physical and Spell Resistance of you and your allies within 5 meters. This effect can occur once every 10 seconds.

Lunar Bastion

Trial, Maw of Lorkhaj (DLC-TG), Heavy, BoP (Dro-M’Athra)

  1. Adds 4% Healing Taken
  2. Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%
  3. Adds Maximum Health
  4. When you activate a synergy, you create a lunar blessing underneath you for 10 seconds. The blessing grants a damage shield for you and your allies within 8 meters.

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M

Mad Tinkerer

Zone, Clockwork City (DLC-Clockwork City), Light (?)

  1. Spell Critical
  2. Spell Critical
  3. Spell Damage
  4. When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.

Magicka Furnace

Pledge,  Glirion the Redbeard, Direfrost Keep,  Light, BoP (Dunmer)

  1. Physical Resistance
  2. Maximum Magicka
  3. Spell Damage
  4. When you take damage from a melee atack while you are under 80% Magicka, restore Magicka. This effect can occur once every 30 seconds.

Mantle of Siroria

Trial, Ch. Summerset, Light (DPS)

  1. Spell Damage
  2. Spell Critical
  3. Maximum Magicka
  4. After dealing damage to an enemy with a single target ability, you create a ring of fire beneath your target.  After 1 seconds, the circle ignites enemies within it, dealing 2408 Flame Damage every 1 second for 5 seconds. This effect can occur every 10 seconds.

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Mark of the Pariah

Zone, Wrothgar (DLC-Orsinium),Heavy (Malacath)

  1. Maximum Health
  2. Physical Resistance
  3. Spell Resistance
  4. Increases your Physical and Spell Resistance up to limit based on your missing Health.

Marksmen’s Crest

ZoneCyrodiil – Bruma, Medium (Abah’s Watch)

  1. Stamina Recovery
  2. Stamina Recovery
  3. Weapon Damage
  4. Reduces the cost of your Stamina abilities by 5% and increases the damage of your Bow abilities against Players by 8%

Master Architect

Trial, Halls of Fabrication, Ch. Morrowind, Light

  1. Maximum Magicka
  2. Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%
  3. Spell Damage
  4. When you use an Ultimate ability, you and the closest 2 allies whtin 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trial Monsters by 15%.

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Maw of the Infernal

Monster Set, Pledge,  Maj al-Ragath, Banished Cells II BoP (Undaunted)

  1. Adds maximum Health
  2. When you Deal damage with a Light or Heavy Attack, you have a 10% chance to summon a fire breathing Daedroth for 15 seconds. The Daedroth’s Basic attacks deal Flame Damage. This effect can occur once every 15 seconds.

Medusa

Pledge,  Glirion the Redbeard, Arx Corinium, Heavy,  BoP (Ancient Elf)

  1. Maximum Health
  2. Maximum Magicka
  3. Spell Damage
  4. Gain Minor Force at all times, increasing your Cricial Damage by 10%

Meridia’s Blessing Armor

Zone, Coldharbour, Heavy (Ancient Elf)

  1. Physical Resistance
  2. Stamina Recovery
  3. Spell Resistance
  4. When you block an attack, you have a 33% chance to blind the attacker, causing them to miss all of thei rattacks for 5 seconds. This effect can occur once every 10 seconds.

Meritorious Service

PvP, Imperial City Sewers, Light, Medium, Heavy (AD, DC, EP)

  1. Maximum Health
  2. Maximum Magicka
  3. Adds Spell Damage
  4. When you cast a Support ability, you increast the Physical and Spell Resistance of up to 4 friendly targest within 10 meters for 2 minutes.

Mighty Chudan

Pledge,  Urgalarg the Chief-bane, Ruins of Mazzatun BoP (Undaunted)

  1. Spell Resistance and Physical Resistance
  2. Gain Major Ward and Major Resolve at all times, increasing your Physical and Spell Resistance.

Molag Kena

Monster Set, Pledge,  Urgalarg the Chief-bane, White Gold Tower BoP (Undaunted)

  1. Weapon Damage and Spell Damage
  2. When you deal damage with 2 consecutive Light Attacks you trigger Overkill for 6 seconds, which increases your Weapon and Spell Damage but also increases the cost of your abilities by 33%

Moon Hunter

Pledge,  Urgalarg the Chief-bane, Moon Hunter, Light, BoP (?)

  1. Spell Damage
  2. Spell Damage
  3. Spell Critical
  4. When your alchemical poison fires, increase your Spell Damage by 600 for 6 seconds.

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Moondancer

Trial, Maw of Lorkhaj (DLC-TG), Light, BoP (Dro-M’Athra)

  1. Maximum Magicka
  2. Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%
  3. Adds Spell Damage
  4. When you activate a synergy, you gain a shadow blessing that increases your Spell Damage or a lunar blessing that incrases your Magicka Recovery for 30 seconds. You can only have one blessing active at a time.

Morag Tong

ZoneCyrodiil – Bruma, Medium

  1. Weapon Damage
  2. Maximum Stamina
  3. Weapon Damage
  4. Whe you deal direct damage, you cause the enemy to take 10% more dmage from all Poison Damage abilities for 5 seconds.

Mother’s Sorrow

Zone, Deshaan, Light (Argonian)

  1. Maximum Magicka
  2. Spell Critical
  3. Spell Critical
  4. Spell Critical

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N

Necropotence

Zone, Rivenspire, Light (Argonian)

  1. Maximum Magicka
  2. Maximum Magicka
  3. Maximum Magicka
  4. While you have a pet active, your Max Magicka is increased.

Nerien’eth

Monster Set, Pledge,  Glirion the Redbeard, Crypt of Hearts II, BoP (Undaunted)

  1. Maximum Health
  2. When you deal direct damage, you have a 10% chance to summon a Lich crystal that explodes after 2 seconds, dealing Magic Damage to all enemies within 4 meters. This effect can occur once every 3 seconds.

Netch’s Touch

Pledge,  Maj al-Ragath, Darkshade Caverns,  Light, BoP (Barbaric)

  1. Maximum Health
  2. Maximum Magicka
  3. Spell Damage
  4. Spell Damage to your Shock Damage abilities

Night Mother’s Embrace

Zone, Deshaan, Medium (Thieves’ Guild)

  1. Maximum Stamina
  2. Weapon Damage
  3. Stamina Recovery
  4. Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 25%. Adds Weapon Damage.

Night Terror (Formerly Nightshade)

Zone, Stormhaven, Medium (Daedric)

  1. Maximum Stamina
  2. Reduces the radius you can be detected while Sneaking by 2 meters. Reduces the cost of Sneak by 25%
  3. Maximum Health
  4. When you take melee damage you deal Poison Dmage to the attacker. This effect can occur every 1 seconds.

Nightflame

Monster Set, Pledge,  Maj al-Ragath, Elden Hollow II, Medium, BoP (Undaunted)

  1. Maximum Magicka
  2. When you heal a friendly target, you have a 5% chance to summon a totem for 6 seconds that heals you and your allies within 5 meters for Health every 1 second. This effect can occur once every 6 seconds.

Nikulas’ Heavy Armor

Pledge,  Glirion the Redbeard, Blessed Crucible,  Heavy, BoP (Nord)

  1. Spell Resistance
  2. Spell Resistance
  3. Maximum Health
  4. When you block a spell projectile, you have a 25% chance to reflect the spell back to the enemy.

Noble Duelist’s Silks

Pledge,  Glirion the Redbeard, Blessed Crucible,  Light, BoP (Breton)

  1. Stamina Recovery
  2. Spell Damage
  3. Spell Damage
  4. When you dodge an attack, your Light and Heavy Attacks deal an additional damage for 8 seconds.

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O

Oblivion’s Edge

Pledge,  Urgalarg the Chief-bane, Vaults of Madness, Medium, BoP (Breton)

  1. Weapon Critical
  2. Weapon Damage
  3. Stamina Recovery
  4. When you kill an enemy, you fill an empty Soul Gem and heal for Health. Adds Weapon Damage

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Order of Diagna

Zone, Alik’r Desert, Heavy (Redguard)

  1. Maximum Health
  2. Maximum Health
  3. 4% Healing Taken
  4. Gain Minor Vitality at all times, increasing your healing received by 8%.

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Overwhelming Surge

Pledge,  Glirion the Redbeard, Tempest Island, Light ,BoP (Maormer)

  1. Maximum Magicka
  2. Spell Damage
  3. Spell Damage
  4. When you activate a class ability, you have a 15% chance to surround yourself with a torrent that deals Shock Damage to the closest enemy within 12 meters of you every 1 second for 6 seconds.

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P

Para Bellum

Arena, Maelstrom Arena, Medium, BoP (Trinmac)

  1. Maximum Stamina
  2. Maximum Health
  3. Maximum Stamina
  4. Gain a damage shield that absorbs damage if you have not taken any damage in the last 10 seconds.

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Permafrost

Arena, Maelstrom Arena, Heavy, BoP (Reach Winter)

  1. Maximum Health
  2. Maximum Magicka
  3. Magicka Recovery
  4. While you have a damage shield on you, your Health Recovery is increased.

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Phoenix

PvP, Imperial City Sewers, Light, Medium, Heavy (AD, DC, EP)

  1. Maximum Magicka
  2. Magicka Recovery
  3. Spell Damage
  4. When you die, you instead become immune to all negative efects and healing for 3 seconds. When the effect ends, you heal for Health and explode for Flame Damage to all enemies within 8 meters. This effect can occur once every 10 minutes.

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Pillar of Nirn

Pledge,  Urgalarg the Chief-bane, Falkreath Hold, Medium, BoP (?)

  1. Maximum Stamina
  2. Weapon Critical
  3. Weapon Damage
  4. When you deal damage , you have a 10% chance to create a fissure underneath the enemy after 1 second, dealing Physical Damage to all enemies within 2.5 meters and causing them to bleed for an additional Physical Damage over 10 seconds. This effect can occur once every 10 seconds.

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Pirate Skeleton

Monster Set, Pledge,  Glirion the Redbeard, Blackheart Haven BoP (Undaunted)

  1. Physical Resistance, Spell Resistance
  2. When you take damage, you have a 6% chance to transform into a skeleton and gain Major Protection and Minor Defile

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Plague Doctor

Zone, Deshaan, Heavy (Breton)

  1. Maximum Health
  2. Maximum Health
  3. 4% Healing Taken
  4. Maximum Health

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Plague Slinger

Pledge,  Urgalarg the Chief-bane, Scalecaller Peak, Medium, BoP

  1. Weapon Damage
  2. Max Health
  3. Weapon Damage
  4. When you take damage, you summon a Skeever corpse which will launch a poison ball that deals 5160 Poison Damage every 1.5 seconds at the nearest enemy for 6 seconds. This effect can occur once every 15 seconds.
Currently on PTS and subject to change

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Poisonous Serpent

Trial, Hel-Ra Citadel (Craglorn), Medium (BoP)

  1. Maximum Stamina
  2. Weapon Damage
  3. Max Stamina
  4. When you deal damage with a Light or Heavy Attack against an enemy who has a Poison Damage ability on them, you will have a 50% chance to deal an additional Poison Damage. This effect can occur once every 1 second.

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Powerful Assualt

PvP, Imperial City Sewers, Light, Medium, Heavy (AD, DC, EP)

  1. Maximum Health
  2. Maximum Stamina
  3. Weapon Damage
  4. When you cast an assualt ability, you increase the Weapon and Spell Damage of up to 4 friendly targets within 10 mesters by 164 for 15 seconds.

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Prayer Shawl

Pledge,  Maj al-Ragath, Spindleclutch, Light ,BoP (Dunmer)

  1. Maximum Health
  2. Spell Damage
  3. Magicka Recovery
  4. When you heal a friendly target, you have a 6% chance to grant them a damage shield that absorbs damage for 6 seconds.

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Prisoner’s Rags

Zone, Coldharbour, Light

  1. Maximum Stamina
  2. Stamina Recovery
  3. Stamina Recovery
  4. Reduces the cost of Sprint by 50%. While Sprinting, restore Magicka every 1 second.

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Q

Queen’s Elegance

Zone, Auridon, Light (Altmer)

  1. Spell Damage
  2. Maximum Magicka
  3. Maximum Magicka
  4. Increases your Light and Heavy Attack damage by 20%

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Quick Serpent

Trial, Aetherian Archive (Craglorn), Medium,BoP (Celestial)

  1. Weapon Critical
  2. Maximum Stamina
  3. Maximum Stamina
  4. Reduces the costs of your Stamina abilties by 8%. When you kill an enemy, you gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.

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R

Ranger’s Gait

Zone, Greenshade, Medium (Bosmer)

  1. Stamina Recovery
  2. Weapon Critical
  3. Maximum Stamina
  4. Reduces the effectiveness of snares applied to you by 50%. Adds Stamina Recovery.

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Rattlecage

Pledge,  Urgalarg the Chief-bane, Vaults of Madness, Heavy,BoP (Daedric)

  1. Adds Maximum Health
  2. Adds Spell Damage
  3. Adds Spell Damage
  4. Gain Mafor Sorcery at all times, incrasing your Spell Damage by 20%. Adds Spell Damage

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Ravager

Zone, Cyrodiil, Heavy (AD, DC, EP)

  1. Weapon Critical
  2. Maximum Health
  3. Weapon Damage
  4. When you deal melee damage, you have a 8% chance to increase your Weapon Damage for 10 seconds.

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Reactive Armor

PvP, Imperial Sewers, Heavy (AD, DC, EP)

  1. Maximum Stamina
  2. Stamina Recovery
  3. Maximum Health
  4. While you are affected by a disabling effect, your damage taken is reduced by 35%

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Roar of Alkosh

Trial, Maw of Lorkhaj (DLC-TG), Medium (BoP)

  1. Weapon Critical
  2. Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%
  3. Weapon Damage
  4. When you activate a synergy, you send a shockwave from your position that deals Physical Damage and additional Physical Damage over 10 seconds. Reduces the Physical and Spell Resistance of any enemy hit for 10 seconds.

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Robes of Alteration Mastery

ZoneCyrodiil – Cropsford, Light (AD, DC, EP)

  1. Magicka Recovery
  2. Magicka Recovery
  3. Spell Critical
  4. -Reduces the cost of all your abilities by 6%

Robes of Destruction Mastery

Arena, Dragonstar Arena, Light , BoP (Altmer)

  1. Maximum Magicka
  2. Spell Critical
  3. Spell Damage
  4. While you have a Destruction Staff equipped, your Max Magicka is increased.

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Robes of the Hist

Zone, Shadowfen, Light (Argonian)

  1. Maximum health
  2. Spell Damage
  3. maximum Magicka
  4. Reduces the duration of all disabling effects applied to you by 20%. While you are affected by a disabling effect, heal for Health every 1 second.

Robes of the Withered Hand

Zone, Alik’r Desert, Light (Unused 18?)

  1. Magicka Recover
  2. Maximum Magicka
  3. Maximum Health
  4. When an enemy within 28 meters of you dies, heal for Health and gain Magicka. This effect can occur once every 3 seconds.

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Robes of Transmutation

Zone, Cyrodiil – Rewards of the Worthy, Light (Altmer)

  1. Magicka Recovery
  2. Magicka Recovery
  3. Spell Critical
  4. When you heal a target with a healing over time ability, grant them Critical Resistance for 20 seconds.

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S

Salvation

Zone, Malabal Tor, Medium (Altmer)

  1. Maximum Stamina
  2. Stamina Recovery
  3. Maximum Stamina
  4. Reduces the cost of your Werewolf transformation ability by 33%. While in Werewolf form, your Weapon Damage is increased.

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Sanctuary

Pledge,  Maj al-Ragath, Banished Cells, Light, BoP (Orc)

  1. Maximum Health
  2. 4% Healing Taken
  3. Maximum Magicka
  4. Increases your healing received by 12% for you and up to 11 group members within 10 meters of you.

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Savage Werewolf

Pledge,  Urgalarg the Chief-bane, Moon Hunter, Medium, BoP (?)

  1. Max Stamina
  2. Weapon Damage
  3. Stamina Recovery
  4. Your Light and Heavy Attacks rend flesh, causing your enemy to bleed for 1000 Physical Damage every 2 seconds for 6 seco.

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Scathing Mage

Pledge,  Urgalarg the Chief-bane, Imperial City Prision, Light, BoP (Xivkyn)

  1. Maximum Magicka
  2. Spell Critical
  3. Spell Critical
  4. When you deal direct Critical Damage, you have a 20% Chance to increase your Spell Damage for 6 seconds.

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Scourge Harvester

Monster Set, Pledge,  Maj al-Ragath, Wayrest Sewers II BoP (Undaunted)

  1. Maximum Health
  2. When you take damage, you have a 6% chance to create a beam that steals Health over 4 seconds from the attacker. The beam breaks if the enemy moves further than 8 meters away. While th ebeam holds gain 30% increased healing received. This effect can occur once every 6 seconds.

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Selene

Monster Set, Pledge,  Glirion the Redbeard, Selene’s Web BoP (Undaunted)

  1. Maximum Stamina
  2. When you deal direct melee damage, you have a 15% chance to call on a primal spirit that mauls the closest enemy in front of you for Physical Damage after 1.3 seconds. This effect can occur once every 4 seconds.

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Sellistrix

Monster Set, Pledge,  Glirion the Redbeard, Arx Corinium BoP (Undaunted)

  1. Maximum Stamina
  2. When you deal damage, you have a 30% chance to create an earthquake under the enemy that erupts after 1.5 seconds, dealing Physical Damage to all enemies whin 4 meters and stunning them for 3 seconds. This effect can occur once every 5.5 seconds.

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Senche’s Bite

Zone, Reaper’s March, Medium (Khajiit)

  1. Stamina Recovery
  2. Weapon Critical
  3. Maximum Stamina
  4. When you use Roll Dodge, your Weapon Damage is increased and Weapon critical rating is increased for 5 seconds.

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Sentinel of Rkugamz

Monster Set, Pledge,  Maj al-Ragath, Darkshade Caverns BoP (Undaunted)

  1. 2% Healing Done
  2. When you heal a friendly target, you have a 10% chance to summon a dwemer spider that heals for Health and restores Stamina to you and your allies within 5 meters every 1 second for 8 seconds. The effect can occur once every 15 seconds.

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Sentry

ZoneCyrodiil – Bruma, Medium (AD, DC, EP)

  1. Maximum Stamina
  2. Weapon Damage
  3. Weapon Critical
  4. Increases the radius you can detect Sneaking enemies by 20%

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Sergeant’s Mail

Pledge,  Maj al-Ragath, Wayrest Sewers, Heavy, BoP (Dunmer)

  1. Maximum Health
  2. Health Recovery
  3. Weapon Damage
  4. Increase the damage of your fully-charged Heavy Attacks

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Seventh Legion Brute

Zone, Bangkorai, Heavy (Orc)

  1. Weapon Damage
  2. Health Recovery
  3. Weapon Critical
  4. When you take damage, you have a 10% chance to gain Weapon Damage for 5 secons and heal for Health.

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Shadow Dancer’s Rainment

Zone, Grahtwood, Light (Thieves’ Guild)

  1. Maximum Magicka
  2. Maximum Magicka
  3. Spell Damage
  4. Ignore the Movement Speed penalty of Sneak. Adds Stamina Recovery.

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Shadow of the Red Mountain

Zone, Stonefalls, Medium (Unused 17?)

  1. Weapon Damage
  2. Maximum Stamina
  3. Weapon Critical
  4. When you deal damage with a Weapon ability, you have a 10% chance to pawns a volcano that erupts after one second and launches a projectile at the closest enemy.  This effect can occur once every 2 seconds.
Note: Needs update with  exact 5 description

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Shadow Walker

ZoneCyrodiil – Bruma, Medium (AD, DC, EP)

  1. Weapon Damage
  2. Maximum Stamina
  3. Stamina Recovery
  4. While you are Sneaking or invisible and are not moving, heal for Health and restore Stamina every 1 second.

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Shadowrend

Monster Set, Pledge,  Maj al-Ragath, Banished Cells I BoP (Undaunted)

  1. Magicka Recovery
  2. When you take damage, you have a 15% chance to summon a shadowy Clannfear for 15 seconds. The Clannfear’s basic attacks deal Magic Damage and apply Minor Maim to any enemy hit for 10 seconds, reducing their damage done by 15%. This effect can occur once every 15 seconds.

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Shalk Exoskeleton

Zone, Stonefalls, Heavy (Barbaric)

  1. Maximum Health
  2. Spell Damage
  3. Spell Critical
  4. Gain Minor Heroism at all times while you are in combat, generating 1 Ultimate every 1.5 seconds.

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Sheer Venom

Pledge,  Urgalarg the Chief-bane, Imperial City Prision, Medium, BoP (Xivkyn)

  1. Maximum Stamina
  2. Weapon Damage
  3. Weapon Damage
  4. When you deal damage with an Execute ability you infect the enemy, dealing Poison Damage over 6 seconds. This effect can occur once every 6 seconds.

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Shield Breaker

PvP, Imperial City, Medium (AD, DC, EP)

  1. Maximum Stamina
  2. Stamina Recovery
  3. Weapon Damage
  4. When you deal damage with a Light or Heavy Attack using lightning or restoration staff against a Player with a damage shield, you deal an additional Oblivion Damage to them.

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Shield of the Valiant

ZoneCyrodiil – Bruma, Medium (AD, DC, EP)

  1. Maximum Health
  2. 4% Healing Taken
  3. Reduces your damage taken from Players by 5%
  4. Reduces the cost of Break Free by 40%

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Shroud of the Lich

Pledge,  Glirion the Redbeard, Crypt of Hearts,  Light, BoP (Daedric)

  1. Magicka Recovery
  2. Maximum Magicka
  3. Magicka Recovery
  4. When you fall below 33% Magicka increase your Magicka Recovery for 20 seconds . This effect can occur once every 1 minute.

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Silks of the Sun

Zone, Stonefalls, Light (Breton)

  1. Maximum Health
  2. Maximum Magicka
  3. Spell Damage
  4. Adds Spell Damage to your Flame Damage abilities.

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Sithis’ Touch

Zone, Gold Coast (DLC – DB), Light (Dark Brotherhood)

  1. Maximum Health
  2. Maximum Health
  3. Weapon Critical
  4. When you use Blade of Woe, you gain Major Berserk for 20 seconds, increasing your damage done by 25%.

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Skoomla Smuggler

Zone, Reaper’s March, Light (Khajiit)

  1. Maximum Magicka
  2. Magicka Recovery
  3. Spell Damage
  4. When you drink a potion, you gain Major Expedition for 30 seconds, increasing your Movement Speed by 30%

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Slimecraw

Monster Set, Pledge,  Maj al-Ragath, Wayrest Sewers I BoP (Undaunted)

  1. Weapon Critical and Spell Critical
  2. Gain Minor Berserk at all times, increasing your damage done by 8%.

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Soulshine

Zone, Reaper’s March, Heavy(Khajiit)

  1. Maximum Magicka
  2. Spell Critical
  3. Spell Damage
  4. Spell Damage to your cast time and channeled abilities.

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Spawn of Mephala

Monster Set, Pledge,  Maj al-Ragath, Fungal Grotto II BoP (Undaunted)

  1. Maximum Stamina
  2. When you deal damage with a fully-charged Heavy Attack, you create a web for 10 seconds that deals Poison Damage every 1 second and reduces the Movement Speed of enemies within by 50%. This effect can occur once every 10 seconds.

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Spell Power Cure

Pledge,  Urgalarg the Chief-bane, White Gold Tower, Light,  BoP (Xivkyn)

  1. Maximum Magicka
  2. Maximum Magicka
  3. Spell Damage
  4. When you heal a friendly target that is at 100% Health, you have a 50% chance to incrase their Weapon and Spell Damage for 10 seconds.

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Spelunker

Pledge,  Maj al-Ragath, Spindleclutch, Medium, BoP (Mercenary)

  1. Maximum Stamina
  2. Stamina Recovery
  3. Weapon Damage
  4. Adds Weapon and Spell Damage to your Undaunted abilities. When an ally uses one of your Undaunted ability synergies you restore Stamina.

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Spider Cultist Cowl

Pledge,  Maj al-Ragath, Fungal Grotto, Light, BoP (Deadric)

  1. Maximum Health
  2. Maximum Magicka
  3. Spell Damage
  4. Spell Damage to your Destruction Staff abilities.

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Spinner’s Garment

Zone, Malabal Tor, Light (Bosmer)

  1. Maximum Magicka
  2. Maximum Magicka
  3. Spell Damage
  4. Adds Spell Penetration

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Spriggan’s Thorns

Zone, Bangkorai, Medium (Bosmer)

  1. Maximum Stamina
  2. Maximum Stamina
  3. Weapon Damage
  4. Adds Physical Penetration.

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Stendarr’s Embrace

Zone, Eastmarch, Light (Bosmer)

  1. Magicka Recovery
  2. Maximum Magicka
  3. Maximum Magicka
  4. When you heal a friendly target, you have a 50% to remove up to 5 negative effects from them. This effect can occur once every 30 seconds per target.

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Storm Knight’s Plate

Zone, Stormhaven, Heavy (Breton)

  1. Spell Resistance
  2. Spell Resistance
  3. Maximum Health
  4. When you take non-physical damage, you have a 10% chance to deal Shuock Damage to all enemies whin 5 meters of you every 2 seconds for 6 seconds. This effect can occure once every 6 seconds.

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Storm Master

Pledge,  Glirion the Redbeard, Tempest Island, Medium, BoP (Maormer)

  1. Weapon Critical
  2. Weapon Critical
  3. Weapon Damage
  4. When you deal Critical Damage with a fully-charged heavy attack, your Light Attacks deal an additional Shock Damage for 20 seconds.

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Stormfist

Monster Set, Pledge,  Glirion the Redbeard, Tempest Island (N/A)

  1. Stamina Recovery
  2. When you deal damage, you have a 10% chance to create a thunderfist to crush the enemy, dealing Shock Damage every 1 second for 3 seconds to all enemies within 4 meters and a final Physical Damage when the fist closes. This effect can occur once every 8 seconds.

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Strength of the Automaton

Pledge,  Maj al-Ragath, Darkshade Caverns,  Medium, BoP (Dwemer)

  1. Maximum Health
  2. Maximum Stamina
  3. Weapon Damage
  4. Weapon Damage to your Physical Damage abilities

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Storm Knight’s Plate

Zone, Stormhaven, Heavy

  1. Spell Resistanance
  2. Spell Resistance
  3. Maximum Health
  4. When you take non-physical damage, you have a 10% chance to deal Shock Damage all enemies within 5 meters of you every 2 seconds for 6 seconds. This effect can occure once every 6 seconds.

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Stygian

Zone, Coldharbour, Medium (Draugr)

  1. Spell Damage
  2. Maximum Stamina
  3. Max Magicka
  4. While you are Sneaking or invisible, your spell Damage and Max Magicka is increased by 20%

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Sunderflame

Zone, Pledge,  Glirion the Redbeard, City of Ash, BoP (Daedric)

  1. Maximum Stamina
  2. Weapon Damage
  3. Weapon Critical
  4. When you deal damage with a fully-charged Heavy Attack, you deal an additional Flame Damage and reduce the enemy’s Physical Resistance for 8 seconds.

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Swamp Raider

Zone, Shadowfen, Medium (Argonian)

  1. Weapon Critical
  2. Weapon Damage
  3. Maximum Stamina
  4. When you deal damage with a Magicka ability, your Poison and Disease Damage abilities gain additional Weapon Damage for 10 seconds.

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Swarm Mother

Monster Set, Pledge,  Maj al-Ragath, Spindleclutch I BoP (Undaunted)

  1. Stamina Recovery
  2. When you block an attack from an enemy that is further than 5 meters from you, you spin strands of spider silk to pull the enemy to you. This effect can occur once every 1 seconds.

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Sword Dancer

Pledge,  Glirion the Redbeard, Blessed Crucible,  Medium, BoP (Redguard)

  1. Maximum Health
  2. Maximum Stamina
  3. Weapon Damage
  4. Adds Weapon Damage to your Dual Wield abilities.

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Sword-Singer

Zone, Alik’r Desert, Medium (Redguard)

  1. Maximum Stamina
  2. Weapon Damage
  3. Weapon Critical
  4. Weapon Damage to your Two-Handed Weapons.

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Syrabane’s Grip

Zone, Greenshade, Light (Altmer)

  1. Magicka Recovery
  2. Spell Damage
  3. Maximum Magicka
  4. When you block a Flame, Frost, Shock, or Magic Damage ability, you restore Magicka. This effect can occur once every 1 second.

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Syvarra’s Scale

Zone,Hew’s Bane (DLC-TB), All (Ra Gada)

  1. Maimum Health
  2. Maximum Stamina
  3. Reduces your damage taken from Guards by 20%. Maximum Magicka
  4. When you deal damage, you have a 5% chance to cause a burst of lamia poison that deals Poison Damage in a 5 meter radius and an additional Poison Damage over 6 seconds to all enemies hit. This effec can occur once every 6.5 seconds.

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T

Thews of the Harbinger

PvP, Imperial City, Light, Medium, Heavy (Nord)

  1. Maximum Health
  2. Maximum Health
  3. Maximum Stamina
  4. When you block a direct damage attack, you deal damage to your attacker equal to 4% of your current Health. Current Value shown.

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Thunderbug’s Carapace

Zone, Malabal Tor, Heavy (Primal)

  1. Physical Resistance
  2. Spell Resistance
  3. Spell Damage
  4. When you take Physical Damage, you have a 50% chance to deal Shock Damage in a 5 meter radius around you. This effect can ocur once every 3 seconds.

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Thurvokun

Monster Set, Pledge,  Urgalarg the Chief-bane, Fang Lair, BoP (Undaunted)

  1. Spell Critical
  2. When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds..

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Tooththrow

Pledge,  Maj al-Ragath, Wayrest Sewers, Medium, BoP (Primal)

  1. Maximum Stamina
  2. Weapon Critical
  3. Weapon Critical
  4. Gain Major Savagery at all times, increasing your Weapon Critical rating. Adds Weapon Damage.

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Tormentor

Pledge,  Maj al-Ragath, Banished Cells, Heavy,BoP (Daedric)

  1. Maximum Health
  2. 4% Healing Taken
  3. 4% Healing Taken
  4. When you deal damage with a Charge ability, you gain Physical and Spell Resistance and taunt the enemy to attack you for 15 seconds.

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Trappings of Invigoration

Pledge,  Urgalarg the Chief-bane, Fang Lair, Medium, BoP

  1. Stamina Recovery
  2. Max Stamina
  3. Stamina Recovery
  4. When you cast an ability while under 33% Stamina, you restore 9000 Stamina. This effect can occur once every 1 minute.
Currently on PTS and subject to change

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Treasure Hunter

Pledge,  Glirion the Redbeard, Volenfell, Light,  BoP (Mercenary)

  1. Maximum Magicka
  2. Spell Critical
  3. Spell Critical
  4. Gain Major Prophecy at all times, increasing your Spell Critical rating. Spell Damage

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Tremorscale

Monster Set, Pledge,  Glirion the Redbeard, Volenfell BoP (Undaunted)

  1. Maximum Stamina
  2. When you taunt an enemy, you have a 50% chance to cause a duneripper to burst from the ground beneath them, dealing Physical Damage after 1 second to all enemies within 4 meters and reducing their Movement Speed by 70& for 8 seconds. This effect can occur once every 4 seconds.

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Trinmac’s Valor

Zone, Wrothgar (DLC-Orsinium), Light (Trinimac)

  1. Magicka Recovery
  2. Maximum Magicka
  3. Magicka Recovery
  4. When you cast a damage shield on an ally, you have a 20% chance to call down a fragment of Trinimac that heals you and your allies for Health and damages enemies for Magic Damage in a 5 meter radius. This effect can occur once every 5 seconds.

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Troll King

Monster Set, Pledge,  Glirion the Redbeard, Blessed Crucible BoP (Undaunted)

  1. 2% Healing Done
  2. When you heal a friendly target, if the are still below 60%, their Health Recovery is increased for 10 seconds.

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Twice Fanged Serpent

Trial, Sanctum Ophidia (Craglorn), Medium, BoP (Celestial)

  1. Weapon Damage
  2. Maximum Stamina
  3. Weapon Critical
  4. When you deal damage, your Physical Penetration is increased for 3 seconds.

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Twilight Remedy

Trial, Maw of Lorkhaj (DLC-TG), Light (BoP)

  1. Magicka Recovery
  2. Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%
  3. Spell Damage
  4. When an ally activates your synergy, they heal themselves for Health over 10 seconds and gain Minor Force, increasing their Critical Damage done by 12%. This can occur once every 10 seconds per ally.

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Twin Sisters

Zone, Auridon, Medium (?)

  1. Stamina Recovery
  2. Maximum Stamina
  3. Weapon Critical
  4. When you block and attack, you have a 20% chance to cause all enemies within 5 meters of you to bleed for Physical Damage over 3 seconds. This effect can occur once every 8 seconds.

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U

Ulfnor’s Favor

Pledge,  Urgalarg the Chief-bane, Fang Lair, Heavy, BoP

  1. Max Health
  2. Magicka Recovery and Stamina Recovery
  3. Healing Taken
  4. Stamina Recovery
  5. Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
Currently on PTS and subject to change

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Unfathomable Darkness

Zone, Clockwork City (DLC-Clockwork City), Medium (?)

  1. Weapon Critical
  2. Physical Penetration
  3. Weapon Damage
  4. When you deal damage, you have a 10% chance to call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing Physical Damage. This effect can occur once every 15 seconds.

Undaunted Bastion

Pledge,  Maj al-Ragath, Elden Hollow, Heavy,  BoP (Mercenary)

  1. Maximum Health
  2. Physical Resistance
  3. Spell Resistance
  4. When you taunt an enemy while you are under 60% Health, gain a damage shield that absorbs damage for 6 seconds. This effect can occur once every 10 seconds.

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Undaunted Infiltrator

Pledge,  Glirion the Redbeard, Arx Corinium, Medium, BoP (Mercenary)

  1. Maximum Magicka
  2. Maximum Magicka
  3. Weapon Critical
  4. Wehn you use an ability that costs Magicka, your Light Attacks deal an additional damage and Heavy Attacks deal an additional damage for 10 seconds.

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Undaunted Unweaver

Pledge,  Glirion the Redbeard, Blackheart Haven, Light, BoP (Mercenary)

  1. Maximum Stamina
  2. Maximum Stamina
  3. Spell Critical
  4. When you use an ability that costs Stamina, your Light Attacks deal an additional damage and Heavy Attacks deal an additional damage for 10 seconds.

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V

Valkyn Skoria

Monster Set, Pledge,  Glirion the Redbeard, City of Ash II BoP (Undaunted)

  1. Maximum Health
  2. When you deal damage with a damage over time effect, you have a 8% chance to summon a meteor that deals Flame Damage to the target and Flame Damage to all other enemies with 5 meters. This effect can occur once every 5 seconds.

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Vanguard’s Challenge

Battleground, Ch. Morrowind, Heavy

  1. Maximum Health
  2. Maximum Health
  3. Healing Taken
  4. When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds. This effect is lost if you enter sneak, invisibility, or move further than 28 meters away from the enemy player.

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Vampire Cloak

Zone, Rivenspire, Heavy (Breton)

  1. Maximum Health
  2. Spell Damage
  3. Maximum Health
  4. Gain Minor Protection at all times reducing your damage taken by 8%

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Vampire Lord

Zone, Bangkorai, Light (Altmer)

  1. Maximum Magicka
  2. Spell Damage
  3. Spell Critical
  4. Adds Spell Dmage to your Vampire abilities. Reduces the cost of your Vampire abilities by 5%.

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Velidreth

Monster Set, Pledge,  Urgalarg the Chief-bane, Cradle of Shadows BoP (Undaunted)

  1. Weapon Damage
  2. When you deal damage, you have a 20% chance to spawn 3 desease spores in front of you that deal Disease Damage to the first enemy they hit. This effect can occur once every 9 seconds.

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Vengeance Leech

Zone, Cyrodiil Jewelry (N/A)

  1. Maximum Health
  2. When you kill an enemy, you heal for Health and restore Magicka and Stamina.

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Vestment of Olorime

Trial, Cloudrest (Ch. Summerset), Light (Healer)

  1. Magicka Recovery
  2. Magicka Recovery
  3. Max Magicka
  4. Ground based effect abilities cast apply a healing circle on the ground which heals you and allies standing in the circle for 1032 every 1 second for 5 seconds.  This effect can occur every 5 seconds.

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Vestments of the Warlock

Pledge,  Glirion the Redbeard, Selene’s Web, Light, BoP (Breton)

  1. Magicka Recovery
  2. Maximum Magicka
  3. Magicka Recovery
  4. When you fall below 33% Magicka, restore Magicka. This effect can occur once every minute.

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Vicecannon of Venom

PvP, Imperial City, Light, Medium, Heavy

  1. Maximum Stamina
  2. Weapon Damage
  3. Stamina Recovery
  4. When you deal Critical Damage to an enemy from Sneak, you inject a leeching poison that deals Poinson Damage over 15 seconds to them and heals you for 100% of the damage done.

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Vicious Death

Zone, Cyrodiil – Rewards of the Worthy, Light (Abah’s Watch)

  1. Spell Damage
  2. Maximum Magicka
  3. Spell Critical
  4. When you kill a Player, they violently explode for Flame Damage to all other enemies in a 4 meter radius.

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Vicious Serpent

Trial, Aetherian Archive, Hel-Ra Citadel, Sanctum Ophidia (Craglorn), Medium, BoP (Yokudan)

  1. Weapon Critical
  2. Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%
  3. Weapon Critical
  4. Reduces the cost of your Stamina abilities by 8%. When you kill an enemy, you restore Stamina and gain Major Expedition for 20 seconds, increasing your Movement Speed by 30%.

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Viper’s Sting

Pledge,  Maj al-Ragath, Fungal Grotto, Medium,BoP (Argonian)

  1. Weapon Critical
  2. Maximum Stamina
  3. Weapon Critical
  4. When you deal damage with a melee attack, you deal an additional Poison Damage over 4 seconds. This effect can occur once every 4 seconds.

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Vykosa

Monster Set, Pledge,  Urgalarg the Chief-bane, Cradle of Shadows BoP (Undaunted)

  1. Healing Taken
  2. When you taunt an enemy, you frighten them with a deafening howl, applying Major Maim to them for 3 seconds, lowering their damage done by 30%. This effect can occur once every 15 seconds.

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W

Ward of Cyrodiil

ZoneCyrodiil – Bruma, Medium

  1. Stamina Recovery
  2. Mounted Movement Speed by 15%
  3. Maximum Health
  4. Increases the amount of damage you block by 8%.

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War Machine

Trial, Halls of Fabrication, Ch. Morrowind, Medium

  1. Maximum Stamina
  2. Gain Minor Slyaer at all times, increasing your damage done to Dungeon and Trial monsters by 5%
  3. Weapon Damage
  4. When you use an Ultimate ability you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trial Monsters by 15%.

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War Maiden

Zone, Ch. Morrowind, Light

  1. Maximum Health
  2. Maximum Magicka
  3. Spell Damage
  4. Adds Spell Damage to your Magic Damage abilities.

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Warrior-Poet

Zone, Ch. Morrowind, Heavy

  1. Maximum Health
  2. Spell Resistance
  3. Physical Resistance
  4. Gain Minor Toughness at all times, increasing your Max Health by 10%.  Maximum Health.

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Warrior’s Fury

Zone, Cyrodiil – Rewards of the Worthy, Heavy (Abah’s Watch)

  1. Maximum Health
  2. Maximum Stamina
  3. Weapon Damage
  4. When you take Critical Damage, your Weapon Damage is increased for 6 seconds, stacking up to 25 times.

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Way of Air

Zone, Craglorn, Medium (Yokudan)

  1. Stamina Recovery
  2. Stamina Recovery
  3. Increases the radius you can detect Sneaking enemies by 2 meters
  4. When you use Roll Dodge, your Weapon and Spell Damage is increased for 6 seconds.

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Way of Fire

Zone, Craglorn, Heavy (Yokudan)

  1. Weapon Damage
  2. Maximum Stamina
  3. Weapon Critical
  4. When you deal damage with a Weapon ability, you have a 20% chance to deal an additional Flame Damage. This effect can occur once every 2 seconds.

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Way of Martial Knowledge

Zone, Craglorn, Light (Yokudan)

  1. Maximum Magicka
  2. Spell Damage
  3. Spell Damage
  4. When you deal damage, you cause the enemy to take 10% additional damage from the next attack. This effect can occur once every 4 seconds.

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Widowmaker

Pledge,  Urgalarg the Chief-bane, Cradle of Shadows,  Medium (BoP)

  1. Weapon Critical
  2. Weapon Critical
  3. Maximum Stamina
  4. Drops a spore on the ground in front of you that explodes after 1 second
Note: Exact description of 5 needed.

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Wilderqueen’s Arch

Zone, Grahtwood, Medium (Bosmer)

  1. Weapon Critical
  2. Stamina Recovery
  3. Maximum Stamina
  4. Your Bow abilities reduce the Movement Speed of any enemy they hit by 30% for 3 seconds.

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Wisdom of Vanus

Zone, Ch. Summerset, Light

  1. Max Magicka
  2. Magicka Recovery
  3. Max Magicka
  4. After landing a Full Heavy Attack, gain Major Mending for 3 seconds, increasing your healing done by 25%.  This duration is increased with each rank of the Restoration Staff passive Essence Drain when using a Restoration Staff.

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Willpower

Random Dungeon and cache chests in Imperial City, Rings, Necklace, Weapons

  1. Maximum Magicka
  2. Spell Damage

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Wise Mage

Trial, Sanctum Ophidia (Craglorn), Light, BoP (Celestial)

  1. Spell Critical
  2. Spell Critical
  3. Spell Damage
  4. Enemis you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 8%.

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Witchman Armor

Zone, The Rift, Medium, (Barbaric)

  1. Stamina Recovery
  2. Weapon Damage
  3. Maximum Health
  4. When you use an Ultimate ability, you heal for Health and restore Stamina per point of the Ultimate Cost

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Wizard’s Riposte

Battleground, Ch. Morrowind, Light

  1. Maximum Health
  2. Spell Damage
  3. Magicka Recovery
  4. When you take Critical Damage, you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%.

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Worm’s Raiment

Pledge,  Glirion the Redbeard, Vaults of Madness, Light, BoP (Soul Shriven)

  1. Spell Damage
  2. Maximum Magicka
  3. Magicka Recovery
  4. Reduces the cost of your Magicka abilties by 5% for you and your group.

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Wrath of the Imperium

ZoneCyrodiil – Cropsford Jewelry (N/A)

  1. Spell Damage
  2. Spell Critical

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Wyrd Tree’s Blessing

Zone, Glenumbra, Heavy (Bosmer)

  1. Magicka Recovery
  2. Spell Damage
  3. Magicka Recovery
  4. When you cast a Magicka ability, you remove up to 5 negative effects from yourself. This effect can occur once every 15 seconds.

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X

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Y

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Ysgramor’s Birthright

Zone, The Rift, Light (Nord)

  1. Maximum Health
  2. Maximum Magicka
  3. Spell Damage
  4. Adds Spell Damage to your Cold Damage abilities.

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Z

Zaan

Monster Set, Pledge,  Urgalarg the Chief-bane, Scalecaller Peak, Light, BoP (Undaunted)

  1. Spell Critical
  2. When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds..

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Reference

  1. @cosmic_3000, Official Forums

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