Ancient Knowledge: This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5/10%. Instead, it grants you a bonus as long as you have one Destruction Staff ability slotted. This bonus depends on your staff type:
Flame Staves: Increases your single-target damage dealt by 4/8%.
Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%.
Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
This passive ability now taunts the enemy after you use a fully-charged Frost Heavy Attack.
This passive ability now causes your block to drain Magicka (instead of Stamina) and stops your Magicka Recovery (instead of Stamina Recovery) while blocking when you have a Frost Destruction Staff equipped.
The Telvar Merchants allows PVP’ers and PVE’ers who have obtained Telvar Stones in the Imperial City a means to purchase various items.
The General Merchant stocks Consumables, Materials, and Miscellaneous Items. These include Xivkyn Polymorphs, Sigil of Imperial Retreat, Waxed Apothecary’s Parcels, crafting materials (cloth, metal, wood, runes, alliance style stones, and soul gems)
Since the release of OneTamriel, there have been a few posts on the official forums that discuss the competitiveness of the crafted sets versus all of the new zone and monster sets.
In reviewing these discussions, I’m most in agreement with STEVIL.
While developing thru levels, crafted sets now a filler rather than focus in no small part because of the drops being found scaling over and over…So crafted equip is not “done” or “useless” but it is now IMO less often the centerpiece and more often the extra.
The first Witches Festival introduced a crown store exclusive motif, The Grim Harlequin, for 2200 crowns and includes 54 crown mimic stones.
The cause of the issue relates to a shift introduced with OneTamriel that focuses crafting to individual characters. For example, harvesting is now determined by the harvester’s adventuring level and crafting passives. For harvesters-for-profit and mat-provided crafters who wish to continue to do so need f a variety of levels or crafting passives in order to stock up on mats of all tiers.
The issue with the new paradigm is that if you don’t have the exclusive motif, you will have to rely on someone else to use their crown mimic stones to create the item for you or deconstruct a item created with a crown mimic stone to obtain a sell-able style item used to create it. Overall, it seems poorly thought-out from an in-game economy perspective.
The following is a summary of the crafting related changes included in this #ESOTU patch for the PC and Mac. A few crafting changes. The most significant change is that the Chef and Brewer vendors will sell CP150 green-quality recipes used in Provisioning crafting writs so it is based on the passive rank in Recipe Improvement.
Welcome to The Elder Scrolls Online v2.6.4, featuring One Tamriel! This update opens up the world of Tamriel for you to explore any time, and play with your friends no matter what level you are. Due to the significant changes One Tamriel brings to ESO, we’ve adjusted much of the current content and systems.
In this update, you’ll find that we’ve made Craglorn more solo-friendly, added Normal and Veteran modes for all 4-player dungeons, re-designed the Undaunted Pledge system, and made some fairly sizeable itemization changes and updates – you’ll definitely want to check out all the details below.
In addition to One Tamriel, we’ve also added dueling, Weapon Ultimates, and added new daily quests. We’ve also added 16 new Monster Masks, and raised the Champion Point cap by 30 points. As with previous updates, we’ve also implemented many fixes and improvements to previous DLC game packs and the base game patch. The size for this update is approximately 2.3GB. Enjoy, and see you in Tamriel!