ESOTU Patch Notes 2.4.0 (PTS) – Crafting Summary

New content coming to ESOTU!The following is a summary of the crafting related changes included in this #ESOTU patch for the PC and Mac.

Summary

  • Craft Bags, available to ESO+ members, are an additional inventory section which does not count against your inventory limit, is shared across all characters on the account, and can hold an effectively unlimited number of all basic crafting supplies
  • Two new Motifs (Thieves’ Guild and Abah’s Watch)
  • Three new crafted sets (Pelinal’s Aptitude, Varen’s Wall, Kvatch Gladiator)
  • Alchemy includes a new subcraft, Poison-making
    • UI updates to reflect addition of poison-making
  • Enchanting glyphs will no longer have upper level requirement
  • All harvestable runestones will now provide at least one Essence and Aspect runestone per harvest
  • Potency runestones now available for purchase from any enchanting vendor
  • Item Traits have undergone revision to improve the viability and balance of each Trait

New Motifs

The Thieves Guild, Abah’s Watch, and Assassins League crafting styles are now available to craft.

  • You’ll be able to find the Chapters (or rarely, the full Book) for the Thieves Guild crafting style in the Unidentified Equipment boxes obtained as a reward for performing Heists to the Thieves Guild’s highest standards.
    • The Style Item, “Fine Chalk”, or its component “Rough Chalk”, can be found in some Thieves Troves.
  • The Abah’s Watch inimitable style is also now available for crafters to learn, and can find the Chapters (or rarely, the full Book) in the Large Laundered Shipments obtained from the repeatable quests found in the Thieves Guild hideout.
    • The Style Item, a “Polished Shilling”, can sometimes be found by pickpocketing any guard throughout the world (not just in Abah’s Landing!).
  • The Assassins League style is available for aspiring assassins, and chapters can be found by defeating bosses in the Gold Coast area.
    • The Style Item, “Tainted Blood” can be refined from Dried Blood, obtained solely from use of the Blade of Woe.
    • One’s ability to harvest blood from kills with the Blade of Woe is dependent both on their knowledge of the Assassins League style, and their rank in the Dark Brotherhood.

Crafted Sets

There are also 3 new crafted item sets available from crafting stations located in the Gold Coast:

  • Pelinal’s Aptitude
  • Varen’s Wall
  • Kvatch Gladiator

Alchemy

  • Changed the fourth alchemical trait on White Cap from Lower Spell Crit to Detection, to avoid a quadruple effect match. This quadruple match was not supported by the system, and is no longer possible.

Poison-Making

You can now use the Alchemy system to create a wide array of dangerous poisons! Using new and existing reagents mixed together in a new type of solvent (oils), these poisons can be equipped alongside wielded weapon sets and have a chance to be applied to your enemy during each heavy or light attack of the associated weapon(s).

  • Poisons, unlike other equipped items, are consumed as they are applied.
  • Poisons are also subject to dilution, with each effect becoming less potent as more effects are added.
  • Oils are sourced from various deadly monsters throughout Tamriel.
  • The new reagents have been added to many critters and monsters throughout Tamriel, and create multiple new effects for both potions and poisons.
  • While a weapon set has a poison equipped, any weapon enchantments on that weapon set are temporarily suppressed.
    • Master’s Weapons and Maelstrom Weapons have their unique-ability modifying effect suppressed, while their stat bonus is not suppressed.
  • Weapon tooltips have been updated to support poisons.
    • When a poison is equipped, the weapon enchant and charge will be suppressed and replaced by the poison description and count.
  • Added indicators for Armor Durability, and Weapon Charge/Poison.
    • On a side note: When any piece of equipped armor is broken, an indicator will appear near the ability bar.
    • When a weapon for your current weapon set has no poisons equipped and runs out of weapon charge, an indicator will appear near the ability bar.
  • Viridian Venom is a new dye acquired by learning all of the Alchemy traits on the new reagents introduced with Poison-Making.

Enchanting Improvements

We’ve implemented a number of changes and improvements to Enchanting:

  • Enchantment glyphs no longer have an upper limit on the equipment they can be applied to. This means a lower level enchantment can now be applied to a higher level piece of gear.
  • All harvestable runestones will now provide at least one Essence and Aspect runestone per harvest.
  • Potency runestones no longer need to be harvested, with every tier of both polarities now available for purchase from any enchanting vendor, including Alliance Point enchanting vendors.
  • The overall power of weapon enchantments has been significantly increased.

Harvest Nodes

Resource nodes that spawn in battle leveled zones (such as Orsinium or the Gold Coast) now come in two varieties and provide crafting resources based on either your combat level or your rank in the associated material-use passive.

  • When the resource node spawns, it has an even chance to be based on either level or passive rank.
    • For example, if you are Level 3 and have purchased Metalworking up to Rank 5, half the ore nodes found in scaled zones will be Iron, and half will be Ebony.
  • All harvestable runestones will now provide at least one Essence and Aspect runestone per harvest.

Item Trait Improvements

Item Traits have undergone revision to improve the viability and balance of each Trait. Some Traits have received complete redesigns, other Traits have gained new effects and bonuses, while some other Traits have simply received better number tuning.

  • Weapons
    • Charged: This trait now increases your chance to apply status effects instead of increasing the amount of enchantment charges on your weapon.
    • Defending: This trait now increases your Physical Resistance and Spell Resistance by flat values instead of percentages.
    • Infused: This trait now also reduces the cooldown on your weapon enchantment in addition to increasing its damage.
    • Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the weapon, in addition to increasing the amount of inspiration gained.
    • Nirnhoned: This trait now increases the damage of the weapon.
    • Powered: This trait now increases your healing done instead of reducing the cooldown on your weapon enchantment.
    • Sharpened: This trait now increases your Physical Penetration and Spell Penetration by flat values instead of percentages.
    • Training: This trait now increases all experience gained from all kills by a percentage instead of increasing your weapon skill line experience only.
    • Weighted: This trait now grants you a chance to gain additional Ultimate whenever you generate Ultimate normally, and has been renamed to Decisive.
  • Armor
    • Exploration: This trait now increases all gold gained from monster kills instead of increasing exploration experience gained, and has been renamed to Prosperous.
    • Impenetrable: This trait now also reduces the durability damage taken of the item, in addition to reducing the damage taken from Critical Hits.
    • Intricate: This trait now also increases the amount of refined materials you obtain whenever you deconstruct the armor, in addition to increasing the amount of inspiration gained.
    • Nirnhoned: This trait now increases Physical Resistance and Spell Resistance by a flat value.
    • Sturdy: This trait now reduces the cost of Block.
    • Training: This trait now increases all experience gained from all kills by a percentage, instead of increasing your armor skill line experience only.
    • Well-fitted: This trait now also reduces the cost of Roll Dodge, in addition to reducing the cost of Sprint.

Craft Bags

ESO Plus members will now receive access to the Craft Bag.

  • Craft Bags are an additional inventory section which does not count against your inventory limit, is shared across all characters on the account, and can hold an effectively unlimited number of all basic crafting supplies.
  • If your membership expires, you will still have access to the resources stored in your Craft Bag, but you will be unable to add any new materials to it.
  • Loot that goes to your Craft Bag has a special call out in the Loot History.
  • Crafting Materials from your inventory and account bank will automatically go to the Craft Bag upon login.
  • Items can be manually retrieved from the Craft Bag in maximum stacks of 200. Retrieved items can also be manually stowed back into the Craft Bag.

General

  • The cooking fires outside of The Hew’s Mane and The Serpent and the Senche taverns can now be used for Provisioning.
  • Fixed an issue that caused Barbarian daggers above level 36 to use the level 1 appearance. They now use the proper, more impressive, model.
  • Fixed an issue that prevented Daedric axes from upgrading their appearance at the correct level. They will now upgrade their model at level 26, rather than 36.
  • You will now receive an error message when a craft doesn’t complete while in the Enchanting window.
  • Set items with particularly long names will no longer have part of their names cut off early when crafting.