ESOTU [PC] Patch Notes 3.3.5 – Crafting Summary

The following is a summary of the crafting and housing related changes included in this #ESOTU patch for the PC and Mac.  No crafting changes.

OVERVIEW

Welcome to The Elder Scrolls Online v3.3.5 and the Dragon Bones DLC Game Pack! As with previous updates, the base game patch will be available to everyone who owns The Elder Scrolls Online and the DLC Game Pack will automatically download with it, allowing you instant access to the new content when you purchase it or activate an ESO Plus membership. Anyone who owns ESO and has an active ESO Plus membership will also automatically have access to the Dragon Bones DLC Game Pack. If your ESO Plus membership ends or lapses, you will no longer have access to the DLC Game Pack content and areas, but you will still have any items you earned while you had access.

In this update, you’ll be able to explore and conquer two all-new 4 player dungeons – Fang Lair and Scalecaller Peak. These dungeons offer new item sets, Monster Masks, achievements and unique rewards! We’ve also added two new Battlegrounds maps – Mor Khazgur and Deeping Drome – which are available to anyone who owns The Elder Scrolls Online: Morrowind.

In the base game patch, we’ve added several new features including the highly-anticipated Outfit System, which gives you the freedom to customize the visual appearance of your gear, and Home Storage Furnishings! We’ve also added two new systems to aid players as they adventure throughout Tamriel: a Level Up Advisor and Skills Advisor. And as always, we’ve made several adjustments and improvements to combat abilities, including an overhaul to our Synergy system, and several bug fixes.

We hope you enjoy this new update, which is approximately 2.38GB in size.

Highlights

  • Two New Dungeons
  • New Collectibles
  • 8 new Item Sets
  • The new Outfit System is now available, and allows you the freedom to customize the visual appearance of your character including both the style and dyes. With Outfits, you get to determine the appearance of every aspect of your character, piece by piece, regardless of what you are (or aren’t) wearing underneath.
    • Customize by slot, motif, and material level (eg. jute to ancestor silk variants)
  • Housing Storage Chests
    • These account-wide items allow you to store 30 or 60 items per collectible, depending on the size. You can acquire four 30-slot coffers and four 60-slot chests, for a combined total of up to 360 storage slots.
  • Master Writ Vendors
    • Rolis Hlaalu, the Mastercraft Mediator who sells furnishings and recipes for Writ Vouchers, has changed some of his offerings. He retired several of his furniture plans and now offers 6 new furniture plans.
    • a new assistant: Faustina Curio, the Achievement Mediator. This new merchant sells plans and furnishings for Writ Vouchers to characters that have attained certain achievements. Among these items are plans that Rolis previously stopped selling, as well as new furnishing documents that contain Morrowind furnishing plans.
    • The Glass Motif can now be purchased from Rolis Hlaalu
  • Several motifs now more rarer.
    • Aldmeri Dominion, Ancient Elf, Assassins League, Barbaric, , Celestial, Daedric, Daggerfall Covenant, Dro-m’Athra,  Ebonheart Pact,  Mercenary, Minotaur, Outlaw, Primal, Ra Gada
  • Level Up Advisor
  • Skills Advisor
  • The Champion Point cap has been raised by 30 points (10 in each red/blue/green constellation) for a total of 720 Champion Points.
  • No longer supporting the 32-bit client
  • The chance of obtaining a Xivkyn Motif chapter from a Daedric Cache in Imperial City is now dependent on your Tel Var Stone multiplier: the more Stones you carry, the more likely you are to obtain a Xivkyn Motif chapter.
  • Fixed an issue resulting in some long-duration poisons having no difference between their two-reagent and three-reagent durations. Three-reagent durations are now consistently longer.
  • Adjusted the duration for all Immovable potions. The base duration has been reduced from a cap of 12.5 seconds to 8 seconds, leading to a Medicinal Use maximum of 10.4 seconds
  • Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account.
  • The Creation tab at Crafting Stations will now remember the level you have selected, rather than the number of materials. This is to prevent accidentally crafting the wrong level gear when switching between slots that require different material amounts, such as Helmet and Pants.

  • New Features / Updates / Big Changes
    • Dragon Bones DLC Game Pack
      • Two New Dungeons
        • Fang Lair and Scalecaller Peak
      • New Collectibles
        • Renegade Dragon Priest Mask: Travel to Fang Lair or Scalecaller Peak to unlock this imposing hat (note: this is the reward for owning the Dragon Bones DLC game pack).
        • Trophy, Thurvokun: Defeat Thurvokun in Fang Lair to take this skeletal dragon head home.
        • Bust, Thurvokun: Defeat Fang Lair on Veteran difficulty to earn this bronze bust of Thurvokun.
        • Trophy, Scalecaller: Defeat Zaan in Scalecaller Peak to unlock Zaan’s mounted head for display in your home.
        • Bust, Scalecaller: Defeat Scalecaller Peak on Veteran difficulty to earn a bust of this ancient Dragon Priest.
        • Blackmarrow Necromancer Skin: Complete the “Scalecaller Peak Challenger” achievement to earn the right to bear these uncanny sigils.
        • Worm Wizard: Unlock this sinister Personality by completing the “Fang Lair Challenger” achievement.
      • New Item Sets
        • There are 8 new Item Sets available from the two dungeons, Scalecaller Peak and Fang Lair. Each dungeon has 1 Light Armor, 1 Medium Armor, 1 Heavy Armor, and 1 Monster Mask Item Set to acquire.
          • Fang Lair
            • Caluurion’s Legacy (Light)
              • (2) Spell Critical
              • (3) Spell Power
              • (4) Spell Critical
              • (5) When you deal Critical Damage with a single target Magicka ability, you launch a Fire, Ice, Shock, or Disease ball at your target that deals 12,900 damage and applies a status effect. This effect can occur once every 10 seconds.
            • Trappings of Invigoration (Medium)
              • (2) Stamina Recovery
              • (3) Max Stamina
              • (4) Stamina Recovery
              • (5) When you cast an ability while under 33% Stamina, you restore 9000 Stamina. This effect can occur once every 1 minute.
            • Ulfnor’s Favor (Heavy)
              • (2) Max Health(3) Magicka Recovery
              • (3) Stamina Recovery
              • (4) Healing Taken
              • (5) Increases the Magicka or Stamina your Heavy Attacks restore by 30%.
            • Thurvokun (Monster)
              • Max Health
              • When a nearby enemy damages you, summon a growing pool of desecrated bile for 8 seconds. Enemies in the bile receive 430 Disease Damage every 1 second and are afflicted with Minor Maim and Minor Defile, reducing their damage done and healing received by 15%. This effect can occur once every 8 seconds.
          • Scalecaller Peak
            • Jorvuld’s Guidance (Light)
              • Magicka Recovery
              • Magicka Recovery
              • Healing Done
              • Increases the duration of all Major buffs, Minor buffs, and damage shields you apply to yourself and allies by 40%.
            • Plague Slinger (Medium)
              • (2) Weapon Damage
              • (3) Max Health
              • (4) Weapon Damage
              • (5) When you take damage, you summon a Skeever corpse which will launch a poison ball that deals 5160 Poison Damage every 1.5 seconds at the nearest enemy for 6 seconds. This effect can occur once every 15 seconds.
            • Curse of Doylemish (Heavy)
              • (2) Max Health
              • (3) Max Health
              • (4) Spell Damage
              • (4) Weapon Damage
              • (5) When you hit a taunted monster with a fully-charged Heavy Attack or any enemy that is stunned or immobilized with a fully-charged Heavy Attack, you deal an additional 12040 Physical Damage. This effect can occur once every 7 seconds.
            • Zaan (Monster)
              • Spell Critical
              • When you deal Critical Damage with a Light or Heavy Attack to a nearby enemy, a beam of fire will connect you to your enemy. The beam deals 3440 Flame Damage every 1 second for 5 seconds. Every second, this damage increases by 50%. The beam is broken if the enemy moves 10 meters away from you. This effect can occur every 15 seconds.
      • New Achievements
        • Dragon Bones comes with more than 35 new achievements, including 4 new titles to unlock. Complete both dungeons on Veteran difficulty to unlock the Nacreous Purple dye!
    • Morrowind
      • Battlegrounds
        • Two new maps have been added for Battleground
    • Base Game Update
      • Outfits
        • The new Outfit System is now available, and allows you the freedom to customize the visual appearance of your character including both the style and dyes. With Outfits, you get to determine the appearance of every aspect of your character, piece by piece, regardless of what you are (or aren’t) wearing underneath.
          • To begin customizing your outfit, simply locate an Outfit Station, which are available in most cities and displayed on local town maps, and equip an Outfit via the drop down menu.
            • Every Dye Station previously found in the world has been upgraded into an Outfit Station.
            • In addition to dyeing your equipped armor, hats, and costumes as it did before, these updated stations now also allow you to create and customize the style and dye choices of each slot of your outfits in exchange for gold.
            • You can freely preview as many changes to your outfits as you like, and will only be charged when you finalize your choices. You can also purchase Outfit Change Tokens from the Crown Store, which allow you to completely bypass the gold cost of an outfit change. You can always choose whether to use gold or Outfit Change Tokens when finalizing your selections.
          • Outfit Styles
            • Before you can modify the appearance of an equipment slot, you first need to unlock the style of the desired appearance. These styles are tracked in a new Outfit Styles category of your collections, which showcases all available styles and provides hints on how to obtain them.
          • Learning Styles
            • The primary way to learn Outfit Styles is by reading Motif books and chapters. In addition to unlocking the ability to craft in that style, learning a Motif now also teaches you how to apply that style to your Outfits.
            • As this Outfit Style knowledge is an account-wide collectible, learning how to craft helms in the Glass style (for example) on any character allows you to use that to override the appearance of the helm slot of any Outfit on any of your characters.
            • These style collectibles are retroactively unlocked for all the styles you already know how to craft after logging in with a character with the associated Motif knowledge.
          • Customization
            • Each slot in an Outfit can be customized individually.
            • Any weight of equipment can be used in your outfits for a given slot. This means that an Outfit can override the style of your chest slot to look like a heavy armor cuirass, even when wearing a light armor jerkin or leather jack, but cannot make your feet look like they are wearing gloves instead of boots.
            • This selection and appearance persists while the Outfit is active even, if you change your equipped armor.
            • You can also set an Outfit to hide your currently equipped helm with the “Hide Helmet” Outfit style, which is always available.
              • The “Hide Helmet” option has been replaced with a “Hide Polymorph Helmet” option, and the general functionality to hide your helmet has been moved to a collectible hat.
            • Each Outfit selection can also be re-colored, similar to equipment dyeing, using the same dyes you’ve unlocked via achievements.
            • In addition to armor, weapons can also be visually changed through the Outfit System.
              • Weapon slots are divided into one-handed weapons, shields, two-handed weapons, bows, and staves.
              • You can customize the primary and backup weapons in an Outfit separately, and will only see the weapon types that you currently have equipped. You can simply swap weapons to change which weapon types you are customizing, or swap weapon sets to adjust your other set. If you only override the appearance of two handed weapons in your active outfit, and then change to dual wielding, you will see the equipped weapons without a style override, whereas switching to another two-hander will continue to show your style override.
            • Please note that costumes, polymorphs, hats, and disguises will always override any armor styles in your applied outfit.
            • Additionally, weapon slots in Outfits can be dyed as desired, utilizing the same dyes available for armor. Yes, really.
          • Material Dyes
            • In addition to the existing dyes, we’ve also added a new category of “Material” or “Mixed” dyes. These dyes correspond to the color of gear crafted from each of the ten ranks of durable materials, and are each unlocked by deconstructing a piece of equipment made from materials of that rank.
            • For example, deconstructing an iron axe will unlock the “Rank 1 Materials” dye, which matches the colors found on Iron, Rawhide, Jute, or Maple equipment.
            • This allows you the flexibility to recreate any look you may have found appealing while leveling up through various tiers of equipment.
          • Multiple Outfits
            • Everyone will receive one free customizable outfit per character, and can unlock additional outfits in the Crown Store. These outfits are character-specific, so you can customize each character uniquely right off the bat!
            • Once an Outfit is set, you can switch between Outfits at no cost at any time via any of the following:
              • The character UI screen
              • The new equipment styles category of the Collection system
              • The Outfit Station interface itself
            • You may also deactivate the Outfit at any time, which will return your appearance to showing your currently equipped gear and cosmetic collectibles.
            • Outfits can also be named as you see fit to help keep track of your growing wardrobe.
          • Converting
            • “Convert to Imperial” and “Convert to Morag Tong” are no longer used from the inventory on specific items, and are instead incorporated into the Outfit System.
            • If you possess these collectibles, the Imperial and Morag Tong Outfit Styles are automatically available, and do not cost gold to apply to your Outfits. This means anyone with these account upgrades can choose to make any Outfit slot on any character appear in the Morag Tong or Imperial style free of cost, without actually modifying the item itself.
          • Furnishing Stations
            • Dye Stations found in homes are visually unchanged, but have been upgraded to the full Outfit Station functionality.
            • A new furnishing with the visual of the new Outfit station is now available on the new Master Writ achievement mediator, Faustina Curio, with all of the above associated functionality. Purchase is unlocked by completion of the Alliance Style Master achievement, which can be earned by learning all 9 of the starting racial styles (not including Imperial).
      • Home Storage Furnishings
        • We’re pleased to introduce a new form of collectible – storage furnishings! These account-wide items allow you to store 30 or 60 items per collectible, depending on the size. You can acquire four 30-slot coffers and four 60-slot chests, for a combined total of up to 360 storage slots. All four coffers share the same visual appearance, but each has a unique name and can be nicknamed for easy organization. Chests work the same way, with their own shared appearance.
          • To use a storage furnishing, first travel to your home and navigate to the new Storage section of the Services category of the Housing Editor to place your collectible. Once you’ve placed a storage furnishing, you can use it at any time to deposit or withdraw items from that particular collectible. Each one has its own storage, which is separate from all other item storage.
            • Unlike bank storage, ingredients stored in chests and coffers will not be used when crafting, and stored equipment will not appear in deconstruction, research, or upgrade windows at Crafting Stations.
          • Since these are collectibles, you can place each one in as many homes as you like, and will see the same items regardless of which home you open that particular chest or coffer in.
          • You can purchase storage coffers and chests from the Achievement Mediator, the Crown Store, or from Tel Var Merchants. You can also earn a storage coffer from the Level Up Advisor (detailed below) upon reaching level 18.
      • Master Writ Updates
        • Rolis Hlaalu, the Mastercraft Mediator who sells furnishings and recipes for Writ Vouchers, has changed some of his offerings. He retired several of his furniture plans and now offers 6 new furniture plans. Visit him to see what he is selling.Additionally, Rolis Hlaalu has a new assistant: Faustina Curio, the Achievement Mediator. This new merchant sells plans and furnishings for Writ Vouchers to characters that have attained certain achievements. Among these items are plans that Rolis previously stopped selling, as well as new furnishing documents that contain Morrowind furnishing plans. You can find Faustina Curio right next to Rolis Hlaalu, at the Writ drop-off area.
      • Furnishing Updates
        • When previewing a furnishing, you can now toggle through each of the different states for that furnishing. This means you can toggle through lit and extinguished states, or active and inactive appearances before deciding whether to buy it.
        • Added new furnishings to the Undaunted Quartermaster that can be purchased for gold after completing certain Dragon Bones achievements. Additionally, monsters in Fang Lair and Scalecaller Peak have a small chance to drop various decorative Puspocket Mushroom furnishings, as well as a rare Praxis for a Blackmarrow furnishing.
        • Zanil Theran, the Luxury Furnisher, is bringing back some of his previous offerings. Each week you can expect to see at least one offering that you’ve never been seen before, complementing the offerings from a prior week.
      • Level Up Advisor
        • This new system is designed to teach new players about the many facets of combat and progression in ESO. It contains useful rewards for new and veteran players alike as you progress from levels 2-50, and every five levels, you will receive a milestone reward with something special such as a mount, Crown Crate, costume, or a helpful weapon. Simply open the Character UI to claim your rewards! Below, you’ll find the list of milestone rewards:
          • Level 5: Two Green-quality Rings, part of a basic 2-piece Item Set that grants a Max Health bonus
          • Level 10: Sorrel Horse
          • Level 15: A choice of 6 blue-quality weapons
          • Level 20: A costume of choice and a Fire Atronach Crown Crate
          • Level 25: A choice of 6 purple-quality weapons
          • Level 30: 4,000 gold and a Fire Atronach Crown Crate
          • Level 35: A choice of 10 purple-quality crafting-improvement materials
          • Level 40: 6,000 gold, The Prisoner’s Rags Outfit Style, and an Outfit Token
          • Level 45: An Undaunted Key
          • Level 50: 10,000 gold and a Fire Atronach Crown Crate
      • Skills Advisor
        • This new system makes recommendations on how to spend skill points based on the build you select. You can use this system to mold your character as you’re leveling up, or to help you re-specialize your build after reaching max level. To support this system, we’ve made some adjustments in the UI:
          • The Skill menu has been modified to accommodate the Skill Advisor system. Abilities and morphs will now be listed as recommended based on the build selected.
          • Morphed abilities will now display their base ability name in their tooltips.
          • Note that the Skill Advisor can be toggled off at any point.
      • Champion Point Increase
        • The Champion Point cap has been raised by 30 points (10 in each red/blue/green constellation) for a total of 720 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap so earlier Champion Points require less experience and can be earned faster.
      • 32-bit Client Removal
  • Fixes & Improvements
    • Imperial City
      • Crafting Motifs
        • The chance of obtaining a Xivkyn Motif chapter from a Daedric Cache in Imperial City is now dependent on your Tel Var Stone multiplier: the more Stones you carry, the more likely you are to obtain a Xivkyn Motif chapter. If you have a full 4x Tel Var Stone multiplier, you are guaranteed to receive a chapter.
    • Morrowind
      • Eidetic Memory
        • “Sadrith Mora Tax Records” are now visible, along with the other post-quest versions of tax records in Vivec City.
        • “Pierced Note” will now be visible after completion of the quest Family Reunion.
    • Thieves Guild
      • Eidetic Memory
        • The book “In Defense of Prince Hubalajad”, by Lady Cinnabar of Taneth, can now be found in Leaping Frog Sundries in Abah’s Landing.
    • Combat & Gameplay
    • Base Game
      • Alliance War & PvP
        • Imperial NPCs in Cyrodiil now have a chance to drop keep repair kits and other consumables.
        • Consolidated the armor rewards for winning a 30-day campaign into a single “Champion’s Cache” container. This also resolves the issue where you would sometimes see a question mark as the 7th reward item in your mail.
      • Art & Animation
        • Your active Personality will no longer stop working after interacting with harvest nodes.
        • Fixed the available dye slots for the following items:
          • Yokudan Style Heavy Armor Helm
          • The Morrowind Slave Pants & Slave Shirt
      • Crafting & Economy
        • Alchemy
          • Fixed an issue resulting in some long-duration poisons having no difference between their two-reagent and three-reagent durations. Three-reagent durations are now consistently longer.
          • Adjusted the duration for all Immovable potions. The base duration has been reduced from a cap of 12.5 seconds to 8 seconds, leading to a Medicinal Use maximum of 10.4 seconds.

          Blacksmithing

          • Fixed an issue where there were two different “Diagram: Dwarven Pipeline Cap, Sealed” plans that appeared identical, but could not stack. One of these will continue to drop, while the other has been banished to the darkness forever more, never to be seen again.

          Collectibles

          • Fixed an issue that caused the Midyear Victor’s Laurel Wreath to be found in the Hats category instead of the Facial Accessories category of your Collections menu.

          Consumables

          • The “Spring-Loaded Infusion” drink now correctly increases your maximum Stamina, as originally intended.

          Crafting Motifs

          • With the release of the Outfit System, we’ve adjusted the drop rates for a number of Crafting Motifs to help ensure certain impressive or prestigious Motifs retain a degree of rarity. In most cases, this reduction is marginal. This change affects the following Crafting Motifs:
            • Aldmeri Dominion
            • Ancient Elf
            • Assassins League
            • Barbaric
            • Celestial
            • Daedric
            • Daggerfall Covenant
            • Dro-m’Athra
            • Ebonheart Pact
            • Mercenary
            • Minotaur
            • Outlaw
            • Primal
            • Ra Gada
          • The Glass Motif can now be purchased from Rolis Hlaalu, the Mastercraft Mediator with Writ Vouchers.
            • Glass Motif Fragments no longer drop from Crafting Writ reward containers.
            • If you have Glass Motif Fragments in your inventory, the Merethic Restorative Resin can still be found in the wares of Mystic vendors the world over for the same price as before (10,000g).
          • Fixed an issue where certain style books and style chapters could be deleted without the “DESTROY” prompt.

          Transmutation

          • Rewards for the Worthy mails now only grant a guaranteed Transmutation Geode once per day per account.
            • Previously, they would give a guaranteed Transmutation Geode once per day per character.
            • The chance to get Transmutation Geodes from additional mails is unchanged.
          • Fixed an issue that caused the quest “Taking the Undaunted Pledge” to unintentionally award a Transmutation Geode in addition to its normal rewards.
          • Fixed a rare issue where excess Transmute Crystals could be lost when your ESO Plus membership expired.
      • Crown Store & Crown Crates
        • Added an additional purchasable character slot.
      • Dungeons & Group Content
      • Exploration & Itemization
        • Eidetic Memory
          • Fixed an issue that could prevent the lore library from correctly displaying certain book collections. This was a display issue only, and none of your eidetic memories have actually been lost.
          • “Adainaz’s Journal” will now be available in Darkshade Caverns II, as originally intended.
          • “Letter to Sonya” is now visible after completion of the quest Torn Asunder.
          • Multiple books in the Lion’s Den and Halls of the Dead will now be easier to read and interact with (and won’t show up as “Giant Warning” everywhere under the sun).
          • The bulletin board bestower for The Precursor is now a readable book on Zanon’s desk after you have completed the quest.

          Survey Reports

          • Survey Reports now display additional text to indicate their purpose and value.
      • Housing
        • Furnishings
          • Updated the “Hagraven Cauldron, Rough Stone” furnishing. It is now called “Hagraven Cauldron, Ritual”, and can be lit to produce bright green flames. This furnishing can be found in the “Enchanted Lights” category of the Housing Editor.
          • Several furnishings that were previously only in pre-furnished homes can now be purchased for crowns in the Housing Editor.
          • Adjusted the size description of several furnishings to improve consistency.
          • Fixed an issue where certain tuffets could not be sat upon once placed in your home.
          • Fixed an issue where some non-combat pets had inaccurate nameplates when placed as a furnishing.
          • The icon for the “Fabrication Sphere, Inactive” and “Apparatus, Boiler” furnishings now better matches their appearance.
          • Fixed an issue where there were two carpets with the name “Imperial Carpet, Dibella”. There is now an “Imperial Carpet, Gilded Dibella” and an “Imperial Carpet, Verdant Dibella”.
          • The “Saplings, Fragile Autumn Birch” furnishing is no longer sold from the Housing Editor, and has been replaced with the identical “Saplings, Marsh Cluster”.
            • This is to resolve an issue where the “Saplings, Marsh Cluster” and “Saplings, Fragile Autumn Birch” furnishings were visually identical, but acquired in different ways.
          • The Imperial Fountain of the Bay can now be activated, and will have small streams of water pouring from its spouts while active.
          • Fixed an issue where the “Tribunal Tablet of Almalexia” furnishing would become bound to you after it was crafted. Going forward, this furnishing will no longer bind itself to you.
          • Improved the collision with the Hew’s Bane Lantern furnishing.

          Homes

          • The loft space of the Exorcised Coven Cottage is no longer blocked off, and is now accessible.
          • Filled in a small gap between two walls in an interior corner of Mournoth Keep.
          • Fixed an issue where some rocks in Pariah’s Pinnacle would appear to change the amount of snow cover as you approached them.
          • Made a number of small improvements to the invisible collision boundaries in Daggerfall Overlook.
          • The trim around the main door to the Orbservatory Prior no longer appears to float slightly.

          Itemization

          • Target Dummies of all varieties now behave like dungeon bosses for the purposes of status effects applied to them.
      • UI
        • Bound recipes will now display as bound.
        • When improving a Bind-on-Pickup Tradable item, the preview tooltip will now communicate that the item will become bound to you.
        • The Creation tab at Crafting Stations will now remember the level you have selected, rather than the number of materials. This is to prevent accidentally crafting the wrong level gear when switching between slots that require different material amounts, such as Helmet and Pants.
        • Guild reputation gains will now appear in the Loot History UI.