Ancient Knowledge: This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5/10%. Instead, it grants you a bonus as long as you have one Destruction Staff ability slotted. This bonus depends on your staff type:
Flame Staves: Increases your single-target damage dealt by 4/8%.
Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%.
Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
This passive ability now taunts the enemy after you use a fully-charged Frost Heavy Attack.
This passive ability now causes your block to drain Magicka (instead of Stamina) and stops your Magicka Recovery (instead of Stamina Recovery) while blocking when you have a Frost Destruction Staff equipped.
The Telvar Merchants allows PVP’ers and PVE’ers who have obtained Telvar Stones in the Imperial City a means to purchase various items.
The General Merchant stocks Consumables, Materials, and Miscellaneous Items. These include Xivkyn Polymorphs, Sigil of Imperial Retreat, Waxed Apothecary’s Parcels, crafting materials (cloth, metal, wood, runes, alliance style stones, and soul gems)
One of our favourite ESOTU Community Ambassadors and YouTuber/Streamer has posted a current video on the essentials of crafting writs. If you are wondering about writs and want a good primer, her video is worth the view. Duration: ~11 minutes.
With the release of Shadows of the Hist, the highest tier writs and Survey Map were tweaked to use only the highest level materials. Unfortunately, the maps were bugged and still rewarded lower tier materials. Fortunately, that issue was patched.
On the positive side, the clothing survey maps saw an upgrade with the inclusion of leather nodes in the form of trapping nodes.
Many crafters agree that there is still room for improvement. Some writs are asking for four or more items to be crafted. These writs are not worth doing as the rewards result in a net loss of materials and little to offset the cost.
Truewavesound posted on the forums their crafting data from last week.
I have been recording the results of my max level crafting writs for the last week in an effort to decide whether I should continue to do them.
Although the sample size was small and assuming the gold items were sold on the market, Truewavesound’s conclusion was that doing the writs were profitable (average of the three professions was about 18,500g profit.)
The following is a summary of the crafting related changes included in this #ESOTU patch for the PC and Mac.
The Elder Scrolls Online v2.5.6 is our first incremental patch since Update 11 that fixes a number of common issues including groups not forming correctly, hissing audio when using abilities, the Blade of Woe not awarding any experience, Wrothgar Survey Reports containing a mixture of low-level nodes, and more. Please note that after you download this patch, the launcher will still display the version as 2.5.5; this will be updated in the next incremental patch. The size of this patch is approximately 2.3GB.
In patch 2.5.5, equipment writs were changed to use only the top tier refined materials.
When One-Tamriel arrives later this year with its overabundance of top-tier materials available for harvesting, it makes sense to make this change. However, the equipment rewards, in their present form, are “a kick in the stones”: 664g, 1 Intricate / Ornate item, 1 trait item, and a rare chance for a Glass Motif Fragment/ Repair Kit / Survey map that leads to nodes that contain a mix of top-tier and the ones below it.
As it stands now, the opportunity cost of the mats (make more selling as material or crafted goods) have more value than the value of the writ rewards. Unless you have a hoard of mats and looking for source of inspiration points, I wouldn’t recommend doing the equipment writs.
There are a lot of guides for adventuring builds but few if any for crafter builds. This guide is intended to share the experience of mastercrafters to help you level more efficiently and perhaps save a bit of coin.
This guide covers Racial Passives, Gear, Champion Points, Leveling Paths, Research Strategies, and Links to useful resources.
The Shadows of the Hist update to be released later this year will introduce a change to the materials needed to complete the top tier writs.
The top tier of durable Crafting Writs (Blacksmithing, Woodworking, and Clothier) now require only the top tier of material.
There are some concerns about this change. The most notable is the competition for top-tier materials for crafted gear could drive the price higher for these materials on the traders. What do you think? Join the discussion.