15 Aug

ESOTU Patch Notes 2.5.7 – Crafting Summary

New content coming to ESOTU!The following is a summary of the crafting related changes included in this #ESOTU patch for the PC and Mac.

OVERVIEW
The Elder Scrolls Online v2.5.7 is a small incremental patch that fixes a few issues including not being able to group properly, crafted poisons not working with some abilities and sets, Knight Commander Panthius not appearing in the Kvatch Arena, and more. The size of this patch is approximately 118MB.

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15 Jun

ESOTU Mudcrab Chitin Drop Rate Bugged?

Bug bites another player.There has been an interesting post on the forums regarding the drop rate of Mudcrab Chitin that I have been following.  The Chitin are a new alchemical reagent used in poisons and potions that are found on, you guessed it, mudcrabs. Over past few days I’ve been mapping fishing holes and taking out a few of the nearby mubcrabs to hopefully find some chitin enroute to the next fishing hole.

My experience seems to confirm what people on the forums are saying: that the larger mudcrabs, especially the darker red ones have the best drop rate. Also, people report that they haven’t had much luck farming crabs in Wrothgar, so you may want to try somewhere else.

08 Jun

Review: Crafting Poisons in ESO – Elder Scrolls Online Poisons… (MissBizz)

Looking for a quick introduction to poison-making? Miss Bizz has posted  new video guide to poison-making.  She does a good job explaining the mechanics of how poisons work, how to make poisons using the alchemy craft, sources of solvents (oils) and reagents, and the traits of the new reagents. Not covered are specific recipe combinations. Duration: approximately 4 minutes.

 

09 May

ESOTU Patch Notes 2.4.2 (PTS) – Crafting Summary

New content coming to ESOTU!The following is a summary of the crafting related changes included in this #ESOTU patch for the PC and Mac.

Crafting & Economy
Poison-Making

  • Gradual Damage Health and Gradual Health Drain poisons currently deal a single tick of damage, instead of continuing to apply damage for the full duration of the effect.
  • Cloudy poisons currently apply for a much shorter duration than intended.
  • Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.
  • The tooltips for Resolve-Draining Poisons and Potions of Ravage Armor currently indicate that Minor Fracture reduces Armor, instead of Physical Resistance.
  • Prophecy-Draining poisons created with three matching reagents are currently much less effective at reducing your target’s Spell Critical than intended.
  • In several cases, applying two different poisons to your target will result in the first poison being overwritten by the second poison. This is not intended, and all different poison types will be able to coexist on the same target in a future patch.

Crafting & Economy
General

  • Fixed an issue that was causing heavy sacks in Cyrodiil to occasionally appear empty.

Alchemy

  • Fixed an issue that was causing several poisons to have different durations than intended. Some poisons have had their durations rebalanced alongside this fix.
  • Damage from poisons can now be properly mitigated by poison resistance and physical resistance.
  • Drain Health poisons now deal damage to your target over the full duration of the ability, and correctly heal you.
  • Rebalanced Drain Magicka poisons and Drain Stamina poisons so they now restore roughly 60% as much Magicka and Stamina respectively.
  • Protection-Reversing poisons now correctly grant the Minor Vitality buff instead of Major Vitality.
  • Updated the timing of the visual effects for poisons. These effects now match your weapon impacts, instead of appearing a moment before the impact.
  • Fixed an issue that was preventing you from using stamina potions while moving.
  • Fixed an issue that was causing Protection-Reversing and Vitality-Draining poisons to have a longer cooldown between applications than intended.
  • Fixed an issue that was causing reagents and oils to drop much more frequently than intended in Trials.
  • Fixed an issue that was causing poisons of Ravage Health obtained from vendors, monsters, and containers to last much longer than intended under specific circumstances.
  • The duration of poison effects now takes into account the number of effects on the poison. The more effects present on a poison, the more diluted each individual effect becomes, and the shorter their durations become.
  • Updated the tooltips for the following Alchemy passive abilities to reflect the addition of poison-making.
    • Solvent Proficiency
    • Chemistry
    • Laboratory Use

Enchanting

  • All Enchanting Runes can now be sold to vendors for at least 1 gold.
  • Potency runes can once again be obtained from runestones!
    • Each harvestable runestone is guaranteed to contain an Essence and an Aspect rune, and one third of the runestones you find will also contain a Potency rune.
    • Half the time, when you find a Potency rune it will be scaled to your combat level, and the other half of the time it will be scaled to your rank in the Potency Improvement passive.

Item Traits

  • Sturdy: Increased the value of the Sturdy trait by 1% at all quality levels. Gold Sturdy-traited gear now gives 4% block cost reduction instead of 3%.

Craft Bags

  • Fixed an issue that was preventing materials in the Craft Bag from being visible under certain circumstances.
29 Apr

ESOTU Poison-Making For The Savvy Assassin

A common expression heard in taverns is “Pick your poison…”. With this guide, a savvy assassin will be able to pick the right poison for the job or to satiate the saltier clients with a need for increased suffering of the victim.

Summary

thYLD67TLR

This tome reveals the mysteries of alchemy in the context of poison-making.  Here’s a summary of the highlights:

  • Poisons can be made in batches of up to 16
  • When slotted, poisons suppress weapon enchantments.
  • Poisons have a 10 second cooldown
  • The rank or level of the poison determines the duration if there is an overtime effect, otherwise, the effect is increased.
  • Some potions offer benefits to the user in addition to negative effects to the victim.
  • Stun effects have shorter durations. Some poison provide benefits to the user.

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