The upcoming DLC to be released next month will be including a new harvesting implementation called “Crafting Node Scaling”.
Here is how it is intended to work
Crafting Node Scaling
Raw materials in Wrothgar will look like (and drop) materials based on the peak of your aptitude in the craft they are associated with. This applies to Blacksmithing, Woodworking, Clothing, Enchanting, and Alchemy Water in Wrothgar.
For example, if you have Metalworking 9 and Woodworking 1, you will encounter Voidstone Ore and Maple Wood in the wild since your Metalworking level is high, but Woodworking is of a lower level.
If your tradeskill mastery is sufficient to work in Rubedite, Ruby Ash Wood, or Ancestor Silk, you will have a chance at encountering them in the world.
Hide that is normally provided by an animal will scale to the Tailoring rank of the player character looting the animal. This is to ensure everyone gets materials they can use, at any level.
Player characters in a group with differing ranks in Tailoring will all get different levels of hide.
For the first time in The Elder Scrolls series since Daggerfall, embark on an unforgettable journey to Orsinium, the majestic ancestral home of the Orcs located deep within the mountains of Wrothgar. Read on to learn more about the Orsinium DLC game pack features, pricing, and more.
This article summarizes what crafters can look forward to.
There have been several posts on the forums that confirm that the inspiration (crafting xp) earned from the deconstructing of stolen items has significantly decreased. It has been suggested that laundering the items will improve the inspiration received but it is disputed.