13 Sep

ESOTU [PTS] [PC] Patch Notes 2.6.1 – Crafting Summary

New content coming to ESOTU!The following is a summary of the crafting related changes included in this #ESOTU patch for the PC and Mac.  No crafting related updates.

OVERVIEW
The Elder Scrolls Online v2.6.1 is an incremental patch on the PTS that has a number of fixes involving One Tamriel and dueling. We’ve also made adjustments to some of the Weapon Ultimates based on your feedback, fixed a number of itemization-related issues, and more. The size of this patch is approximately 1.15GB, and we appreciate all the feedback and bug reports so far!

Summary

  • Improved the balance of resource nodes between various zones. Node density should now be roughly equivalent between all zones.
  • Added achievements for learning all the chapters of the Celestial, Draugr, and Yokudan motifs.
  • Snakeblood now properly reduces the durations of negative effect potions once more.

KNOWN ISSUES

Crafting
General

  • Potion Boost enchantments are currently boosting potion durations by incorrect amounts.

FIXES & IMPROVEMENTS, IMPERIAL CITY DLC GAME PACK

General

  • Fixed an issue that caused recipes to drop slightly less often than intended in Imperial City Prison and White-Gold Tower.

FIXES & IMPROVEMENTS, BASE GAME PATCH

Alliance War
General

  • Fixed a cooking fire just south of Vlastarus that couldn’t be used.

Itemization

  • Adjusted the duration of Alliance Draughts to ensure each effect lasts longer than it would on a dropped potion. Crafted potions remain the strongest potions available.

Crafting & Economy

General

  • Improved the balance of resource nodes between various zones. Node density should now be roughly equivalent between all zones.
  • Fixed an issue where Intricate Shields were not providing the additional Inspiration or crafting materials expected of an Intricate item when deconstructed.

Alchemy

  • Fixed an issue that prevented poison solvents from dropping in many locations.
  • Snakeblood now properly reduces the durations of negative effect potions once more.

Crafting Writs

  • Crafting writ quests can once again be picked up in Craglorn.
  • Fixed an issue that prevented the crafting writ turn-in sites in Craglorn from displaying quest markers correctly.
  • Fixed an issue that prevented players with access to Orsinium from picking up Alchemy writ quests if their Solvent Proficiency passive was Rank 6 or 7.
  • Fixed an issue where the quest tracker for crafting writs and crafting certifications would not always update correctly after crafting all the required items.
  • The containers awarded for completing crafting writs no longer indicate their level, as they all showed up as level 1.

Motifs

  • Fixed an issue that prevented the Skinchanger style from being craftable.

Survey Reports

  • Fixed an issue that caused rich ore nodes at survey sites to glow based on the “Keen Eye: Rune Stones” passive instead of the “Keen Eye: Ore” passive.
  • Furrier’s Traps now correctly scale to your level or the Tailoring passive, instead of scaling to the original level of the zone they are found in.
  • Fixed an issue that allowed more nodes than intended to spawn at survey report sites.
  • Fixed an issue that caused rich nodes at clothier survey sites to scale based on your Blacksmithing passive rank, instead of your Tailoring passive rank.
  • Fixed an issue that caused rich ebony nodes to not drop ebony ore most of the time. These nodes are once again as rich as they claimed to be.

Exploration & Itemization

  • Added achievements for learning all the chapters of the Celestial, Draugr, and Yokudan motifs.