Tag Archives: Grim Harlequin Motif

ESOTU [PC] Patch Notes 2.7.6 – Crafting Summary

New content coming to ESOTU!The following is a summary of the crafting related changes included in this #ESOTU patch for the PC and Mac.

OVERVIEW
The Elder Scrolls Online v2.7.6 is an incremental patch that fixes a number of game crashes, and also fixes the issue where player characters would become invisible in Cyrodiil. We also fixed the issue where you were not receiving the Daily Bonus Rewards granted through the Grouping Tool, and addressed a number of Master Writ and housing-related bugs. The size of this patch is approximately 224MB.

Highlights

  • Fixed an issue that caused Master Writ invitations involving certain item sets to change and require Deadly Strikes after being put on a Guild Store.
    • We are currently working on a fix to convert any uncraftable Master Writ invitations and quests into a craftable set.
    • All items sold from the Cyrodiil Achievement Furnishers are now Bind on Pickup, as intended. The items that were briefly removed from these.

Continue reading ESOTU [PC] Patch Notes 2.7.6 – Crafting Summary

ESOTU Crown Store Exclusive Motif Causes Problems

Say What?
Overheard in Tamriel

The first Witches Festival introduced a crown store exclusive motif, The Grim Harlequin, for 2200 crowns and includes 54 crown mimic stones.

The cause of the issue relates to a shift introduced with OneTamriel that focuses crafting to individual characters. For example, harvesting is now determined by the harvester’s adventuring level and crafting passives.  For harvesters-for-profit and mat-provided crafters who wish to continue to do so need f a variety of levels or crafting passives in order to stock up on mats of all tiers.

The issue with the new paradigm is that if you don’t have the exclusive motif, you will have to rely on someone else to use their crown mimic stones to create the item for you or deconstruct a item created with a crown mimic stone  to obtain a sell-able style item used to create it.  Overall, it seems poorly thought-out from an in-game economy perspective.

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