23 May

ESOTU Patch Notes 2.4.4 (PTS) – Crafting Summary

New content coming to ESOTU!The following is a summary of the crafting related changes included in this #ESOTU patch for the PC and Mac.

KNOWN ISSUES

Crafting & Economy
Poison-Making

  • Poisons sourced from monsters, interactive fixtures, and vendors currently apply for a much shorter duration than intended.
  • A small number of long-duration poisons currently last slightly longer than intended while you are battle leveled.
  • When using poisons with a suppressed weapon enchantment, unsheathing your weapon currently displays the visual effect associated with the enchantment instead of the correct visual effect for the poison.

FIXES & IMPROVEMENTS, IMPERIAL CITY GAME PACK

General

  • Set pieces obtained from the Trophy Vaults in Imperial City Prison and White-Gold Tower can now drop with Sturdy, Training, or Prosperous traits, in addition to the previous Infused, Divines, Well-Fitted, and Reinforced traits.
  • Fixed an issue where the set items added to expand the trait selection for Imperial City Prison and White-Gold Tower were Bind on Equip. They are now Bind on Pickup, as originally intended.

FIXES & IMPROVEMENTS, BASE GAME PATCH

Crafting & Economy
General

  • Fixed an issue that was causing multiple survey reports to be consumed at a single survey site if you had one copy of the report in your inventory, and another copy in your bank.

Alchemy

  • Drain Health Poisons now have the intended range of durations instead of always lasting 0.5 seconds.
  • Poisons are now applied only by Light Attacks, Heavy Attacks, and weapon skills, and are no longer unintentionally applied by certain class and guild abilities.
  • Fixed an issue that was causing some low-level potions with multiple effects to have a lower duration than intended.
  • Updated poison tooltips to ensure the formatting is consistent across the entire tooltip.

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