A conclusion from an analysis of the lore on the subReddit by one member speculates that,
The Nirnroot is another cousin of the Hist, like the Sleeping Tree and the Umbrielian Hist. It shows far too many signs of being related to not be related. It’s not nearly as smart/sentient as the Hist or even the Um-Hist, but it has the wherewithal to enter a state of dormancy when times get rough.
The following is a summary of the crafting related changes included in Rich Lambert’s recent sneak peek patch notes for Update 13. One minor crafting changes (all poisons will have same cooldown), but significant changes to proc sets.
If you considering farming or purchasing a proc set, I recommend you read this forum post.
The Telvar Merchants allows PVP’ers and PVE’ers who have obtained Telvar Stones in the Imperial City a means to purchase various items.
The General Merchant stocks Consumables, Materials, and Miscellaneous Items. These include Xivkyn Polymorphs, Sigil of Imperial Retreat, Waxed Apothecary’s Parcels, crafting materials (cloth, metal, wood, runes, alliance style stones, and soul gems)
With all of the exciting of recent in-game events behind us, last month, I took the opportunity to track the results of 360 consumable writs of various levels in preparation of updating my various writ articles.
Interestingly, I noticed that provisioning writs were not the only ones to have repeating writs in a set recurring order. For example, enchanting and provisioning writs repeat every three days, while alchemy repeats every four days. These patterns have been incorporated into the Alchemist and Enchanting articles. Also, since I was editing the articles, I improved the in-page navigation in these articles to make it easier to find the information you are looking for and to make the pages more accessible on mobile devices and tablets.
Based on the comments at the time this was published, this feature appears to have create a strong love / hate relationship with players. Imperial city is not popular with PVE’ers and they fear a strong hit to the economy. PVP’ers ,who are often large consumers of potions and poisons, appear to welcome the change.
The following is a summary of the crafting related changes included in this #ESOTU patch for the PC and Mac. Mythic Aetherial Ambrosia and Apothecary Parcels!
The Elder Scrolls Online v2.6.9 introduces two new items to the game: Mythic Aetherial Ambrosia and Apothecary’s Parcels. In addition, we have several localization-related fixes and have made improvements to overall memory, plus various smaller bug fixes. The size of this patch is approximately 318MB.
The following is a summary of the crafting related changes included in this #ESOTU patch for the PC and Mac. There were two crafting changes. The most significant change is that solvents obtained will now always be the higher of your level or passive rank.
The Elder Scrolls Online v2.6.6 is an incremental patch that has several important fixes for you. We’ve fixed the issue where you could be removed from your group in some circumstances, and pets will now receive the Battle Spirit buff during duels. We’ve also re-named the realm selection in-game so it’s clear which server is for NA or EU, and fixed the Vicious Death item set. In addition, we have several fixes for itemization – including scaling for water and loot received from Imperial City dungeons – plus several fixes involving dungeons, quests, and more. The size of this patch is approximately 126MB.