[PTS] ESOTU [PC] Patch Notes 3.0.1 – Crafting Summary

New content coming to ESOTU!The following is a summary of the crafting and housing related changes included in this #ESOTU patch for the PC and Mac.

NOTE: Currently, on the Public Test Server (PTS). Information here is from the patch notes published on their forums.

OVERVIEW

The Elder Scrolls Online v3.0.1 is the first incremental patch on the PTS. In this patch, we’ve enabled the remaining two game types in Battlegrounds: Capture the Flag and Team Deathmatch. In addition, we’ve also activated some Medals that you can receive by participating in Battlegrounds. This is a work in progress, and not all Medals have been added yet.

We’ve made several fixes to content found in the Morrowind Chapter, including things surrounding Vvardenfell quests, Battlegrounds, new furnishings, and Halls of Fabrication. We’ve also made several fixes and tweaks to the Warden class.

In the base game, you’ll find that we’ve focused mainly on bug fixes for this patch, though there are a few tweaks to class abilities. We do have some further tweaks and adjustments planned for future PTS patches, and we’ll also continue to monitor all your feedback.

The size of this incremental patch is approximately 430MB.

HIGHLIGHTS

  • New Sets: 3 Overland, 3 Crafted, 5 Battleground, 4 Trial Sets
  • Added a new category in the Housing Editor called “Services”.
    • This category includes Assistants, Mundus Stones, Target Skeletons, and Crafting Stations.
  • Additionally, instead of having separate sub-categories for Crafting Stations, these items are all combined into one sub-category for all Crafting Stations.
  • Harvestable objects in the Jerall Mountains and Blackwood Borderlands now respawn more slowly, given their location.
  • Added Research Scrolls to the Master Writ merchant. These scrolls will reduce each active research time of a given tradeskill by 24 hours and have a 20 hour cooldown.
  • Starfish & Seashells furnishings are now in the Aquatic category in the Housing Editor.

NEW FEATURES / UPDATES / BIG CHANGES

New Item Sets
Below is a full list of the new item sets coming with the Morrowind chapter. Note that values are for a full set of CP160 Gold-quality pieces.

Overland Sets

  • War Maiden (Light)
    • (2) Max Health
    • (3) Max Magicka
    • (4) Spell Damage
    • (5) Adds 400 Spell Damage to your Magic Damage abilities.
  • Defiler (Medium)
    • (2) Weapon Damage
    • (3) Weapon Critical
    • (4) Weapon Critical
    • (5) When you deal Critical Damage, you have an 8% chance to summon a Hunger that spews poison to all enemies in front of it, dealing 9999 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds.
  • Warrior-Poet (Heavy)
    • (2) Max Health
    • (3) Spell Resist
    • (4) Physical Resist
    • (5) Gain Minor Toughness at all times, increasing your Max Health by 10%.

Crafted Sets

  • Assassin’s Guile
    • (2) Spell Critical
    • (3) Weapon Critical
    • (4) Spell Damage
    • (4) Weapon Damage
    • (5) Increases the duration of your alchemical poisons by 4 seconds.
  • Daedric Trickery
    • (2) Max Health
    • (3) Max Stamina
    • (4) Max Magicka
    • (5) While in combat you gain one of 5 random Major Buffs for 10 seconds every 20 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.
  • Shacklebreaker
    • (2) Weapon Damage
    • (3) Spell Damage
    • (4) Stamina Recovery
    • (4) Magicka Recovery
    • (5) Adds 2000 Max Stamina
    • (5) Adds 2000 Max Magicka

Battleground Sets

  • Wizard’s Riposte (Light)
    • (2) Max Health
    • (3) Spell Damage
    • (4) Magicka Recovery
    • (5) When you take Critical Damage, you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%.
  • Knight Slayer (Light)
    • (2) Max Magicka
    • (3) Spell Damage
    • (4) Max Health
    • (5) Your fully-charged Heavy Attacks against Players deal an additional 10% of their Max Health as Oblivion Damage.
  • Coward’s Gear (Medium)
    • (2) Max Health
    • (3) Stamina Recovery
    • (4) Stamina Recovery
    • (5) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed and reducing your damage taken by 30%.
  • Vanguard’s Challenge (Heavy)
    • (2) Max Health
    • (3) Max Health
    • (4) Healing Taken
    • (5) When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds.
  • Impregnable Armor (All)
    • (2) Max Health
    • (3) Max Stamina
    • (4) Max Magicka
    • (5) Adds 2500 Critical Resistance

Trial Sets

  • Inventor’s Guard (Light)
    • (2) Magicka Recovery
    • (3) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%
    • (4) Healing Done
    • (5) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trial Monsters by 15%.
  • Master Architect (Light)
    • (2) Max Magicka
    • (3) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
    • (4) Spell Damage
    • (5) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trial Monsters by 15%.
  • War Machine (Medium)
    • (2) Max Stamina
    • (3) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
    • (4) Weapon Damage
    • (5) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trial Monsters by 15%.
  • Automated Defense (Heavy)
    • (2) Max Health
    • (3) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%
    • (4) Healing Taken
    • (5) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trial Monsters by 15%.

HOUSING

General

  • Brelda Ofemalen, a Battlegrounds Furnisher, now sells different items from the other Battlegrounds Furnisher.
  • Added a rare furniture drop to the Forgotten Wastes

Furnishings

  • Fixed missing geometry on several new furnishings.
  • Added proper icons to several furnishings.
  • Fixed an issue where several new furnishings were listed as the wrong size in their descriptions.
  • Fixed an issue where some furnishings were not displaying their names.
  • Made more chairs throughout Morrowind to be sittable. If it fits…
  • Fixed an issue where you could not sit in the Vivec’s Grand Throne furnishing.
  • Fixed an issue where the interact prompts for the Vivec’s Divination Pool furnishing were backwards.
  • Fixed an issue where the Seal of Vivec furnishing was displaying the wrong model.
  • Fixed an issue with several Daedric bench furnishings so you now sit on them properly.
  • Fixed an issue where several new furnishings purchased for crowns were not prompting confirmation for deletion.
  • Fixed an issue where the Daedric Chandelier, Ritual furnishing was not displaying its effects properly.
  • Fixed the descriptor on the Dres Censer,Chains furnishing to state that the item is animated and not a light.
  • Fixed the collision on the Daedric Chandelier, Ritual furnishing.
  • Updated the categorization of craftable Dwarven bowls in both the Housing Editor and the list of plans at crafting stations. Also updated the sink to be a bowl, because it was not a sink at all, as it turns out.
  • Fixed an issue where two furnishings shared the name of Hlaalu Armchair Polished.
  • Changed the name of the Dres Tapestry, Thorns furnishing to Dres Tapestry, Vines.
  • Swapped the name of the Redoran Incense Holder, Ceramic Pan and the Indoril Incense Cup, Silver
  • Fixed an issue with the Telvanni Armchair, Organic where you would get stuck when attempting to stand from sitting.
  • The Telvanni Streetlight, Organic Amber furnishing now produces light as you’d expect.
  • Fixed an issue where some light furnishings were going translucent when turned on, or were producing light from the wrong location on the model.
  • Added the Animated descriptor to the Indoril Lantern, Hanging furnishing.
  • Swapped the names of the Velothi Panels, Waterfall and Velothi Panels, Geyser.
  • Changed the category of the Dwarven Pot, Sealed furnishing to be Pottery.
  • Fixed an issue that caused Target Skeletons to have fewer hitpoints when placed in Morrowind Homes. Target Skeletons now have the same amount of hitpoints, regardless of which home they are placed in.
  • Fixed an issue where the Amaya Lake Lodge and Ald Velothi Harbor House would not show what achievement was needed in order to unlock the “Buy with Gold” option.
    • The Ald Velothi Harbor House requires the “Champion of Vivec” achievement, while the Amaya Lake Lodge home requires the “Savior of Morrowind” achievement.
  • Added a default nickname to the Ald Velothi Harbor House, the Tel Galen home, and Amaya Lake Lodge.
    • The Ald Velothi Harbor House has the default nickname “Redoran Home”
    • The Tel Galen home has the default nickname “Telvanni Home”
    • The Amaya Lake Lodge has the default nickname “Hlaalu Home”
  • Furniture items obtained from the Battleground Furnisher will now stack properly.
  • One of the “Indoril Candelabra, Temple” housing items was renamed to “Indoril Candelabra, Temple Chamber”. Additionally, the “Indoril Candelabra, Chamber Shrine” was changed to “Indoril Candelabra, Shrine Chamber” for consistency.
  • A particular purple-quality furniture item found in Vvardenfell tombs was lacking a name. It is now “Velothi Mat, Prayer”.
  • Moved the Replica Stone of Ashalmawia furnishing to the Sacred Pieces category and added an Animated tag.
  • Added a new category for Crystals under Conservatory furnishing items.
  • Fixed a few typos in the names of the furnishing items Statue, Cowering Ebony and Statue, Terrified Ebony.
  • The Triptych of the Triune furnishing now costs 20k gold instead of 50k.
  • Fixed an issue with the Kwama Queen Egg furnishing’s texture. In addition, the furnishing now requires the “Kwama Miner” achievement to purchase.
  • The following furnishings are now of blue quality:
    • Ashlander Fence, Totems
    • Silt Strider Shell, Hollow
    • Tapestry, St. Veloth
  • The Tribunal Shrine in Fountain furnishing is now animated.
  • The following furnishings now have models:
    • Blessing Stone
    • Blessing Stone Device
    • Statuette of Clavicus Vile, Masked
  • Updated the model and visual effects for the Statue of Vivec the Champion furnishing.
  • Swapped the names for Mushroom, Stinkcap Sprout and Mushroom, Stinkcap Button.
  • The Banner of Mayhem furnishing is now listed in the banners category in the Housing menu.
  • Several new furnishings now stack to 200, as intended.
  • The Vvardenfell Scale Model collectible furnishing now has collision.
  • Adjusted the prices, display names, flavor texts, item tags, animations and visual effects for all of the new Battlegrounds achievement furnishings.
  • The Brazier of the Pit Daemons, Weathervane of the Storm Lords, and Chained skull of the Fire Drake furnishings can now be turned off and on.
  • The Velothi Podium of Illumination furnishing now has a book attached to it: “Relics of Saint Veloth”.
  • You can now sit on the Telvanni Throne furnishing item.
  • Since the Sapling, Twisted and Sapling, Young Scrub furnishings were both identical models, the Sapling, Twisted furnishing was removed from the Home Goods vendor and the Sapling, Young Scrub remains on sale.
    • If you own the Sapling, Twisted, you will be able to keep the furnishing and place it as normal.

Homes

  • The Saint Delyn Penthouse home (formerly called the Vivec City Inn room in some cases) is now properly named in all game references.
  • Fixed an issue where the Ald Velothi Harbor House had furniture that could not be moved once the house was purchased.

Housing Editor

  • Added a new category in the Housing Editor called “Services”.
    • This category includes Assistants, Mundus Stones, Target Skeletons, and Crafting Stations.
    • Additionally, instead of having separate sub-categories for Crafting Stations, these items are all combined into one sub-category for all Crafting Stations.
  • You will now be able to use the Housing Editor to target several items in the Amaya Lake Lodge you couldn’t previously target.

DARK BROTHERHOOD

  • Harvestable objects in the Jerall Mountains and Blackwood Borderlands now respawn more slowly, given their location.

ORSINIUM

Crafting and Economy

Enchanting

  • Fixed an issue where Enchanting writs from the Orsinium Civic Renewal and Vengeance Committee were showing a different item than the one that needed to be crafted.

CRAFTING AND ECONOMY

General

  • Fixed an issue where Crafting Certification quests were not under the Crafting section of the Journal.
  • Fixed an issue where Millenith was referred to as “fffffffMillenith” on certain steps of Crafting Certification. Unrelated, we’ve also removed the cat from the office.
  • Fixed an issue that was preventing a piece of ore north of No Shira Citadel from being able to be harvested or even seen.

Alchemy

  • Fixed an issue in the crafting interface where the tooltip for an unknown Alchemy item would be labeled as “Potion Solvent” or “Poison Solvent” instead of “Potion” or “Poison.”

Furnishing Crafting

  • Updated the furnishing plan type and tradeskill for Redguard Cupboard, Lattice plan from Alchemy to Woodworking.

Master Writs

  • Added Research Scrolls to the Master Writ merchant. These scrolls will reduce each active research time of a given tradeskill by 24 hours and have a 20 hour cooldown.
  • Fixed an issue where in some cases, Master Writ quests would advance even if the crafted item did not match the required Item Set.

Housing

General

  • Fixed the placement of several furnishing items in the furnished version of the following homes:
    • Cyrodilic Jungle House
    • Ebonheart Chateau
    • House of the Silent Magnifico
    • Ravenhurst
  • Fixed an issue that lead to some housing merchants to say incorrect dialogue.

Furnishings

  • Fixed an issue were some stolen furnishings could not be laundered.
  • Fixed an issue where the Redguard Lamp, Oil furnishing would not display properly on low settings.
  • Starfish & Seashells furnishings are now in the Aquatic category in the Housing Editor.
  • Added a proper icon to the Daedric Coffin Furnishing.
  • Fixed an issue with Mundus Stone furnishings so they can now be interacted with properly.