The official announcement has been posted. Here is a summarized mobile-friendly version of what you need to know.
Summary
Q2 2020: Update 26
- Server Optimization & Stability
- Non-combat Pets: work better, more efficiently, and take up less overhead/resources on the server.
- Player Character Loading: We are making the player character loading process multi-threaded on the server to improve performance.
- Client Optimization & Stability (previously named – Frame rate improvements phase 2)
- Multi-threaded Fixture Creation on the Client: This work centers around how art assets are constructed and drawn on the client, ultimately spreading this work out over multiple cores.
- Fixture Creation: This work is complete and on track to release with Update 26.
- Character Update: This work centers around how characters are drawn on the client, spreading work out over multiple cores.
- FX Update: This work is complete and on track to release with Update 26.
- Behind-the-scenes Combat Ability Improvements Phase 3
- AoE Ability Performance on the Server: Note: The overall player experience for these abilities (damage/functionality) should not change.
Q3 2020: Update 27
- Server Optimization & Stability
- Database Caching
- Database Worker Optimizations
- Account Database “Cold Storage”: This work is scheduled to start after the Database Caching work and has been shifted out to Update 28 or Update 29 based on how the Database Caching goes.
- Client Optimization & Stability
- Critical Memory Improvements: This work will improve how the client handles high memory situations, better managing and prioritizing the most important elements in a scene.
More Information
EN: https://www.elderscrollsonline.com/en-us/news/post/56681
FR: https://www.elderscrollsonline.com/fr/news/post/56681
DE: https://www.elderscrollsonline.com/de/news/post/56681