ESOTU [PC] Patch Notes 3.0.5 – Crafting Summary

The following is a summary of the crafting and housing related changes included in this #ESOTU patch for the PC and Mac.

OVERVIEW

Welcome to The Elder Scrolls Online v3.0.5, introducing our first chapter: Morrowind! The fate of the island of Vvardenfell hangs in the balance and Tamriel needs a hero to help Vivec, the legendary warrior-poet god, who suffers from a mysterious illness.

In addition to Vvardenfell, the largest landmass addition to date, we’re also introducing the first new class since ESO launched: the Warden. This class is an adaptable, support-orientated option for players who want to be able to fill a specific role while simultaneously providing assistance to others. If you are interested in a class that uses the wilds of Tamriel to protect, heal, or deal damage (occasionally all at the same time) the Warden is for you.

Morrowind also brings a new PvP mode – Battlegrounds – which are small-scale, fast-paced battles with three teams of four players. If you’re looking for a real challenge, head to our newest 12-player Trial, Halls of Fabrication, featuring a Normal and Veteran version. You’ll also find a host of new item sets, Motifs, homes and furnishings, collectibles, titles, and even dyes.

But that’s not all! The base game brings many new updates as well including updates to the Champion System, the Master Writ Merchant, Cyrodiil Rewards, a new Inverse Kinematic System, and more. And as always, we have a number of bug fixes and general improvements to the overall game. The size of this update is approximately 8.71GB. Enjoy our first chapter – Morrowind!

HIGHLIGHTS

  • 3 Item Sets available at crafting stations in Vvardenfell
  • 3 Item Sets available as drops throughout Vvardenfell
  • 4 Item Sets available as drops in the new Trial, Halls of Fabrication
  • 5 Item Sets available as rewards in the new PvP Battlegrounds
  • 4 new Motifs for you to collect and craft!
  • 3 new properties are now available to move into in Morrowind.
  • A few unique sources of furnishings and plans with the launch of Morrowind
    • Daedric Furnishing Plans (Dark Anchor chests and Humanoid Daedra)
    • Dwarven Furnishing Plans
    • Justice-Related Furnishing Plans and Furnishings
    • Treasure Chests
    • Quest-Related Furnishing Rewards
      • Daily tasks for the Ashlanders of Vvardenfell will rarely reward furnishing plans for Ashlander dishware, or directly reward a type of dining knife Ashlanders favor.
    • Harvesting-Related Furnishing Rewards
      • Mushrooms and plants in Vvardenfell will rarely produce accompanying foliage or fungi when harvested. Beetles with fungal infestations may, as well.
    • Ancestral Tombs
  • A cornucopia of new collectibles awaits the avid adventurer in Morrowind
  • Skill Line Unlocking (New characters only)
  • Master Writ Vendor Updates
    • Trial Target Dummies
  • New Hireling Messages
  • Double Bank Space for ESO+

MORROWIND

New Item Sets
There are 15 new Item Sets available from a variety of sources. Note that values are for a full set of CP160 Gold-quality pieces:

  • 3 Item Sets available at crafting stations in Vvardenfell
    • Assassin’s Guile
      • (2) Spell Critical
      • (3) Weapon Critical
      • (4) Spell Damage
      • (4) Weapon Damage
      • (5) Increases the duration of your alchemical poisons by 4 seconds.
    • Daedric Trickery
      • (2) Max Health
      • (3) Max Stamina
      • (4) Max Magicka
      • (5) While in combat you gain one of 5 random Major Buffs for 10 seconds every 20 seconds. Eligible buffs are Expedition, Protection, Mending, Heroism, or Vitality.
    • Shacklebreaker
      • (2) Weapon Damage
      • (3) Spell Damage
      • (4) Stamina Recovery
      • (4) Magicka Recovery
      • (5) Adds 2000 Max Stamina
      • (5) Adds 2000 Max Magicka
  • 3 Item Sets available as drops throughout Vvardenfell
    • War Maiden (Light)
      • (2) Spell Critical
      • (3) Max Magicka
      • (4) Spell Damage
      • (5) Adds 400 Spell Damage to your Magic Damage abilities.
    • Defiler (Medium)
      • (2) Weapon Damage
      • (3) Weapon Critical(4) Weapon Critical
      • (5) When you deal Critical Damage, you have an 8% chance to summon a Hunger that spews poison to all enemies in front of it, dealing 6000 Poison Damage and stunning any enemy hit for 5 seconds. This effect can occur once every 5 seconds.
    • Warrior-Poet (Heavy)
      • (2) Max Health
      • (3) Spell Resist
      • (4) Physical Resist
      • (5) Gain Minor Toughness at all times, increasing your Max Health by 10%.
      • (5) Max Health
  • 4 Item Sets available as drops in the new Trial, Halls of Fabrication
    • Inventor’s Guard (Light)
      • (2) Magicka Recovery
      • (3) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%
      • (4) Healing Done
      • (5) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trial Monsters by 15%.
    • Master Architect (Light)
      • (2) Max Magicka
      • (3) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
      • (4) Spell Damage
      • (5) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trial Monsters by 15%.
    • War Machine (Medium)
      • (2) Max Stamina
      • (3) Gain Minor Slayer at all times, increasing your damage done to Dungeon and Trial Monsters by 5%.
      • (4) Weapon Damage
      • (5) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Slayer for 10 seconds, increasing your damage done to Dungeon and Trial Monsters by 15%.
    • Automated Defense (Heavy)
      • (2) Max Health
      • (3) Gain Minor Aegis at all times, reducing your damage taken from Dungeon and Trial Monsters by 5%
      • (4) Healing Taken
      • (5) When you use an Ultimate ability, you and the closest 2 allies within 28 meters of you gain Major Aegis for 10 seconds, reducing your damage taken from Dungeon and Trial Monsters by 15%.
  • 5 Item Sets available as rewards in the new PvP Battlegrounds
  • Wizard’s Riposte (Light)
    • (2) Max Health
    • (3) Spell Damage
    • (4) Magicka Recovery
    • (5) When you take Critical Damage, you apply Minor Maim to the enemy for 15 seconds, reducing their damage done by 15%.
  • Knight Slayer (Light)
    • (2) Max Magicka
    • (3) Spell Damage
    • (4) Max Health
    • (5) Your fully-charged Heavy Attacks against Players deal an additional 8% of their Max Health as Oblivion Damage.
  • Coward’s Gear (Medium)
    • (2) Max Health
    • (3) Stamina Recovery
    • (4) Stamina Recovery
    • (5) While Sprinting you gain Major Expedition and Major Protection, increasing your Movement Speed and reducing your damage taken by 30%.
  • Vanguard’s Challenge (Heavy)
    • (2) Max Health
    • (3) Max Health
    • (4) Healing Taken
    • (5) When you taunt an enemy Player, they deal 50% less damage to all other Players but 100% more damage to you for 15 seconds. This effect is lost if you enter sneak, invisibility, or move further than 28 meters away from the enemy player.
  • Impregnable Armor (All)
    • (2) Max Health(3) Max Stamina
    • (4) Max Magicka
    • (5) Adds 2500 Critical Resistance

New Crafting Motifs
We’ve added four new Motifs for you to collect and craft!

  • The Ashlander style can be learned from the Ashlanders of Vvardenfell.
    • Motif chapters can occasionally be found as rewards for performing daily quests for Numani-Rasi or Huntmaster Sorim-Nakar.
    • The style item, Ash Canvas, can also be earned from the same quests.
  • The Buoyant Armiger style can be obtained from treasure chests and treasure maps across Vvardenfell.
    • Motif chapters are rare, but show up more often in higher-difficulty chests and treasure map chests. By quirk of fate, those who have proven themselves friends of the island and the living god Vivec are more likely to find its chapters or book than others.
    • The style item, Volcanic Viridian, can be refined from Viridian Dust, which can be found uncommonly on any harvestable resource in Vvardenfell.
  • The Morag Tong style can be learned from the Hall of Justice in Vivec City.
    • Motif chapters can occasionally be found in Bounty Dispensations or Explorer’s Dispensations awarded to those who complete tasks for the Hall of Justice.
    • The style item, Boiled Carapace, can also be earned from the same quests.
  • The Militant Ordinator style can be acquired from the Battleground Supplies Merchant near Vivec City.
    • Each motif chapter can be purchased for Alliance Points from Colotarion, in the Gladiator’s Quarters.
    • The style item, Lustrous Sphalerite, can be refined from Dull Sphalerite, which is sold for Alliance Points from the same merchant.

New Homes
Three new properties are now available to move into in Morrowind.

  • Saint Delyn Penthouse: For the city-loving Dark Elf, there’s no better choice of residence than the Saint Delyn Penthouse in the heart of Vivec City, on the Waistworks level of the Saint Delyn canton.
    • By completing the quest, “A Friend In Need”, you can earn a modest inn room in the St. Delyn Canton of Vivec City.
    • This inn room can also be purchased for 3000 gold if your character has already completed the quest in the base game or if you already own another inn-room.
  • Ald Velothi Harbor House: On the coast north of Gnisis, this three-level home in the Redoran “bug-house” style comes with a walled courtyard, a nearby dock, and convenient access to the nearby ruins of Ashalmawia and Arkngthunch-Sturdumz.
  • Amaya Lake Lodge: Enjoy the opulent luxury of a country lodge built by the Dark Elves of an earlier, more expansive era—a walled estate with a grand multistory house, roof balcony, stable, storage building, a well, and room for a formal garden.
    • Both the Ald Velothi Harbor House and Amaya Lake Lodge homes require Morrowind achievements in order to purchase them with gold, and are also available for Crowns in furnished and unfurnished variants. Note that these two homes can be purchased for Crowns even if you do not have access to Morrowind, but leaving your new home will take you back to your last safe location outside of Morrowind.

New Furnishings and Furnishing Plans
Many new Furnishing Plans can be found across Vvardenfell in trunks, backpacks, and other common sources for recipes and plans. While they will only appear in Vvardenfell, they can be traded freely or sold on Guild Traders.

  • Four new Furnishers are available in Morrowind:
    • Drops-No-Glass, the Achievement Furnisher for Morrowind, can be found in Saint Delyn’s Inn in Vivec City.
    • Uzipa, a Home Goods Furnisher, sells a variety of volcanic stone, mushrooms, and plants, and can also be found in Saint Delyn’s Inn.
    • Llivas Driler and Brelda Ofemalen, the Battleground Furnishers, sell banners and relics associated with the Storm Lords, Fire Drakes, and Pit Daemons. They can be found in the Gladiator’s Quarters in Vivec City.
  • Xanil Theran, the Luxury Furnisher, continues to cycle his stock of unusual furnishings. This update’s themes will highlight Morrowind’s unique past, including furnishings associated with several of the most secretive and powerful entities to influence Morrowind’s history.
  • There are also a few unique sources of furnishings and plans with the launch of Morrowind:
    • Daedric Furnishing Plans
      • The reward chests for Dark Anchors across Tamriel now have a small chance to contain a Daedric furnishing plan.
      • These same furnishing plans can be found, more rarely, from slain humanoid Daedra, such as Dremora or Xivkyn.
    • Dwarven Furnishing Plans
      • Dwarven constructs and world objects within Dwarven ruins anywhere in Tamriel will rarely have plans for Dwarven machinery and pipeworks.
      • Dwarven constructs will also sometimes provide undamaged cogs and gears when slain, which you can display in your home.
    • Justice-Related Furnishing Plans and Furnishings
      • Some of the citizens of Vvardenfell are carrying new furnishing items or plans in their pockets. Perhaps you’ll help lighten their load?
      • A few of the more prudent islanders have stowed their favorite furnishings in safeboxes. Surely, these will be safe from any prying fingers…
    • Treasure Chests
      • The finest treasure chests in Vvardenfell will rarely contain new paintings specific to Morrowind.
    • Quest-Related Furnishing Rewards
      • Daily tasks for the Ashlanders of Vvardenfell will rarely reward furnishing plans for Ashlander dishware, or directly reward a type of dining knife Ashlanders favor.
    • Harvesting-Related Furnishing Rewards
      • Mushrooms and plants in Vvardenfell will rarely produce accompanying foliage or fungi when harvested. Beetles with fungal infestations may, as well.
    • Ancestral Tombs
      • Ancient Velothi ancestral tombs will also rarely have their own unique furnishings within their offering urns.

New Collectibles
A cornucopia of new collectibles awaits the avid adventurer in Morrowind. See below for details!

  • Costumes
    • Regalia of the Scarlet Judge: The famed vigilante known as the Scarlet Judge has upheld justice in Morrowind for generations, and has most recently been spotted near the town of Suran.
    • Sixth House Robe: Officially, there is no Sixth House, and these robes do not exist. Unofficially, Sixth House cultists in the Forgotten Wastes have been identified with fragments of these ancient robes in their possession. If one were to acquire all seven pieces, they might be able to reform them into an intact garment. What would such a relic be worth, to the right person?
  • Furnishings
    • Vvardenfell Scale Model: Librarian Bradyn in Vivec City believes that completing such a model will reveal the location of the lost Library of Andule, an ancient repository of the knowledge of the Great Houses.
    • Assembly General (Trophy): Complete the Halls of Fabrication to bring home the head of this brazen behemoth.
    • Assembly General (Bust): Complete the Halls of Fabrication on Veteran difficulty to earn this tasteful bust of the Assembly General.
  • Head & Body Markings
    • Morag Tong Face & Body Tattoos: Assist Naryu Virian and the Morag Tong in and around Balmora to earn the right to display these striking tattoos.
    • Buoyant Armiger Body Tattoos: Be named Champion of Vivec to earn the right to wear the body tattoos of a Buoyant Armiger.
  • Mementos
    • Neramo’s Lightning Stick: Aid the artificer Neramo in the Dwarven ruins of Nchuleftingth to earn this shocking memento.
    • Dreamer’s Chime: Complete the quest “Echoes of a Fallen House” in the Forgotten Wastes public dungeon to recover this haunting bell.
    • Replica Tonal Inverter: Designed to temporarily disrupt the flow of energy in magical devices, help invent the device this replica is based on in your quest to aid Vivec.
  • Personalities
    • Telvanni Magister: Assist an Argonian slave in her meteoric rise through the ranks of House Telvanni, and learn to adopt the mannerisms of a Telvanni Magister.
  • Pets
    • Dwemer Theodolite: Sentries such as this one may have once been used to survey subterranean areas, and were likely involved in the construction of Nchuleftingth. It is theorized that some of the guardian constructs in this public dungeon may contain repurposed parts from defunct Theodolites, though finding a functional part would be a challenge for even a seasoned adventurer. With all seven parts, the mechanism could be reconstructed. Whether kept as a loyal pet or sold to the highest bidder, such a device would be sure to draw attention.
  • Skins
    • Fabrication Sheath: Proudly display your victory from Veteran Halls of Fabrication with this body sheath of burnished bronze!

New Titles
There’s never been a better time to seek your glory! Whether you choose to make your name on the isle of Vvardenfell, in Sotha Sil’s Halls of Fabrication, or in the high-intensity combat of Battleground matches, you can proudly display your accomplishments with one of 21 new titles (unlisted to avoid spoilers!)

New Dyes
This update introduces six new dyes, available for use at dye stations after completing various Morrowind-related achievements.

  • Colossus Brass: This rare dye, named for the distinctive sheen of the Dwarven Colossus, can be earned by completing Halls of Fabrication.
  • Vehk’s Mystic Blue: This rare dye is only available to Lord Vivec’s personal champions.
  • Warden’s Moss Green: This common faded green can be earned by defeating a total of 100 Wardens in Battlegrounds or the Alliance War.
  • Firedrake’s Flame: Based on the heraldry of the Firedrakes, this uncommon dye can be earned by defeating 1,000 opponents in Battlegrounds.
  • Pit Daemon’s Poison: Based on the heraldry of the Pit Daemons, this uncommon dye can be earned by capturing 100 enemy relics in Battlegrounds.
  • Stormlord’s Lightning: Based on the heraldry of the Stormlords, this uncommon dye can be earned by seizing 250 capture points in Battlegrounds.

NEW FEATURES / BIG CHANGES

Champion Point Increase
The Champion Point cap has been raised by a total of 30 points (10 in each red/blue/green constellation) for a maximum of 630 Champion Points. The Champion Point experience curve has been automatically adjusted with this new cap, so that earlier Champion Points require less experience and can be earned faster.

Skill Line Unlocking
Newly-created characters will now have all skill lines hidden except for the 3 from their class, the goal being to improve a new player’s experience by reducing the initial number of skill line choices to a more manageable number.

  • Skill lines will now unlock when your character takes specific actions.
    • Armor skill lines unlock when you equip 3 pieces of a given armor type (light/medium/heavy).
    • Weapon skill lines unlock when you get a killing blow while the weapon is equipped.
    • Crafting skill lines are unlocked when you visit the appropriate crafting station.
    • Your racial skill line unlocks at level 5.
    • The AvA skill lines now unlock when you gain Alliance Points.
    • Other skill lines will continue to unlock as they did previously, such as the Mages Guild skill line when you join the guild.
  • We’ve also added some new UI features to help identify new skill lines:
    • When a skill line is added to the character, an exclamation mark will be displayed next to the Skills window.
    • Skill lines granted through quests will now display in the quest dialogue.
    • A message stating “New skill line gained” now includes an icon for the skill line.
  • Note: This feature only applies to newly created characters; all existing characters will be unaffected.

Adjusted Experience (XP) for Levels 1 – 50
The experience needed to level from 1 to 50 has been adjusted. Earlier levels now require less experience to obtain, while later levels will require more.

  • The total time to level from 1 to 50 should generally remain unchanged, and anyone currently leveling should not see any decrease to their current level progress – in some cases you may see an increase in level depending on progress.
  • Additionally, all quests now provide more experience to help even the leveling time between those that complete quests versus simply killing monsters.

Master Writ Merchant Update
Rolis Hlaalu, the Master Mediator, has expanded his inventory. He now sells plans for two Target Centurions suitable for evaluating the DPS of an entire Trial group, as well as two separate tiers of Furnisher’s Documents.

  • The “Target Centurion, Dwarf-Brass” is a little tougher than the Veteran Yokeda Kai from Hel Ra Citadel, with nearly 26 million health. In addition to learning the praxis, this requires four Animus Stones as well as 12 Dwarven Construct Repair Parts, which can be found as weekly rewards from the Halls of Fabrication or acquired from other players.
  • The “Target Centurion, Robust Refabricated” is more than half as tough as Ozara from Veteran Sanctum Ophidia, with over 51 million health. This behemoth requires a total of eight Animus Stones, as well as a whopping 120 Dwarven Construct Repair Parts.
  • The Hlaalu Furnisher’s Document is now known as the Hlaalu Master’s Furnisher Document, and is now sold for 25 Writ Vouchers.
  • A new item known as the Hlaalu Journeyman Furnisher’s Document is now available in exchange for 10 Writ Vouchers, and contains a random blue furnishing recipe.

Normal Mode Dungeon Trophies
If you’ve ever wanted to display the head of a Daedric Titan on a wall in your home, you’re in luck! The Undaunted have started taking trophies home to memorialize their kills, and you are encouraged to do the same.

  • The final boss of every dungeon, Trial, and Arena now awards a unique Undaunted Trophy associated with one of the iconic monsters from the encounter. Similar to the Undaunted Busts already available in Veteran Mode, these can be placed once per home, and are account-wide.
  • To help keep things organized, there are now separate sub-sections of the Furnishings category for Undaunted Trophies and Undaunted Busts. Similarly, the Gallery section of the Housing Editor has separate subsections for each.

New Hireling Mails
Each hireling skill now has roughly 100 more unique messages, telling a brand new set of stories. These will start to appear after you’ve exhausted the current pool of messages.

New ESO Plus Benefit: Double Bank Capacity
ESO Plus members will now automatically receive twice the banking inventory slots. This includes both the base banking capacity as well as all bank slot upgrades purchased from Bankers or the Crown Store. That means 20 additional slots per upgrade instead of 10!

  • If your subscription lapses, your bank capacity will return to the standard limit. If this puts you over the limit, you will still be able to withdraw items, but will not be able to add items until you are no longer above the limit (similar to the way the Craft Bag currently works).

Additional Purchasable Character Slots
With the release of Morrowind and the Warden class, we’ve added two more character slots up for sale in the Crown Store. This brings the new maximum character count to 14!

DARK BROTHERHOOD

Exploration & Itemization

General

  • Fixed an issue where Oxblood Fungus Spores, the raw style item for the Minotaur crafting style, were dropping more rarely than intended. Their drop rate will now increase based on the number of Minotaur chapters you know.
  • Harvestable objects in the Jerall Mountains and Blackwood Borderlands now respawn more slowly, given their location.

ORSINIUM

Crafting and Economy

Enchanting

  • Fixed an issue where Enchanting writs from the Orsinium Civic Renewal and Vengeance Committee were showing a different item than the one that needed to be crafted.

Crafting Writs

  • Corrected a mismatch between the journal text and the task summary on some Enchanting writs from the Orsinium Civic Renewal and Vengeance Committee. The summary that appeared in your quest tracker was correct, and the journal text now matches it.

THIEVES’ GUILD

Exploration and Itemization

General

  • Fixed an issue where equipment from the Shadowy Supplier would automatically equip itself if you had an empty slot available.
  • Maw of Lorkhaj will now drop Khajiit furnishing plans more often than other plans. This is because the Maw of Lorkhaj is Khajiit Town.

CRAFTING AND ECONOMY

General

  • Fixed an issue where consuming a full Book of the Skinchanger Style Motif would not unlock all 14 individual chapters in your Lore Library.
  • Adjusted the names and descriptions of the Altmer, Bosmer, and Dunmer motifs and style items to High Elf, Wood Elf, and Dark Elf, to improve consistency with other motifs.
  • Crafting Writ boards in found in Orisinium, Craglorn, and Hew’s Bane no longer claim to have quests for players lower than level six.
  • Fixed an issue where Crafting Certification quests were not under the Crafting section of the Journal.
  • Fixed an issue where Millenith was referred to as “fffffffMillenith” on certain steps of Crafting Certification. Unrelated, we’ve also removed the cat from the office.
  • Fixed an issue that was preventing a piece of ore north of No Shira Citadel from being able to be harvested or even seen.

Alchemy

  • Fixed an issue that prevented low level monsters from dropping oils as often intended.
  • Fixed an issue in the crafting interface where the tooltip for an unknown Alchemy item would be labeled as “Potion Solvent” or “Poison Solvent” instead of “Potion” or “Poison.”

Blacksmithing

  • Corrected the name of the “Diagram: Dark Elf Brazier, Ringed” to “Diagram: Dark Elf Cauldron, Ringed”, to match the actual furnishing it teaches you to craft.

Clothing

  • Corrected the name of the “Pattern: Breton Carpet, Bordered” to “Pattern: Breton Runner, Bordered”, to match the actual furnishing it teaches you to craft.

Enchanting

  • If you have access to the craft bag, you no longer require empty inventory slots to deconstruct glyphs at an enchanting station.

Furnishing Crafting

  • Updated the furnishing plan type and tradeskill for Redguard Cupboard, Lattice plan from Alchemy to Woodworking.
  • Furnishing plans at crafting stations are now correctly alphabetized in the English game client.
  • Furnishing plans at crafting stations will be slightly reorganized for German, French, and Japanese game clients.
    • In general, similar styles will be grouped together.

Guild Traders

  • Fixed an issue that led drink recipes to display as food recipes on Guild Traders.
  • Fixed an issue that allowed locked equipment to be sold on Guild Traders.

Master Writs

  • Sealed Writs now display their target item and Writ Voucher reward at all times, even when inside of a container.
  • The drop rate for Sealed Enchanting Writs now scales more smoothly with your number of known rune translations.
    • Note: The maximum drop rate is unchanged.
  • Updated all Master Writs to specify the tradeskill in question when turning goods in to Rolis Hlaalu.
  • Sealed Writs no longer automatically offer you their quest the moment you first acquire them. You can still use the Sealed Writ at any time to start the quest.
  • Added Research Scrolls to the Master Writ merchant. These scrolls will reduce each active research time of a given tradeskill by 24 hours and have a 20 hour cooldown.
  • Fixed an issue where in some cases, Master Writ quests would advance even if the crafted item did not match the required Item Set.
  • Adjusted the drop rates for furnishing plans from Hlaalu Master Furnisher’s Documents to ensure each plan shows up roughly as often.
    • For example, Redguard plans will be easier to find, while Wood Elf plans will repeat themselves less often.

Motifs

  • Fixed an issue where the Skinchanger style item, Wolfsbane Incense, could be sold to merchants for gold.

Provisioning

  • Skavenger critters, found in City of Ash and Craglorn, now drop Small Game when killed.
  • Adjusted the ingredients for the “Argonian Lanterns, String” and “Argonian Lanterns, Strand” Provisioning patterns to improve consistency.
  • Fixed an issue that prevented visual effects from displaying when you consumed certain drinks.

Woodworking

  • Fixed an issue where the blueprints for “High Elf Shelf, Short” and “High Elf Shelf, Long” were swapped, and produced the wrong item. The short recipe now produces the short item, and the long recipe now produces the long item. As expected!
  • Increased the drop rate for the “Dunmer Chair, Angled” blueprint to align it with the drop rates compared to other green Dunmer blueprints.

Exploration and Itemization

General

  • Treasure maps no longer display a required level as they can always be used regardless of level.
  • Fixed an issue where certain container items, such as the Wet Gunny Sack, were not properly categorized as consumables.
  • Fixed an issue where several Monster Mask and Shoulder items had default enchantments that did not match their armor weight.
  • Grand Soul Gems are now simply known as Soul Gems.
  • Fixed an issue where the names of Soul Gems found throughout the world would not match the item you received.

 

Consumables

  • All cost poisons have been reduced in effectiveness. Instead of increasing enemy resource costs by 60%, they now only increase enemy resource costs by 30%.

Harvesting

  • Fixed an issue that caused heavy sacks to occasionally contain potency runes of a slightly higher or lower rank than intended.

HOUSING

General

  • Logging out in a home no longer requires you to wait ten seconds.
  • Fixed an issue that caused Assistants to not function in homes under some specific circumstances.
  • Mounts placed inside your home will now fidget periodically.
  • The collision for mounts in homes now more closely matches their collision of similar creatures outside of homes.
  • Items in the Purchase tab of the Housing Editor now indicate that they are Bind On Pickup prior to purchase.
  • Fixed an issue where various furnishers in Coldharbour and the Imperial City Sewers would refuse to speak with criminals.
  • Fixed the placement of several furnishing items in the furnished version of the following homes:
    • Cyrodilic Jungle House
    • Ebonheart Chateau
    • House of the Silent Magnifico
    • Ravenhurst
  • Fixed an issue that lead to some housing merchants to say incorrect dialogue.

Furnishings

  • Corrected the visuals for several furnishings that previously appeared to have missing textures on one side or which appeared hollow.
  • Fixed an issue that caused certain books to remove you from stealth when read inside a home.
  • Fixed an issue that allowed you to interact with furnishings while in combat.
  • Adjusted the icons for several furnishing items to better match their appearance.
  • Adjusted the furnishing behavior tags for a number of furnishing items to more accurately reflect their functionality.
  • Increased the price of the “Tree, Hardened Juniper” Home Goods furnishing to 250 gold from 100 gold, to match similar furnishings.
  • Adjusted the gold value of several furnishings to improve consistency.
  • The Alliance Hero Shield furnishings are now available at the Global Achievement Furnisher (Narwaawende in each alliance’s capital city) for gold, in addition to their pre-existing availability on the Achievement Furnishers in Cyrodiil for AP.
  • Added swaying animations to several banner furnishings that were previously stationary.
  • Adjusted the descriptive text of the Hope of Rivenspire achievement furnishing to better match its appearance.
  • Added collision to the “Imperial Cauldron, Pitch-Filled” furnishing item.
  • Fixed an issue where the Surplus Covenant Iceball Trebuchet was not displaying a loaded iceball.
  • The achievement furnishing item “Veloth’s Reliquary” can now be assembled or disassembled.
  • Renamed the green-quality “Orcish Table, Kitchen” to “Orcish Table, Braced Kitchen” due to another table of blue quality sharing the same name.
  • Renamed the green-quality “Orcish Table, Formal” to “Orcish Table, Braced Formal” due to another table of blue quality sharing the same name.
  • The “Dark Anchor Pinion” achievement furnishing no longer appears offset from your cursor when you place it.
    • Please note that this change will cause any previously placed Dark Anchor Pinions to appear at a lower height. You may wish to retrieve and place them again to set them to their desired location.
  • Fixed a camera zooming issue that occurred when previewing the “Dark Anchor Pinion” furnishing.
  • Adjusted the collision on several existing bookcases in order to allow for greater flexibility when placing books with Snap-To-Collision turned on. This also slightly improves the way the shelves are lit.
  • Corrected the placement of the light source for the “Nibenese Lantern, Imperial City” furnishing.
  • Improved the descriptions for Target Skeletons to better explain their behavior.
  • Adjusted the description of the “Veiled Crystal” achievement furnishing to more closely match its appearance.
  • You can now select and reclaim the listed items from each of the following furnished homes:
    • Autumn’s Gate
      • Painting of a Swamp
    • Daggerfall Outlook
      • Painting of a Cottage
      • Painting of Crags
      • Paint of a Desert
      • Painting of a Forest
      • Painting of Mountains
      • Painting of a Tree
      • Painting of a Valley
      • Painting of a Waterfall
    • Earthtear Cavern
      • Redguard Curtain (Smoky)
      • Redguard Shelf (Arched)
      • Redguard Tapestry (Oasis)
    • Forsaken Stronghold
      • Orcish Tapestry (Spear)
      • Orcish Tapestry (Sword)
      • Painting of a Forest
      • Painting of a Swamp
      • Painting of a Tree
      • Painting of a Valley
      • Painting of a Waterfall
    • Grymharth’s Woe
      • Nord Tapestry
      • Painting of a Cottage
      • Paint of a Desert
      • Painting of a Forest
      • Painting of Mountains
      • Painting of a Tree
    • Hunding’s Palatial Hall
      • Blue Tapestry (Lattice)
      • Redguard Curtain (Smoky)
      • Redguard Tapestry (Oasis)
    • Old Mistveil Manor
      • Nord Tapestry (Dragon)
      • Painting of a Forest
  • Fixed an issue were some stolen furnishings could not be laundered.
  • Fixed an issue where the Redguard Lamp, Oil furnishing would not display properly on low settings.
  • Starfish & Seashells furnishings are now in the Aquatic category in the Housing Editor.
  • Added a proper icon to the Daedric Coffin Furnishing.
  • Fixed an issue with Mundus Stone furnishings so they can now be interacted with properly.
  • The “Redguard Cask, Sealed” furnishing now has appropriate collision on all sides.
  • Added textures to the bottom of the “Boulder, Craggy Heap” furnishing.
  • The “Argonian Drum, Ceremonial” furnishing can now be selected normally in the Housing Editor.
  • Adjusted the center point of the “Wood Elf Handfast Statue” so it’s easier to pick up and move around.
    • If you’ve already placed this in your home, it will be in a slightly different position and you may need to pick it up and reposition it.
  • The “Redguard Streetlamps, Full” furnishing now has swaying lanterns.

Homes

  • The areas right outside of each inn room home are once again shared spaces where you can see other player characters.
  • Made a number of minor adjustments to various homes to remove unexpected gaps, fix issues with pre-placed furnishings, and correct other issues.
  • Added a note in the descriptions of Inn Rooms and Apartments stating “Room is too small for Dueling.”
  • Fixed an issue where the House of the Silent Magnifico would occasionally direct you to complete the “A Friend in Need” quest to purchase the house with gold, even after you completed the quest on that character.
  • Improved the collision in the courtyard of Hunding’s Palatial Hall.
  • Corrected several minor placement issues with furnishings in the pre-furnished version of Ebonheart Chateau and Ravenhurst.
  • Fixed an issue that could cause you to be knocked through parts of certain homes.
  • The banner on the second floor in the House of the Silent Magnifico no longer floats.

UI

  • Fixed an issue if you had a locked and unlocked pair of identical items, the locked version could become visible in crafting menus and the unlocked version could be hidden.
  • Fixed an issue where you could attempt to preview a dye stamp when your hat and/or costume was being hidden by a polymorph.
  • Fixed an issue where chapters of the dro-m’Athra Motif had incorrectly spelled titles, thus displaying incorrectly in the Lore Library.
  • Attuning an Attunable Crafting Station no longer causes a “STUN” message to appear in your Scrolling Combat Text.
  • Updated the item types for provisioning ingredients, siege weapons, and drink recipes to be more specific.
  • Fixed an issue where removing furniture items from the bank could cause a UI error.
  • Fixed an issue with loading screen tips where Achievement Furnishers were incorrectly referred to as Accolade Furnishers, and the Luxury Furnisher was incorrectly referred as the Prestige Furnisher.
  • Fixed an issue where a vendor that exclusively sells furnishings could appear to have nothing for sale.
  • Fixed an issue where the target area for rotating your character in the Character Creation screen was not directly over your character.
  • Removed the UI error that appears when reaching 64MB of LUA memory usage.
  • Chairs, benches and various other items you can sit on are now named “Seat” instead of “Sit”.
  • Fixed an issue where the names for some homes would not appear on the purchasing screen.
  • Updated the in-game credits.

 

Bank

  • Fixed an issue where splitting a stack in the bank could sometimes incorrectly show a “Bank is full” error message.

Collections

  • Collectible furnishings now indicate that they are Furnishings instead of Busts.