Ancient Knowledge: This passive ability no longer decreases the cast time of your Destruction Staff Heavy Attacks by 5/10%. Instead, it grants you a bonus as long as you have one Destruction Staff ability slotted. This bonus depends on your staff type:
Flame Staves: Increases your single-target damage dealt by 4/8%.
Frost Staves: Increases the amount of damage you Block by 10/20%, and reduces the cost of Block by 15/30%.
Lightning Staves: Increases your Area of Effect damage dealt by 4/8%.
This passive ability now taunts the enemy after you use a fully-charged Frost Heavy Attack.
This passive ability now causes your block to drain Magicka (instead of Stamina) and stops your Magicka Recovery (instead of Stamina Recovery) while blocking when you have a Frost Destruction Staff equipped.
The Telvar Merchants allows PVP’ers and PVE’ers who have obtained Telvar Stones in the Imperial City a means to purchase various items.
The General Merchant stocks Consumables, Materials, and Miscellaneous Items. These include Xivkyn Polymorphs, Sigil of Imperial Retreat, Waxed Apothecary’s Parcels, crafting materials (cloth, metal, wood, runes, alliance style stones, and soul gems)
Since the release of OneTamriel, there have been a few posts on the official forums that discuss the competitiveness of the crafted sets versus all of the new zone and monster sets.
In reviewing these discussions, I’m most in agreement with STEVIL.
While developing thru levels, crafted sets now a filler rather than focus in no small part because of the drops being found scaling over and over…So crafted equip is not “done” or “useless” but it is now IMO less often the centerpiece and more often the extra.
The first Witches Festival introduced a crown store exclusive motif, The Grim Harlequin, for 2200 crowns and includes 54 crown mimic stones.
The cause of the issue relates to a shift introduced with OneTamriel that focuses crafting to individual characters. For example, harvesting is now determined by the harvester’s adventuring level and crafting passives. For harvesters-for-profit and mat-provided crafters who wish to continue to do so need f a variety of levels or crafting passives in order to stock up on mats of all tiers.
The issue with the new paradigm is that if you don’t have the exclusive motif, you will have to rely on someone else to use their crown mimic stones to create the item for you or deconstruct a item created with a crown mimic stone to obtain a sell-able style item used to create it. Overall, it seems poorly thought-out from an in-game economy perspective.