My motif article has been updated to reflect the new orsinium styles and all of the styles are now summarized in a useful table format.
The following is a summary of the crafting related changes included in this patch.
- New Styles
- Item Sets
- Exploration and Itemization
Viewer discretion advised: coarse language and frequent scenes of ignored harvesting nodes and unlooted mobs which some viewers may find disturbing. While I focus on crafting, I came across this video on “Animation Cancelling” on Reddit that will help crafters defend themselves during their expeditions outside civilization. The pace of the video doesn’t feel rushed and clocks in just shy of 17 minutes.
Are you interested in a short video that explains the various crafting professions and their processes that is under 15 minutes? Miss Bizz has posted such a video. It is well presented and thorough given its short duration. Thanks for the great guide Miss Bizz!
There is one crafting related item mentioned in these patch notes.
Crafting & Economy
- Fixed an issue that was causing some harvest nodes to respawn in the same location faster than intended.
The upcoming DLC to be released next month will be including a new harvesting implementation called “Crafting Node Scaling”.
Here is how it is intended to work
Raw materials in Wrothgar will look like (and drop) materials based on the peak of your aptitude in the craft they are associated with. This applies to Blacksmithing, Woodworking, Clothing, Enchanting, and Alchemy Water in Wrothgar.
- For example, if you have Metalworking 9 and Woodworking 1, you will encounter Voidstone Ore and Maple Wood in the wild since your Metalworking level is high, but Woodworking is of a lower level.
- If your tradeskill mastery is sufficient to work in Rubedite, Ruby Ash Wood, or Ancestor Silk, you will have a chance at encountering them in the world.
Hide that is normally provided by an animal will scale to the Tailoring rank of the player character looting the animal. This is to ensure everyone gets materials they can use, at any level.
Player characters in a group with differing ranks in Tailoring will all get different levels of hide.
What do you think?
Join the discussion on the forums
Curious what the new ancient orc style looks like before forking over your hard earned items?
s_tibob16_ESO posted several pictures on the official forums.
Curious to see what the upcoming Akaviri style will look like? The wait is over.
Crown has posted a preview collection on the official forums and what the suggested Alliance Point (AP) cost is currently on the Public Test Server (PTS).
For the first time in The Elder Scrolls series since Daggerfall, embark on an unforgettable journey to Orsinium, the majestic ancestral home of the Orcs located deep within the mountains of Wrothgar. Read on to learn more about the Orsinium DLC game pack features, pricing, and more.
This article summarizes what crafters can look forward to.