The following is a summary of the crafting related changes included in this #ESOTU patch for the PC and Mac.
KNOWN ISSUES
Crafting & Economy
Poison-Making
- Poisons sourced from monsters, interactive fixtures, and vendors currently apply for a much shorter duration than intended.
- A small number of long-duration poisons currently last slightly longer than intended while you are battle leveled.
- When using poisons with a suppressed weapon enchantment, unsheathing your weapon currently displays the visual effect associated with the enchantment instead of the correct visual effect for the poison.
FIXES & IMPROVEMENTS, IMPERIAL CITY GAME PACK
General
- Set pieces obtained from the Trophy Vaults in Imperial City Prison and White-Gold Tower can now drop with Sturdy, Training, or Prosperous traits, in addition to the previous Infused, Divines, Well-Fitted, and Reinforced traits.
- Fixed an issue where the set items added to expand the trait selection for Imperial City Prison and White-Gold Tower were Bind on Equip. They are now Bind on Pickup, as originally intended.
FIXES & IMPROVEMENTS, BASE GAME PATCH
Crafting & Economy
General
- Fixed an issue that was causing multiple survey reports to be consumed at a single survey site if you had one copy of the report in your inventory, and another copy in your bank.
Alchemy
- Drain Health Poisons now have the intended range of durations instead of always lasting 0.5 seconds.
- Poisons are now applied only by Light Attacks, Heavy Attacks, and weapon skills, and are no longer unintentionally applied by certain class and guild abilities.
- Fixed an issue that was causing some low-level potions with multiple effects to have a lower duration than intended.
- Updated poison tooltips to ensure the formatting is consistent across the entire tooltip.