24 May

ESOTU The Buyer’s Guide to Equipment Crafting

Introduction

Crafting is a key part of the Tamrelic economy. The target audience of the guide are non-crafters looking to commission a crafter to make some equipment and the master crafter wanting a reference for potential customers. If you are looking for potions, poisons, or enchantments, please refer to my other guides.

Merchant Tent

Often master crafters will advertise their services in Zone Chat (usually in the towns with the altars / pledges or the DLC towns). However, the best place to find a crafter is in guild chat.

Contents

  1. The Essential Elements of a Crafting Order
  2. Level
  3. Quantity
    1. Armour
    2. Weapons
  4. Quality
  5. Motif (Appearance)
  6. Traits
  7. Crafted Sets

The Essential Elements of a Crafting Order

Due to the all of the possible variations in playstyle, many crafters shy away from vague crafting orders like “best damage-dealer” or “best tank” gear. Orders will be completed faster and cheaper if you know exactly what you want and have the materials in hand when you place an order.

The following decisions have to be made and told to the crafter
– slot of the item (helm, shoulder, bow, 1H Sword, 2H Mace, etc.)
– level of the equipment (determines materials and quantity)
– the “weight” of the armor (Light, Medium, Heavy)
– the motif (appearance) desired (if item for research, not required)
– the desired trait (intrinsic properties of the item, listed below, research items trait is required)
– the crafting set name (consult the Crafted Set List to find a preference and the number of “traits” required to make the item)
-the quality of the item (white, green, blue, purple, or gold

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Level

Harvesting ore

Gather your own materials and save a small fortune.

Level determines the refined materials needed to make your item. The tables below identify the materials needed for equipment (weapons, armour, shields).

Note: With OneTamriel, it will be more difficult for max level crafters to maintain an inventory of materials other than the first and last tier of materials. It is highly recommended to obtain your materials prior to commissioning your work with a crafter.

Level 1 to 14

Jute (light), Rawhide (medium), Iron (heavy), Maple (wood)

Level 16 to 24

Flax(light), Hide (medium), Steel (heavy), Oak (wood)

Level 26 to 34

Cotton (light), Leather (medium),Orichalcum (heavy), Beech (wood)

Level 36 to 44

Spidersilk (light), Thick Leather (medium), Dwarven (heavy), Hickory (wood)

Level 46 to 50

Ebonthread (light), Fell Hide (medium),Ebony (heavy), Yew (wood)

Level CP10 to CP30

Kresh (light), Topgrain Hide (medium), Calcinium, Birch (wood)

Level CP40 to CP60

Ironthread (light), Iron Hide (medium),Galatite (heavy), Ash  (wood)

Level CP70 to CP80

Silverweave (light),  Superb Hide (medium), Quicksilver (heavy),Mahogany (wood)

Level CP90 to CP140

Voidcloth, Shadowhide (medium), Voidstone (heavy), Nightwood (wood)

Level CP150 to CP160

Ancient Silk (light),   Rubedo Leather (medium), Rubedite (heavy), Ruby Ash (wood)

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Quantity

Blacksmithing

Crafters are like parking metres, they prefer exact change and usually don’t provide refunds if you give them too much.

Armour

Large – Chest
Medium – Legs
Small – Feet, Hand, Head, Shoulders, Waist

 Level LG MED SM SHIELD
 01  7  6 5  3
 04  8  7 6  4
 06  9  8  7  5
08  10  9  8  6
 10  11 10  9  7
 12  12  11  10  8
 14  13  12  11  9
 16  8 6 6 4
 18  9 7 7  5
 20  10  8 8  6
 22  11  9 9  7
 24  12  10 10  8
 26  9  8 7 5
 28  10  9  8  6
 30  11  10  9  7
 32  12  11  10  8
 34  13  12  11  9
 36  10  9 8 6
 38  11  10  9  7
 40  12  11  10  8
 42  13  12  11  9
 44  14  13  12  10
 46  11  10  9  7
 48  12  11 10  8
 50  13  12  11  9
 CP010  12  11 10 8
 CP020  13  12 11 9
 CP030  14  13  12  10
 CP040  13  12  11  9
 CP050  14  13  12  10
 CP060  15  14  13  11
 CP070  14  13  12  10
 CP080  15  14  13  11
 CP090  15  14  13  11
 CP100  16  15  14  12
 CP110  17  16  15  13
 CP120  18  17  16  14
 CP130  19  18  17  15
 CP140  20  19  18  16
 CP150  15  14 13  11
 CP160  150  140 130  110

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Weapons

Large – 2H Axe, 2H Mace, 2H Sword
Medium – 1H Axe, 1H Mace, 1H Sword , Bow, Staff
Small – Dagger

Level 1H (MED) 2H (LG) 1h (sM)
01  3 5 2
04  4 6  3
06  5 7  4
08  6 8  5
10  7 9  6
12  8  10  7
14  9  11  8
16  4  6  3
18  5  7  4
20  6  8  5
22  7  9  6
24  8  10  7
26  5  7  4
28  6  8  5
30  7  9  6
32  8  10  7
34  9  11  8
36  6  8  5
38  7  9  6
40  8  10  7
42  9  11  8
44  10  12  9
46  7  9  6
48  8  10  7
50  9  11  8
CP010  8  10  7
CP020  9  11  8
CP030  10  12  9
CP040  9  11  8
CP050  10  12  9
CP060  11  13  10
CP070  10  12  9
CP080  11  13  10
CP090 11  13  11
CP100  12  14  11
CP110  13  15  12
CP120  14  16  13
CP130  15  17  14
CP140  16  18  15
CP150  11  14  10
CP160  110
120
(Bows / Staves)
140  110

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Quality

There are four quality classes.

  1. Normal (White)
  2. Fine (Green)
    1. Maxed out crafters will need 2 green upgrade materials.
  3. Superior (Blue)
    1. Maxed out crafters will need 3 blue upgrade materials.
  4. Epic (Purple)
    1. Maxed out crafters will need 4 purple  upgrade materials.
  5. Legendacy (Yellow)
    1. Maxed out crafters will need 8 gold upgrade materials.

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Motif (Appearance)

Orc ArmourFor the stylish adventurer, appearance is everything and I recommend they check out the gear pictures on eso-fashion.com.
A complete list of motifs and motif items can be found in my tome on motifs.

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Trait

Traits are the intrinsic bonus of an item and have to be researched by the crafter (one time per trait) in advance. A trait item is required for the craft process.

Below is a listing of traits providing the trait item and description (CP160 version shown. Range values indicate basic White to Yellow Gear values).

Video: Deltia has a good explanation of the traits on youtube.

Armour

Divines (Sapphire)

Increases Mundus Stone effects by 3.5% - 7.5%

Impenetrable (Diamond)

Increase your Critical Resistance by 225-258 and this item takes 50% less durability damage.

Infused (Bloodstone)

Increase armor enchantment effect by 8% - 20%

Nirnhoned (Fortified Nirncrux)

Increases Physical and Spell Resistance by 262 - 301

Prosperous (Garnet)

Increase gold gained from looting enemies by 2.5% - 8.5%

Reinforced (Sardonyx)

Increases this item's Armor value by 12% - 16%

Sturdy (Quartz)

Reduces block cost by 2% - 4%

Training (Emerald)

Increases experience gained from kills by 7% - 11%

Well-Fitted (Almandine)

Reduces the cost of Sprinting and Roll Dodging by 1% - 5%

Weapons

Charged (Amethyst)

Increase your chance to apply status effects by 70% - 110% (1H) / 140% - 220% (2H)

Decisive (Citrine)

When you gain Ultimate you have a 9% - 17% (1H)  18% - 34% (2H) chance to gain 1 additional Ultimate.

Defending (Turquoise)

Increases Physical and Spell Resistance by 2220 - 2580 (1H) / 4500 - 5160 (2H).

Infused (Jade)

Increase weapon enchantment effect by 8% - 20% and reduces enchantment cooldown by 40%

Nirnhoned (Potent Nirncrux)

Increase Damage of this weapon by 7% - 11%

Powered (Chysolite)

Increase healing done by 1.5% - 3.5% (1H) / 3.0% - 7.0%(2H)

Precise (Ruby)

Increase Weapon and Spell Critical values by 1.5% - 3.5% (1H) / 3.0% - 7.0%

Sharpened (Fire Opal)

Increase Physical and Spell Penetration by 2220 - 2580 (1H) / 4500 - 5160 (2H)

Training (Carnelian)

Increase experience gained from kills by 2.5% - 4.5% (1H) / 5.0 - 9.0% (2H)

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Crafting Sets

Crafting sets were designed by master crafters that were able optimize the functionality and bonuses by equipping additional  gear items of same set. Each set has a minimum number of researched traits required for the desired item being crafted. The number varies between two and nine.

A complete list of crafted sets and their stats for level 10, CP10, and CP160 can be found in my tome on crafted sets.

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Related

Reference

  1. http://www.sunshine-daydream.us/ESO/traits.html

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