The Elder Scrolls Online team shared (reshared) their vision for the combat system. TL:DR – No stackable treasure maps and no changes to crafting.
Summary
- Better Communication
- “it became apparent that we could better communicate to all of you our vision and core values for combat.”
- High-level view
- “we want combat to feel fun and rewarding to all players.””
- “we recognize that what feels “fun and rewarding” is a little different for everyone. “
- “Our goal is to strike a good balance”
- “not hard rules or a definition of the current reality; they are the values to which we aspire with combat design and what we strive to meet when considering adjustments to combat in ESO.“
- Values and Vision
- Play the Way You Want
- Wear any combination of light, medium, and heavy armor
- Slot abilities from any skill line you’ve discovered
- “Deck building” through a selection of abilities, items, Champion Points, etc.
- Active Combat
- Block, Roll Dodge, and Bash/Interrupt are not constrained by the global cooldown
- No ability cooldowns and a short global cooldown
- Most abilities are instant, with cast times being the exception
- Weapon swapping
- Mastery
- Builds consist of the combination of abilities, items and Champion Points
- Real-time resource management (Health, Magicka, Stamina, Ultimate)
- Optimizing ability rotations and timing
- Light attack weaving
- Group “builds” and synergies
- Elder Scrolls Inspired
- Health, Magicka, and Stamina as attributes
- Class selection does not define or constrain role
- Skill lines are discovered, and leveled up by using them
- Many skill lines are staples from previous TES games (ex: Werewolf, Heavy Armor, Mages Guild, etc.)
- Conclusion
- Outside of some outstanding combat bugs, we believe taking all these into account has now gotten combat in a better place, where ESO is more enjoyable for a variety of playstyles.
- Much of the work we’ve done over the past few years – such as updating the Champion Point system and the hybridization work – has vastly improved build options, gameplay variety and build equality, which supports several of our values.
- We know it hasn’t always been easy and we sincerely appreciate everyone giving their feedback and spending their time in Tamriel over the years.
- Keep an eye out next month for an overview of what to expect in Update 37
- Play the Way You Want