ESOTU [PC] Patch Notes 3.2.5 – Crafting Summary

The following is a summary of the crafting and housing related changes included in this #ESOTU patch for the PC and Mac.  Clockwork City Update!

OVERVIEW

Welcome to The Elder Scrolls Online v3.2.5 and the Clockwork City where you can enter Sotha Sil’s legendary creation and explore his mysterious mechanical world. In addition to new quests to enjoy, you’ll also come across two new world bosses and two delves, plus a new 12-player Trial: Asylum Sanctorium. We’ve also added 12 new item sets, two new Motifs, over 200 new furnishings, and a host of fun, new collectibles.

For players that own The Elder Scrolls Online: Morrowind, we’ve added a new Battleground game mode – Crazy King – where your team must seize a capture point location that jumps randomly around the map. It’s, well, crazy!

The base game update introduces the highly-anticipated Transmutation system which allows you to change the traits on your gear, including weapons and armors. We’ve also added a trait tracker that will allow you to see whether or not you’ve researched the unique trait on an item. Additionally, we’ve also made a number of performance optimizations resulting in better frame rate and shorter loading times.

We can’t wait for you to discover this mysterious, new zone. This update in its entirety is approximately 3.6GB in size.

Highlights

  • To visit the Clockwork City, you can acquire the quest to take you there by accepting it from the Collectibles/Stories interface, or by visiting the Mages Guild in Mournhold.
  • Transmutation allows you to permanently change the trait of an item to one of your choosing! 
  • Trait Tracker
  • Performance Updates
  • Crafting Writ Turn-In Site Universalization
  • New Target Dummy: The Precursor
  • Champion Point Increase
  • Master Writs will now call for more diverse crafting styles, such as Abah’s Watch, Hollowjack, or Redoran.
  • Dungeon Finder Level Restrictions
    • Normal Difficulty dungeons to Level 45 for some dungeons
    • Veteran Difficulty dungeons to CP160  for some dungeons
  • Increased the rewards for opening a Master Chest when you have the Treasure Hunter passive.
  • Every weekend, Adhazabi Aba-daro the Golden will now sell four sets of jewelry instead of two.
  • Two jewelry sets each weekend will be from the Overland sets, and two will be Dungeon sets.
  • Repeatable Bounties: The Clockwork Facilitator and Novice Holli, both residing in the eastern portion of the Brass Fortress, each offer daily bounties to investigate and overcome dangers at these locations.
  • Asylum Sanctorium is a 12-player Trial located within the Brass Fortress in Clockwork City.
    • the Asylum and Perfect Asylum weapons alter and improve the effect of one of your weapon skill line’s abilities.
  • Unique Achievement rewards are available for completing this Trial, including:
    • Unique skin
    • Several Titles
    • Unique housing items
  • New Collectibles
    • Scintillant Dovah-Fly: non-combat pet
    • Begone!: Emote
    • Umbral Projector: Memento
    • Revolving Celestiodrome: unique Furnishing
    • Trophy, Saint Olms the Just
    • Bust, Saint Olms the Just
    • Sanctified Silver: Skin
    • Clockwork Curator: Polymorph
  • 12 new Item Sets available
  • Two motifs have been added to Clockwork City: The Apostle, The Ebonshadow
  • Over 200 new furnishings have been added to the game through various sources, many of which can be purchased through the Housing Editor or crafted.
  • Clockwork City comes with over 40 new achievements to pursue, with 6 new titles to unlock!
  • Two motifs have been added to the Horns of the Reach DLC game pack: The Dreadhorn,  The Bloodforge
  • The Orbservatory Prior home is available to preview and purchase.
  • Master difficulty chests and treasure map chests now have a greater chance of giving Buoyant Armiger motifs if you have the Treasure Hunter passive.
  • Remains-Silent will no longer silently provide you with only a furnishing when she elects to give you one. You will now receive the furnishing alongside your normal materials for that choice.
  • Fixed several painful clipping issues
  • Merchants all over the world now sell Empty Soul Gems.
  • Fixed a number of infrequent game crashes.
  • A new option for AvA Announcements has been added to the Social settings.
  • You can now Filter your furnishings by theme

  • New Features / Updates / Big Changes
    • Clockwork City
      • New Collectibles
        We’ve added many new Collectibles that are available to earn from the Clockwork City area and content.

        • Scintillant Dovah-Fly: This non-combat pet will join you when you first set foot in the Brass Fortress.
        • Begone!: Obtain this Emote by completing the quest “Lost in the Gloam” in Clockwork City.
        • Umbral Projector: This Memento is acquired by completing the achievement, the Hero of Clockwork City.
        • Revolving Celestiodrome: This unique Furnishing is obtained by completing the quest “The Light of Knowledge” in Clockwork City.
        • Trophy, Saint Olms the Just: This Furnishing is obtained by defeating St. Olms in Asylum Sanctorium on any difficulty.
        • Bust, Saint Olms the Just: This Furnishing is obtained by defeating St. Olms in Asylum Sanctorium on Veteran difficulty.
        • Sanctified Silver: This Skin is available from defeating St. Olms in Asylum Sanctorium with his allies in the same battle, on Veteran mode.
        • Clockwork Curator: This Polymorph is rarely available as a Runebox, dropped from defeating St. Olms in Asylum Sanctorium with his allies in the same battle, on Veteran mode.
      • New Item Sets
        There are 12 new Item Sets available from a variety of sources: 3 Item Sets available at crafting stations in Clockwork City, 3 Item Sets available as drops throughout Clockwork City, and 6 Item Sets available as drops in the new Trial, Asylum Sanctorium. Below is a list of all new item sets, with values being for a full set of gold-quality, CP160 gear:

        • Clockwork City (Crafted)
          • Innate Axiom (All)
            • (2) Max Magicka
            • (3) Max Stamina
            • (4) Spell Critical
            • (4) Weapon Critical
            • (5) Adds 400 Spell and Weapon Damage to your Class abilities.
          • Fortified Brass (All)
            • (2) Max Health
            • (3) Physical Resistance
            • (4) Spell Resistance
            • (5) Adds 5170 Physical Resistance
            • (5) Adds 5170 Spell Resistance
          • Mechanical Acuity (All)
            • (2) Weapon Damage
            • (3) Spell Damage
            • (4) Max Stamina
            • (4) Max Magicka
            • (5) When you deal damage, you have a 15% chance to gain unerring mechanical vision for 5 seconds, causing your attacks to always be a Critical Strike. This effect can occur once every 18 seconds.
        • Clockwork City (Dropped)
          • Mad Tinkerer (Light)
            • (2) Spell Critical
            • (3) Spell Critical
            • (4) Spell Damage
            • (5) When you deal damage, you have a 10% chance to summon a Verminous Fabricant that charges the nearest enemy, dealing 10,000 Shock Damage to all enemies in its path, knocking them into the air, and stunning them for 2 seconds. This effect can occur once every 10 seconds.
          • Unfathomable Darkness (Medium)
            • (2) Weapon Critical
            • (3) Physical Penetration
            • (4) Weapon Damage
            • (5) When you deal damage, you have a 10% chance to call a murder of crows around you for 12 seconds. Every 3 seconds a crow will be sent to peck the closest enemy within 12 meters of you, dealing 4000 Physical Damage. This effect can occur once every 15 seconds.
          • Livewire (Heavy)
            • (2) Healing Taken
            • (3) Max Health
            • (4) Healing Taken
            • (5) When you take damage, you have a 25% chance to overload your circuits, applying Concussion to enemies within 8 meters of you and healing for 1000 Health for each enemy hit. This effect can occur once every 8 seconds.
      • New Target Dummy: The Precursor
        Associate Zanon of the Clockwork Apostles is near to completing his study of Factotum construction, and has made a fascinating discovery in his research. After finding a discarded Factotum head in a junk pile, he was alarmed to discover that it could still speak! If you respond to Zanon’s posting on the board within the Brass Fortress, you may assist him in reassembling this unique construct and discovering its true purpose.

        • This new Target Dummy item, the Precursor, can be obtained by finding all of the Precursor’s parts throughout Clockwork City and reassembling it.
        • Though only slightly more durable than a typical Public Dungeon boss, it dryly quips as you sharpen your blade upon it.
      • New Motifs
        Two motifs have been added to Clockwork City:

        • The Apostle Style, once known only to Sotha Sil’s disciples, is now available for crafters! The Chapters for this style, and its Style Item, Polished Brass, can be obtained by completing certain Daily Quests in Clockwork City that aid the Brass Fortress and combat Clockwork foes.
        • The Ebonshadow style, emblematic of Nocturnal, is also available for crafters! The Chapters for this style and its Style Item, Tenebrous Cord, can be obtained by completing certain Daily Quests in Clockwork City that aid the Blackfeather Court or pit you against shadowy foes.
      • New Furnishings
        Over 200 new furnishings have been added to the game through various sources, many of which can be purchased through the Housing Editor or crafted. The associated recipes and additional furnishings can be found throughout Clockwork City, with sourcing including everything from Justice activities and monster drops, to various containers and merchants. These furnishings include precision tools and small pieces of machinery from Justice activities, as well as obsolete Factotum parts from Factotum enemies.
      • New Achievements
        Clockwork City comes with over 40 new achievements to pursue, with 6 new titles to unlock!
    • Horns of the Reach
      • New Motifs
        Two motifs have been added to the Horns of the Reach DLC game pack, in conjunction with two new motif achievements.

        • The Dreadhorn style is now available for crafters! The signature style of the invaders of Falkreath Hold can be learned from Chapters obtained by defeating Domihaus, the final boss of the Falkreath Hold dungeon. The Style Item, Minotaur Bezoar, can be obtained by defeating bosses in Falkreath Hold. The chance of obtaining Chapters and Style Items increases with the difficulty of the dungeon.
        • The Bloodforge style is now available for crafters! Used by the denizens of Bloodroot Forge, the Chapters for this Motif can be obtained by defeating the Earthgore Amalgam. The Style Item, Bloodroot Flux, can be obtained by defeating bosses in Bloodroot Forge. The chance of obtaining Chapters and Style Items increases with the difficulty of the dungeon.
    • Base Game Update
      • Transmutation
        A new way of altering your equipment is available in this update. Transmutation allows you to permanently change the trait of an item to one of your choosing! The requirements to utilize Transmutation is as follows:

        • Transmutation can only be done at a Transmute Station, which is a new service station found in the Brass Fortress.
          • Home furnishing versions of these stations may also be purchased for Writ Vouchers from Rolis Hlaalu the Master Writ Merchant.
        • Transmutation requires Transmute Crystals, precious resources occasionally received for successfully completing Veteran PvE activities such as Pledges, Trials, and Arenas, and several PvP sources such as Rewards for the Worthy, Battleground end of match rewards, and AvA end of campaign rewards. Transmute Crystals are an account wide, capped currency which cannot be banked or traded.
        • Transmutation requires having previously researched the desired trait.
        • Jewelry cannot be transmuted.
      • Trait Tracker
        Along with the ability to change traits, equipment tooltips now have an icon next to the trait that communicates the trait’s status:
        tp904mhshjme.png Can Research
        telwqosqa7i9.png Ornate
        7kcnb4fg8pc7.png Intricate
        u8nar428k4ck.png Trait Changed
        (no icon) No Trait/Researched

        • Inventory views have a column dedicated to displaying this iconography.
        • The Deconstruction screen will now group items based on trait status, such that items that you are more likely to deconstruct are sorted to the top.
        • The Sell screen at Vendors will list Ornate items at the top.
        • With the ability to more easily determine your own trait knowledge, and the ability to change traits depending on your trait knowledge, you should now enjoy easier management of your inventory and bank and greater control over the items you wield and wear.
      • Performance Updates
        In this update, we’ve been hard at work improving the performance of the client. We’ve overhauled how the client handles animations, significantly reducing memory requirements. Additionally, we’ve made significant optimizations to the Scene Graph. Together, these two additions have resulted in significant gains in frame rate and improved load times into areas with many characters and/or buildings, including in Cyrodiil.
      • Crafting Writ Turn-In Site Universalization
        With the Clockwork City base game update, you may now turn in your Crafting Writs at any Writ turn-in site throughout the world, regardless of crafting rank.
      • New Home
        The Orbservatory Prior home is available to preview and purchase. This Notable Home can hold 350 Traditional Furnishings (700 with ESO+), 5 Special Furnishings (10  with ESO+), 40 Collectible Furnishings (80 with ESO+), and 5 Special Collectibles (10 with ESO+), as well as up to 24 other players.

        • The Orbservatory Prior: Located in the Clockwork City, Sotha Sil’s designation of this mountaintop laboratory as the “Orbservatory Prior” clearly indicates that the site was an experimental or test version of what he had in mind-though whether he ever built an “Orbservatory Final” is unknown.
        • Champion Point Increase
          The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation) for a total of 690 points. The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.
  • Fixes & Improvements
    • Morrowind
      • Motifs
        • Fixed an issue where Crafting Motif 51: Hlaalu Boots could be used even if you had already learned that chapter.
        • Master difficulty chests and treasure map chests now have a greater chance of giving Buoyant Armiger motifs if you have the Treasure Hunter passive.
      • Furnishings
        • Changed the name of the achievement furnishing “Telvanni Device, Static” to “Telvanni Device, Rotating”, and updated its corresponding furnishing tags to be more accurate.
        • The achievement furnishing item “Tapestry, Morag Tong” now has an accurate icon.
      • Homes
        • If you owned the Amaya Lake Lodge prior to the release of Update 15, the planter between your front steps is now a furnishing and can be moved.
    • DLC Game Packs
      • Dark Brotherhood
        • Adjusted the Blade of Woe to further reduce the likelihood of becoming stuck in nearby objects when it is used.
        • Remains-Silent will no longer silently provide you with only a furnishing when she elects to give you one. You will now receive the furnishing alongside your normal materials for that choice.
      • Imperial City
        • You will no longer occasionally receive fish associated with Cyrodiil when fishing in Imperial City.
      • Orsinium
        • Eidetic Memory
          • The note “A Plea for Help” will now appear in the Temple of Ire if you missed it in the previous quest dungeon upon completing the quest “Blood on a King’s Hands”.
      • Thieves Guild
        • General
          • You can no longer accidentally gain bounty in the Kvatch Arena.
    • Combat & Gameplay
      • https://forums.elderscrollsonline.com/en/discussion/comment/4585501/#Comment_4585501 
      • Itemization Balance
        • Item Sets
          • The Master and Maelstrom unique enchantments have been rebuilt as Item Sets, with the new Asylum Weapons following suite as an Item Set and not an enchantment. This means you can now safely enchant and re-enchant these weapons, and still gain the special ability-altering benefit.
            • Due to the fact these items can now be enchanted or poisoned normally, their extraneous stat bonuses have been removed. For example, the Maelstrom’s Greatsword no longer adds 189 Weapon Damage on top of the modifier to Critical Charge.
          • The Master and Maelstrom One Hand and Shield Item Sets now require you to use both the One Handed Weapon and Shield together. Since the shield did not need to be paired with the One Handed Weapon originally, a brand new shield will be mailed to you for each One Handed Weapon you currently possess.
          • Dragonstar and Maelstrom Arena will now drop weapons for their item sets in their final Arenas, in addition to their existing rewards.
            • This means when you complete Dragonstar Arena, in addition to the rewards you already receive, you’ll now receive a weapon from the Healer’s Habit, Archer’s Mind, Footman’s Fortune, and Destruction Mastery item sets.
            • In Maelstrom Arena, you’ll receive a weapon from the Elemental Succession, Glorious Defender, Hunt Leader, Para Bellum, Permafrost, or Winterborn item sets.
            • These weapons will be blue-quality in Normal mode, and purple-quality on Veteran Mode.
          • Many of The Master and The Maelstrom Item Sets have undergone significant rebalancing:
            • Titanic Cleave (Master 2H): This item set’s proc now increases the direct damage Cleave deals by 1500 for each enemy in its cone, up to a maximum of 9000 damage.
            • Puncturing Remedy (Master 1H&S): Increased the heal amount from Puncture to 2500 from 2150, and it now grants you Spell and Physical Resistance equal to the amount healed for 3 seconds.
            • Stinging Slashes (Master DW): Increased the damage bonus to Twin Slashes’ bleed to 1500 each tick from 516.
            • Destructive Impact (Master Destro): Increased the damage bonus to Destructive Touch’s direct damage to 2000 from 516, and increased the cost reduction to Destructive Touch to 30% from 12%.
            • Rampaging Slash (Maelstrom 1H&S): Your Low Slash will now cause your next fully-charged Heavy Attack used within 5 seconds to restore an additional 2000 Magicka and Stamina.
            • Merciless Charge (Maelstrom 2H): Increased the damage done by this Item Set’s proc to 6000 damage over 5 seconds, up from 4300 damage over 5 seconds.
            • Precise Regeneration (Maelstrom Resto): Increased the amount of Magicka restored by Regeneration critical heals to 800 from 481.
          • Clever Alchemist: This item set’s proc now requires that you are in combat for it to function.
      • Itemization Fixes & Improvements
        • Item Sets
          • Reduced the intensity and frequency of the visual effects and audio from the following item set’s persistent bonus:
            • Mighty Chudan
            • Slimecraw
          • Defiler: The monster summoned by this Item Set now spawns next to the enemy you critically hit, instead of spawning next to you.
          • Engine Guardian: The beam cast by the Dwemer Sphere summoned from this Item Set will now be hidden if your character is sneaking or invisible.
          • Earthgore: This Item Set’s proc will now display a friendly telegraph to your allies.
          • Fasalla’s Guile: Fixed an issue where the proc from this Item Set would aggro neutral monsters around you.
          • Selene: Fixed an issue where the telegraph created by the proc of this Item Set would swivel toward its target.
          • Sword Singer: Fixed an issue where this Item Set’s bonus was not modifying the Momentum skill.
          • Torug’s Pact: Fixed an issue where this Item Set’s bonus was not applying to the Poisoned Weapon enchantment.
          • Viper’s Sting: Fixed an issue where the damage from this Item Set’s proc could be blocked.
    • Base Game Patch
      • Art & Animation
      • Audio
      • Combat & Gameplay
      • Crafting & Economy
        • General
          • Rolis Hlaalu now sells a furnishing Transmute station in exchange for Writ Vouchers.
        • Alchemy
          • Fixed an issue that caused several crafted poisons to last the same duration whether they were crafted with three matching traits or two matching traits.
        • Motifs
          • Fixed a number of minor grammatical issues in various motif texts.
        • Writs
          • Master Writs will now call for more diverse crafting styles, such as Abah’s Watch, Hollowjack, or Redoran.
          • Enchanting, Blacksmithing, Clothing, and Woodworking Writs now indicate that the required items must be standard (white) quality.
          • Crafting Writs now direct you to deliver your goods to the nearest Writ Quartermaster instead of a specific turn-in site.
          • Now that Crafting Writs can be turned in at any turn-in site, you are no longer required to have access to the Hollow City before you’re given the tier of Crafting Writ that was previously turned in.
          • Provisioning Writs now indicate that the required recipes are available for purchase from Chefs and Brewers.
          • Fixed an issue where the journal entry for a high ranking Enchanting Writ would claim to require the non-existent Nokude rune, instead of a Jehade rune.
      • Crown Store & Crown Crates
      • Dungeons & Group Content
        • General
          • Adjusted the minimum level for the following Normal Difficulty dungeons to Level 45 for the purposes of using the Dungeon Finder:
            • Banished Cells 2
            • Bloodroot Forge
            • City of Ash 2
            • Cradle of Shadows
            • Crypt of Hearts 2
            • Darkshade Caverns 2
            • Elden Hollow 2
            • Falkreath Hold
            • Fungal Grotto 2
            • Imperial City Prison
            • Ruins of Mazzatun
            • Spindleclutch 2
            • Wayrest Sewers 2
            • White-Gold Tower
          • Adjusted the minimum level for the following Veteran Difficulty dungeons to CP160 for the purposes of using the Dungeon Finder:
            • Veteran Bloodroot Forge
            • Veteran City of Ash 2
            • Veteran Cradle of Shadows
            • Veteran Crypt of Hearts 2
            • Veteran Falkreath Hold
            • Veteran Imperial City Prison
            • Veteran Ruins of Mazzatun
            • Veteran White-Gold Tower
      • Exploration & Itemization
        • General
          • Merchants all over the world now sell Empty Soul Gems.
            • You can use the Soul Trap ability or the Soul Lock passive to fill these Soul Gems.
            • Mystics are still the sole purveyors of pre-filled Soul Gems.
          • The Wabbajack no longer grants Ultimate when used.
          • Fixed a rare issue that allowed players to loot multiple copies of the same quest item.
          • Increased the rewards for opening a Master Chest when you have the Treasure Hunter passive.
        • Collectibles
          • Added an icon to the Mud Ball item and Mud Ball Pouch Memento’s ability. Now, when you are struck with a mud ball, the ability on your character UI screen will have an icon.
          • Petals from The Cherry Blossom Twig item and Cherry Blossom Branch collectible effects will now more display more consistently on uneven terrain.
        • Cyrodiil Vendor
          • Every weekend, Adhazabi Aba-daro the Golden will now sell four sets of jewelry instead of two.
            • In a given week, she will sell either all rings or all necklaces.
            • These will only appear in the Trait that the set’s jewelry comes in already.
            • Overland set items are bind on equip, and Dungeon set items are bind on pickup (matching their bind type when they drop in-game).
            • Pricing will depend on the item’s sourcing.
              • Jewelry from Overland item sets costs 150,000g or 300,000 AP.
              • Jewelry from Dungeons costs 250,000g or 500,000 AP (the cost of all Jewelry on the vendor at present).
            • Two jewelry sets each weekend will be from the Overland sets, and two will be Dungeon sets.
            • The jewelry will remain Gold quality and CP160, and the sourcing of Monster Mask / Shoulders are unchanged from previous iterations.
          • Eidetic Memory
            • The following books can now be collected after completing the associated quest:
              • A Smuggler’s Plan
              • Black Snails Shipping Notice
              • Freshly Penned Note
              • Hamal’s Journal pages
              • Honored Ancestors
              • KIDNAPPING!
              • King Jolie’s Orders to General Mercedene
              • Letter to Baloth Bloodtusk
              • Letter to Savarak
              • Page from Sun-in-Shadow’s Journal
              • Shipyard Workers, Take Warning!
              • Sun-in-Shadow’s To Do List
              • Very Old Note
            • The following books can now be found and/or interacted with correctly:
              • Captain Black Sword’s Journal
              • Fires of Truth
              • Letter to Exarch Braadoth
              • The Memo to Captain Siro
              • Valyia’s Cargo Manifest
            • “Plea to Maximinus” is no longer part of the Notes and Memos collection.
            • “Snowmead’s Missive” can still be found if you already started the quest Labor Dispute by talking to Eitaki Snowmean.
            • Made changes to multiple lore books that were not attainable until after their associated quest is complete.
          • Item Sets
            • The Automaton Gem, a named ring found in Darkshade Caverns, now appears in the Strength of the Automaton set instead of the Netch’s Touch set.
              • Previously-dropped Automaton Gems will not be changed, and will continue to be part of the Netch’s Touch item set.
      • Housing
        • General
          • Updated the text for the book “Anthology of Available Abodes” to be generally more informative about the abodes in question.
        • Furnishings
          • The achievement furnishing “Decoy Elder Scroll” no longer has a hitch when you interact or place it.
          • Player characters of all races will now sit properly on the Ashen Daedric Bench.
          • Removed a flag from the “Orsinium Statue, Honor’s Rest” that caused the item to have a “Unique Equipped” keyword.
          • Adjusted a number of sofas and chairs to fix an issue where you could become partially stuck inside the object.
          • The achievement furnishing item “Totem of the Reach” now correctly has collision after being placed.
          • Several plant and stone furnishings available from the Eastmarch Homes Goods merchant no longer have transparent surfaces at their base.
          • Fixed an issue where interactable furnishings would occasionally lose their interact prompt when placed very far away from the entrance to the home.
          • The “Redguard Brazier, Enchanted” furnishing now once again casts a blue light.
          • The “Khajiit Skooma Bubbler” furnishing can now be lit, generating a soft purple plume of smoke.
          • Fixed an issue that caused the “Shrub, Mountain Thistle” furnishing to appear twice in the Purchase tab of the housing editor.
          • Stealing from wardrobes, dressers, and the pockets of Clothiers now has a small chance to award you with a furnishing version of stacked cloth or folded leather.
        • Homes
          • Corrected the default nickname of “Snugpod” from “Eldenroot House” to “Elden Root House”.
          • Fixed an issue that could cause the owners of several homes to not display at the correct location on their in-game map.
          • Adjusted the text on a number of housing entrance and exit doors to be more consistent.
          • Made several fixes to the map behavior in Hakkvild’s High Hall.
      • Miscellaneous
        • Fixed a number of infrequent game crashes.
      • UI
        • Alliance War & Cyrodiil
          • A new option for AvA Announcements has been added to the Social settings. This allows you to configure when AvA Announcements, such as an Elder Scroll being returned, are displayed as center screen messages. These will now only display while you are in an Alliance War location by default, and you can turn them completely on or off as well.
        • Crafting
          • Counter traits will now be discovered when they prevent an expected effect from being incorporated into an alchemy craft.
          • Survey Writ maps will now display their quickslot stack count on the quickslot action button the same it’s shown on the quickslot wheel.
          • Fixed an issue during item improvement where the item name would not appear to have its quality adjusted after a successful improvement.
        • Gamepad Mode
          • Fixed an issue where the Improvement warning could persist into other menus.
          • Fixed an issue with the camera at crafting stations occasionally being too blurry.
          • A message will now appear when you go to the Attach Items screen in the Trade Window and you don’t have any items, rather than it being blank.
          • Fixed an issue where your inventory count would not update immediately when un-equipping gear.
        • Guilds & Guild Stores
          • Fixed an issue which could cause newly-created guilds to not have the “View Guild Bank Gold” permissions enabled by default for the guildmaster, though it could still be set manually.
          • Fixed an issue where the “View Guild Bank Gold” permission would also control viewing item deposit/withdraw history.
          • Guild members who do not have the “View Guild Bank Gold” permission can no longer view guild log entries for Heraldry change expenses.
          • Fixed an issue that could result in failing to receive an error message when attempting to invite a player into a guild.
          • Bind on Pickup tradeable items will no longer appear in the sell tab of Guild Stores.
          • Fixed an issue where Guild Store NPCs would sometimes not display their owned guild name.
          • Fixed an issue where you could get a UI error when switching from the Guild Store to another UI screen.
          • Fixed an issue where changing guild ranks could cause the guild bank UI to not load.
        • Housing
          • You can now Filter your furnishings by theme! These themes include the various playable races, as well as a few other more exotic options such as Daedric and the new Clockwork theme.
          • When loading permissions from another house, the dropdown menu will now scroll instead of extending off the screen.