24 Jan

[PTS] ESOTU [PC] Patch Notes 2.7.3 – Crafting Summary

New content coming to ESOTU!The following is a summary of the crafting related changes included in this #ESOTU patch for the PC and Mac. Most of this patch addresses abilities, item sets, more bug fixes, and housing updates.

Note: This patch is currently on the Public Test Server

OVERVIEW
The Elder Scrolls Online v2.7.3 includes some additional balance tweaks and bug fixes for combat, in addition to numerous fixes surrounding the player housing system. We do have a number of known issues relating to grouping and sitting in chairs, which will be addressed before this update goes live. The size of this patch is approximately 540MB.

Summary

  • Target Skeletons now stack to 200 in the inventory. That’s a lot of skeletons!
  • Added a higher-health Target Skeleton to Rolis Hlaalu’s store: the Robust Target Skeleton. This Target Skeleton makes a better target for those who want to evaluate larger skeleton damage sums over long periods of time.
  • Rolis Hlaalu now sells an envelope that, when opened, will provide a random purple Furnishing Plan.
  • Adjusted the drop chance calculations for Master Writs from Clothiering, Blacksmithing, and Woodworking: now they look at your long-term mastery of their own research information when determining your chance of receiving a Master Writ.
  • Increased the Writ Voucher yield for Akaviri-style items from Master Writs by 10%, and for Orzorga’s Smoked Bear Haunch and Psijic Ambrosia by 25%.
  • After fighting a Target Skeleton, you will now get a report via the chat log indicating your damage per second as well as the length of the fight.
  • Increased the chance to receive furnishing-related rewards from criminal activities like pickpocketing and murder.
  • All homes now load the Unfurnished version by default when previewed. You may swap between the Furnished/Unfurnished versions exactly as before when desired.
  • All furnishings in Cyrodiil are now sold for Alliance Points instead of gold.
  • Items now show whether they are interactable, sittable, readable, lights, animated, crafting stations, or target skeletons on the item tooltip.
  • Updated the pricing of furnishings from Home Goods Furnishers to improve overall consistency.
  • Added Population to the House Information panel. This communicates the current/maximum amount of player characters in your house.

FIXES & IMPROVEMENTS, BASE GAME PATCH

Master Writs

  • Target Skeletons now stack to 200 in the inventory. That’s a lot of skeletons!
  • Added a higher-health Target Skeleton to Rolis Hlaalu’s store: the Robust Target Skeleton. This Target Skeleton makes a better target for those who want to evaluate larger skeleton damage sums over long periods of time.
  • Rolis Hlaalu now sells an envelope that, when opened, will provide a random purple Furnishing Plan.
  • Rolis Hlaalu can now be found in a more prominent location when in Wayrest.
  • Adjusted the drop chance calculations for Master Writs from Clothiering, Blacksmithing, and Woodworking.
    • These previously evaluated against all of these skills at once. Now, they only look at your long-term mastery of their own research information when determining your chance of receiving a Master Writ.
  • Increased the Writ Voucher yield for Akaviri-style items from Master Writs by 10%, and for Orzorga’s Smoked Bear Haunch and Psijic Ambrosia by 25%.
  • Fixed a minor typo in the text for Sealed Clothier Writs.
  • Corrected some text issues that may lead to you encountering SUDDEN SHOUTING or unusual_behaviour from Master Writs in your quest journal.

Crown Store & Crown Crates

Personalities

  • Props will now be properly hidden when harvesting with a Personality equipped.

Housing
General

  • After fighting a Target Skeleton, you will now get a report via the chat log indicating your damage per second as well as the length of the fight.
  • Increased the chance to receive furnishing-related rewards from criminal activities like pickpocketing and murder.
  • All homes now load the Unfurnished version by default when previewed. You may swap between the Furnished/Unfurnished versions exactly as before when desired.
  • You will no longer be able to jump to homes from the Imperial City.
  • Pirharri the Smuggler can now be used by visitors with “visitor access” to your home as long as they also have the Smuggler unlocked.

Crown Store

  • Added approximately 250 furnishings to the Housing Editor’s Crown tab. This includes a wide variety of items as well as non-set Crafting Stations.
  • Added several missing rocks and plants to the Purchase tab of the Housing Editor.
  • Removed the “Imperial Forge, Covered” from the Purchase tab of the Housing Editor.
  • Removed several duplicate items from the Purchase tab of the Housing Editor.
  • Fixed an issue after purchasing a home for crowns, you could trade the furnishings that came with it under certain circumstances.

Furnishers

  • Updated the pricing of furnishings from Home Goods Furnishers to improve overall consistency.
    • Please note that this is a work in progress, and some outliers still exist.
  • All furnishings in Cyrodiil are now sold for Alliance Points instead of gold.
  • Corrected unpredictable or incorrect dialog in the conversations of several Furnishers.
  • The map pin for High Road Woodworks in Belkarth no longer incorrectly claims that Heralda Garscroft has a storefront there.

Furnishings

  • Items now show whether they are interactable, sittable, readable, lights, animated, crafting stations, or target skeletons on the item tooltip.
  • Improved the naming and categorization of several furnishings to improve clarity.
  • Added unique icons to several furnishings that were using default icons, and resolved several cases of a furnishing or plan using the incorrect icon.
  • Removed excessive collision from many small plants and trees.
  • Updated several furnishings to improve the consistency of the interact prompts, and to remove interact prompts from furnishings that did not actually have an interaction.
  • Woodworking and Clothing stations in homes now use the proper animations.
  • Crafting stations can no longer be used if they are placed underwater.
  • Moving too far away from a crafting station will now cause you to exit the crafting interface.
  • Added French, German, and Japanese localized text to the new Undaunted Trophies.
  • Fixed an issue where the flame for the “Light and Shadow” achievement furnishing was displaying incorrectly.
  • Updated “Lantern, Hanging” and “Lantern, Dim” to animate when placed in a home. They gently sway now, as opposed to hanging rigidly in place.
  • Fixed an issue that could cause inactive crafting stations to briefly become interactable when you first logged into your home.
  • Adjusted several furnishings to ensure they default to the correct direction when you preview or place them.
  • Added unique flavor text to several Achievement Furnishings.
  • Fixed several issues where the smoke from censers and braziers would appear to float sideways if the furnishing was placed at an angle.
  • Added fix/repair interactions to the “Replica of Shattered Ansei Sword” achievement furnishing.

Furniture Crafting

  • Added several new crafting plans that weren’t previously represented in crafting.
  • Removed several crafting plans for smaller furnishings that weren’t quite ready for the spotlight.
  • Adjusted the quality of several furnishing plans to ensure they match the quality of the final product.
  • Updated the categorization of furniture crafting materials to prevent them from displaying when crafting non-furniture items.
  • Fixed several cases where the material costs for various recipes were incorrect. This includes the Target Skeleton, who once again requires the correct 206 bones to craft.

Housing

  • Previewing furniture will now take you to a preview environment where the camera will fully zoom out based on the size of the furniture.
    • Furniture can now also be previewed from crafting stations.
    • Known Issue: The preview environment is currently missing its final background asset.
  • Fixed an issue where opening the housing editor while in a loot window would break several parts of the housing editor.
  • Made slight modifications to the Purchase Options dialog within a House preview to make hiding the dialog easier.
  • The Housing Editor keybind will now hide if your character dies while in a house.
  • Fixed an issue where several homes were not displaying proper images on the Purchase Options dialog.
  • Added Population to the House Information panel. This communicates the current/maximum amount of player characters in your house.
  • Changed the keybind for Go to Safe Location to Go to Entrance.
  • Attempting to visit another player’s primary residence when they do not have one set will now give a clearer error message.
  • The keybind for placing an item will now display at the bottom of the screen in the Housing Editor. This will also show how many of an item you have left to place when you have a stack greater than 1.