A common expression heard in taverns is “Pick your poison…”. With this guide, a savvy assassin will be able to pick the right poison for the job or to satiate the saltier clients with a need for increased suffering of the victim.
This tome reveals the mysteries of alchemy in the context of poison-making. Here’s a summary of the highlights:
Poisons can be made in batches of up to 16
When slotted, poisons suppress weapon enchantments.
Poisons have a 10 second cooldown
The rank or level of the poison determines the duration if there is an overtime effect, otherwise, the effect is increased.
Some potions offer benefits to the user in addition to negative effects to the victim.
Stun effects have shorter durations. Some poison provide benefits to the user.
As more motifs are being discovered in Tamriel, it becomes harder to remember where to find all this motif lore. This guide attempts to make it easier for the new or frugal crafter to locate motif chapters without being at the mercy of motif availability on guild traders.
Motif lore can be often found home and business containers (Nightstand, Desk, Wardrobe, Dresser, Cabinet, Cupboard, Trunk / Chests, Backpacks, and Urn / Vases). Furthermore, the location of these containers often determines the types of motifs that can be found. Unfortunately, many of these containers in towns will require some caution as they are considered property of the locals and if your theft is witnessed, you will negatively affect your status with the guards.
In Tamriel, only few crafters have the dedication and hard work to persevere to become a master enchanter. My travels far and wide let to the discovery of many runes. Over time, I learned their meanings and combinations to become a master enchanter.
This tome lists out the various achievements await the studious enchanter adept willing to put some effort into their trade.
Knowing the names of glyphs will help enchanters craft special enchanting order for their friends and customers but also help identify the runes necessary to complete their enchanting writs. An adventure familiar with this list will browse the traders confidently to quickly to find that perfect glyph to imbue their weapon or armor.
During this time we bring forth dark tales and unsettling songs. The Unknown Passenger tells of a cloaked figure on a ship who none of the other travelers recall boarding. The Lost Fawn that takes refuge in the den of the wolf that killed its mother. The Midnight Lodger rents a room in the dead of night but vanishes before morning — along with the innkeeper’s child… — A Tale of Two Festivals, Botjolf Meadwarmer.