Crafting is a key part of the Tamrelic economy. The target audience of the guide are non-crafters looking to commission a crafter to make some equipment and the master crafter wanting a reference for potential customers. If you are looking for potions, poisons, or enchantments, please refer to my other guides.
- The Essential Elements of a Crafting Order
- Motif (Appearance)
- Crafted Sets
The Essential Elements of a Crafting Order
Due to the all of the possible variations in playstyle, many crafters shy away from vague crafting orders like “best damage-dealer” or “best tank” gear. Orders will be completed faster and cheaper if you know exactly what you want and have the materials in hand when you place an order.
The following decisions have to be made and told to the crafter
– slot of the item (helm, shoulder, bow, 1H Sword, 2H Mace, etc.)
– level of the equipment (determines materials and quantity)
– the “weight” of the armor (Light, Medium, Heavy)
– the motif (appearance) desired (if item for research, not required)
– the desired trait (intrinsic properties of the item, listed below, research items trait is required)
– the crafting set name (consult the Crafted Set List to find a preference and the number of “traits” required to make the item)
-the quality of the item (white, green, blue, purple, or gold
Level determines the refined materials needed to make your item. The tables below identify the materials needed for equipment (weapons, armour, shields).
Note: With OneTamriel, it will be more difficult for max level crafters to maintain an inventory of materials other than the first and last tier of materials. It is highly recommended to obtain your materials prior to commissioning your work with a crafter.
Level 1 to 14
Jute (light), Rawhide (medium), Iron (heavy), Maple (wood)
Level 16 to 24
Flax(light), Hide (medium), Steel (heavy), Oak (wood)
Level 26 to 34
Cotton (light), Leather (medium),Orichalcum (heavy), Beech (wood)
Level 36 to 44
Spidersilk (light), Thick Leather (medium), Dwarven (heavy), Hickory (wood)
Level 46 to 50
Ebonthread (light), Fell Hide (medium),Ebony (heavy), Yew (wood)
Level CP10 to CP30
Kresh (light), Topgrain Hide (medium), Calcinium, Birch (wood)
Level CP40 to CP60
Ironthread (light), Iron Hide (medium),Galatite (heavy), Ash (wood)
Level CP70 to CP80
Silverweave (light), Superb Hide (medium), Quicksilver (heavy),Mahogany (wood)
Level CP90 to CP140
Voidcloth, Shadowhide (medium), Voidstone (heavy), Nightwood (wood)
Level CP150 to CP160
Ancient Silk (light), Rubedo Leather (medium), Rubedite (heavy), Ruby Ash (wood)
Large – Chest
Medium – Legs
Small – Feet, Hand, Head, Shoulders, Waist
Large – 2H Axe, 2H Mace, 2H Sword
Medium – 1H Axe, 1H Mace, 1H Sword , Bow, Staff
Small – Dagger
|Level||1H (MED)||2H (LG)||1h (sM)|
(Bows / Staves)
There are four quality classes.
- Normal (White)
- Fine (Green)
- Maxed out crafters will need 2 green upgrade materials.
- Superior (Blue)
- Maxed out crafters will need 3 blue upgrade materials.
- Epic (Purple)
- Maxed out crafters will need 4 purple upgrade materials.
- Legendacy (Yellow)
- Maxed out crafters will need 8 gold upgrade materials.
Traits are the intrinsic bonus of an item and have to be researched by the crafter (one time per trait) in advance. A trait item is required for the craft process.
Below is a listing of traits providing the trait item and description (CP160 version shown. Range values indicate basic White to Yellow Gear values).
Video: Deltia has a good explanation of the traits on youtube.
Increases Mundus Stone effects by 3.5% - 7.5%
Increase your Critical Resistance by 225-258 and this item takes 50% less durability damage.
Increase armor enchantment effect by 8% - 20%
Nirnhoned (Fortified Nirncrux)
Increases Physical and Spell Resistance by 262 - 301
Increase gold gained from looting enemies by 2.5% - 8.5%
Increases this item's Armor value by 12% - 16%
Reduces block cost by 2% - 4%
Increases experience gained from kills by 7% - 11%
Reduces the cost of Sprinting and Roll Dodging by 1% - 5%
Increase your chance to apply status effects by 70% - 110% (1H) / 140% - 220% (2H)
When you gain Ultimate you have a 9% - 17% (1H) 18% - 34% (2H) chance to gain 1 additional Ultimate.
Increases Physical and Spell Resistance by 2220 - 2580 (1H) / 4500 - 5160 (2H).
Increase weapon enchantment effect by 8% - 20% and reduces enchantment cooldown by 40%
Nirnhoned (Potent Nirncrux)
Increase Damage of this weapon by 7% - 11%
Increase healing done by 1.5% - 3.5% (1H) / 3.0% - 7.0%(2H)
Increase Weapon and Spell Critical values by 1.5% - 3.5% (1H) / 3.0% - 7.0%
Sharpened (Fire Opal)
Increase Physical and Spell Penetration by 2220 - 2580 (1H) / 4500 - 5160 (2H)
Increase experience gained from kills by 2.5% - 4.5% (1H) / 5.0 - 9.0% (2H)
Crafting sets were designed by master crafters that were able optimize the functionality and bonuses by equipping additional gear items of same set. Each set has a minimum number of researched traits required for the desired item being crafted. The number varies between two and nine.
A complete list of crafted sets and their stats for level 10, CP10, and CP160 can be found in my tome on crafted sets.
- Having Armor Crafted? , Official Forums