Over the past year, the Elder Scrolls Online has included a few personalities that effect your characters idling fidgets, emotes, walk, and / or all of the above. For the most part, they have been an interesting addition to the game. However, I think the thief personality could have been quite a bit better given its crown price.
ZOS created a forum to discuss players thoughts on personalities, including what new personalities they would like to see. Some of the suggestions are quite intriguing like the Bard or Jester.
Essentially, these crates are gambling with your real money to obtain crown store items no longer available or crown crate exclusives. Before gambling you might want to check your odds. An official crown crate thread has been created on the official forums.
It has been a few days since the new experience potion recipe was announced. It would appear “extremely rare” drop rates means extremely rare. Personally, I haven’t heard of any one finding one. There others on the forums curious if any was has in fact found any and where.
Have you found components or heard of any Aetherial Ambrosia discoveries?
Since the release of OneTamriel, there have been a few posts on the official forums that discuss the competitiveness of the crafted sets versus all of the new zone and monster sets.
In reviewing these discussions, I’m most in agreement with STEVIL.
While developing thru levels, crafted sets now a filler rather than focus in no small part because of the drops being found scaling over and over…So crafted equip is not “done” or “useless” but it is now IMO less often the centerpiece and more often the extra.
The first Witches Festival introduced a crown store exclusive motif, The Grim Harlequin, for 2200 crowns and includes 54 crown mimic stones.
The cause of the issue relates to a shift introduced with OneTamriel that focuses crafting to individual characters. For example, harvesting is now determined by the harvester’s adventuring level and crafting passives. For harvesters-for-profit and mat-provided crafters who wish to continue to do so need f a variety of levels or crafting passives in order to stock up on mats of all tiers.
The issue with the new paradigm is that if you don’t have the exclusive motif, you will have to rely on someone else to use their crown mimic stones to create the item for you or deconstruct a item created with a crown mimic stone to obtain a sell-able style item used to create it. Overall, it seems poorly thought-out from an in-game economy perspective.