Following up on the Stonehorn & Update 27 ESO Live stream and preview article on the official website, ESO Community Manager Jessica Folsom posted some more details on the forums.
Here is a quick summary of what to expect next quarter.
Summary
- Improving performance by reducing server / client messaging
- Persistent AoE Improvements – implementing new Area of Effect (AoE) tech to keep same functionality but reduce the number of hit result messages the client has to process.
- Cyrodiil PvP expected to see the most improvement
- First AoE to be tested is the Dragonknight Standard (and Morphs).
- Team will be collecting Cyrodiil metrics over the next few weeks.
- Item Sets – Streamline every item set ability in the game to reduce server calculations and server / client messaging. (Examples)
- Critical Memory – Attempting to mitigate issues like when you teleport into a busy city and crash, consoles will monitor memory usage and will temporarily unload vanity pets and personalities from players outside your group.
- Physics Implementation – reducing unnecessary code complexity and making Keep pieces behave more like normal fixtures to reduce bugs and crashes.
- Trial Performance – reviewed the algorithm which load balances the Trial instances to decrease the chances of the instance launchers being overloaded in high usage situations.
- Database Improvements – incorporated an in-memory database cache in the server processes to reduce the amount of contention on the production databases when under stress.
- Intermittent Load Screens – Identified two bugs causing this problem: a bug with streaming scaled assets switching between two models and another bug triggered by a high view distance is selected.
- Persistent AoE Improvements – implementing new Area of Effect (AoE) tech to keep same functionality but reduce the number of hit result messages the client has to process.
Update 27 Combat Preview was posted separately.